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openmesh/src/OpenMesh/Tools/Decimater/DecimaterT.cc

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/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2015 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see <http://www.gnu.org/licenses/>. *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
/** \file DecimaterT.cc
*/
//=============================================================================
//
// CLASS DecimaterT - IMPLEMENTATION
//
//=============================================================================
#define OPENMESH_DECIMATER_DECIMATERT_CC
//== INCLUDES =================================================================
#include <OpenMesh/Tools/Decimater/DecimaterT.hh>
#include <vector>
#if defined(OM_CC_MIPS)
# include <float.h>
#else
# include <cfloat>
#endif
//== NAMESPACE ===============================================================
namespace OpenMesh {
namespace Decimater {
//== IMPLEMENTATION ==========================================================
template<class Mesh>
DecimaterT<Mesh>::DecimaterT(Mesh& _mesh) :
BaseDecimaterT<Mesh>(_mesh),
mesh_(_mesh), heap_(NULL) {
// private vertex properties
mesh_.add_property(collapse_target_);
mesh_.add_property(priority_);
mesh_.add_property(heap_position_);
}
//-----------------------------------------------------------------------------
template<class Mesh>
DecimaterT<Mesh>::~DecimaterT() {
// private vertex properties
mesh_.remove_property(collapse_target_);
mesh_.remove_property(priority_);
mesh_.remove_property(heap_position_);
}
//-----------------------------------------------------------------------------
template<class Mesh>
void DecimaterT<Mesh>::heap_vertex(VertexHandle _vh) {
// std::clog << "heap_vertex: " << _vh << std::endl;
float prio, best_prio(FLT_MAX);
typename Mesh::HalfedgeHandle heh, collapse_target;
// find best target in one ring
typename Mesh::VertexOHalfedgeIter voh_it(mesh_, _vh);
for (; voh_it.is_valid(); ++voh_it) {
heh = *voh_it;
CollapseInfo ci(mesh_, heh);
if (this->is_collapse_legal(ci)) {
prio = this->collapse_priority(ci);
if (prio >= 0.0 && prio < best_prio) {
best_prio = prio;
collapse_target = heh;
}
}
}
// target found -> put vertex on heap
if (collapse_target.is_valid()) {
// std::clog << " added|updated" << std::endl;
mesh_.property(collapse_target_, _vh) = collapse_target;
mesh_.property(priority_, _vh) = best_prio;
if (heap_->is_stored(_vh))
heap_->update(_vh);
else
heap_->insert(_vh);
}
// not valid -> remove from heap
else {
// std::clog << " n/a|removed" << std::endl;
if (heap_->is_stored(_vh))
heap_->remove(_vh);
mesh_.property(collapse_target_, _vh) = collapse_target;
mesh_.property(priority_, _vh) = -1;
}
}
//-----------------------------------------------------------------------------
template<class Mesh>
size_t DecimaterT<Mesh>::decimate(size_t _n_collapses) {
if (!this->is_initialized())
return 0;
typename Mesh::VertexIter v_it, v_end(mesh_.vertices_end());
typename Mesh::VertexHandle vp;
typename Mesh::HalfedgeHandle v0v1;
typename Mesh::VertexVertexIter vv_it;
typename Mesh::VertexFaceIter vf_it;
unsigned int n_collapses(0);
typedef std::vector<typename Mesh::VertexHandle> Support;
typedef typename Support::iterator SupportIterator;
Support support(15);
SupportIterator s_it, s_end;
// check _n_collapses
if (!_n_collapses)
_n_collapses = mesh_.n_vertices();
// initialize heap
HeapInterface HI(mesh_, priority_, heap_position_);
heap_ = std::auto_ptr<DeciHeap>(new DeciHeap(HI));
heap_->reserve(mesh_.n_vertices());
for (v_it = mesh_.vertices_begin(); v_it != v_end; ++v_it) {
heap_->reset_heap_position(*v_it);
if (!mesh_.status(*v_it).deleted())
heap_vertex(*v_it);
}
const bool update_normals = mesh_.has_face_normals();
// process heap
while ((!heap_->empty()) && (n_collapses < _n_collapses)) {
// get 1st heap entry
vp = heap_->front();
v0v1 = mesh_.property(collapse_target_, vp);
heap_->pop_front();
// setup collapse info
CollapseInfo ci(mesh_, v0v1);
// check topological correctness AGAIN !
if (!this->is_collapse_legal(ci))
continue;
// store support (= one ring of *vp)
vv_it = mesh_.vv_iter(ci.v0);
support.clear();
for (; vv_it.is_valid(); ++vv_it)
support.push_back(*vv_it);
// perform collapse
mesh_.collapse(v0v1);
++n_collapses;
if (update_normals)
{
// update triangle normals
vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it.is_valid(); ++vf_it)
if (!mesh_.status(*vf_it).deleted())
mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it));
}
// post-process collapse
this->postprocess_collapse(ci);
// update heap (former one ring of decimated vertex)
for (s_it = support.begin(), s_end = support.end(); s_it != s_end; ++s_it) {
assert(!mesh_.status(*s_it).deleted());
heap_vertex(*s_it);
}
}
// delete heap
heap_.reset();
// DON'T do garbage collection here! It's up to the application.
return n_collapses;
}
//-----------------------------------------------------------------------------
template<class Mesh>
size_t DecimaterT<Mesh>::decimate_to_faces(size_t _nv, size_t _nf) {
if (!this->is_initialized())
return 0;
if (_nv >= mesh_.n_vertices() || _nf >= mesh_.n_faces())
return 0;
typename Mesh::VertexIter v_it, v_end(mesh_.vertices_end());
typename Mesh::VertexHandle vp;
typename Mesh::HalfedgeHandle v0v1;
typename Mesh::VertexVertexIter vv_it;
typename Mesh::VertexFaceIter vf_it;
size_t nv = mesh_.n_vertices();
size_t nf = mesh_.n_faces();
unsigned int n_collapses = 0;
typedef std::vector<typename Mesh::VertexHandle> Support;
typedef typename Support::iterator SupportIterator;
Support support(15);
SupportIterator s_it, s_end;
// initialize heap
HeapInterface HI(mesh_, priority_, heap_position_);
heap_ = std::auto_ptr<DeciHeap>(new DeciHeap(HI));
heap_->reserve(mesh_.n_vertices());
for (v_it = mesh_.vertices_begin(); v_it != v_end; ++v_it) {
heap_->reset_heap_position(*v_it);
if (!mesh_.status(*v_it).deleted())
heap_vertex(*v_it);
}
const bool update_normals = mesh_.has_face_normals();
// process heap
while ((!heap_->empty()) && (_nv < nv) && (_nf < nf)) {
// get 1st heap entry
vp = heap_->front();
v0v1 = mesh_.property(collapse_target_, vp);
heap_->pop_front();
// setup collapse info
CollapseInfo ci(mesh_, v0v1);
// check topological correctness AGAIN !
if (!this->is_collapse_legal(ci))
continue;
// store support (= one ring of *vp)
vv_it = mesh_.vv_iter(ci.v0);
support.clear();
for (; vv_it.is_valid(); ++vv_it)
support.push_back(*vv_it);
// adjust complexity in advance (need boundary status)
++n_collapses;
--nv;
if (mesh_.is_boundary(ci.v0v1) || mesh_.is_boundary(ci.v1v0))
--nf;
else
nf -= 2;
// pre-processing
this->preprocess_collapse(ci);
// perform collapse
mesh_.collapse(v0v1);
// update triangle normals
if (update_normals)
{
vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it.is_valid(); ++vf_it)
if (!mesh_.status(*vf_it).deleted())
mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it));
}
// post-process collapse
this->postprocess_collapse(ci);
// update heap (former one ring of decimated vertex)
for (s_it = support.begin(), s_end = support.end(); s_it != s_end; ++s_it) {
assert(!mesh_.status(*s_it).deleted());
heap_vertex(*s_it);
}
}
// delete heap
heap_.reset();
// DON'T do garbage collection here! It's up to the application.
return n_collapses;
}
//=============================================================================
}// END_NS_DECIMATER
} // END_NS_OPENMESH
//=============================================================================