374 lines
9.4 KiB
C++
374 lines
9.4 KiB
C++
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//=============================================================================
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//
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// CLASS SubdivideWidget - IMPLEMENTATION
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//
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//=============================================================================
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#ifndef SUBDIVIDEWIDGET_CC
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#define SUBDIVIDEWIDGET_CC
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//== INCLUDES =================================================================
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// Qt
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#include <QApplication>
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#include <QFileDialog>
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#include <QButtonGroup>
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#include <QRadioButton>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QLabel>
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#include <QString>
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#include <QMessageBox>
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// OpenMesh
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#include <OpenMesh/Core/IO/MeshIO.hh>
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#include <OpenMesh/Core/Mesh/PolyConnectivity.hh>
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#include <OpenMesh/Tools/Subdivider/Uniform/CompositeLoopT.hh>
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#include <OpenMesh/Tools/Subdivider/Uniform/CompositeSqrt3T.hh>
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#include <OpenMesh/Tools/Subdivider/Uniform/LoopT.hh>
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#include <OpenMesh/Tools/Subdivider/Uniform/Sqrt3T.hh>
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// My stuff
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#include <OpenMesh/Apps/Subdivider/SubdivideWidget.hh>
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//
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using namespace OpenMesh::Subdivider;
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//== IMPLEMENTATION ==========================================================
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SubdivideWidget::
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SubdivideWidget(QWidget* _parent, const char* _name)
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: QWidget(_parent),
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timer_(NULL), animate_step_(0), max_animate_steps_(4), msecs_(0)
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{
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setWindowTitle( QString(_name) );
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QVBoxLayout* vbox = new QVBoxLayout();
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cur_topo_type = SOP_Undefined;
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// sel_topo_type will be set when adding the radio button.;
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// examiner widget
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viewer_widget_ = new MeshViewerWidget();
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vbox->addWidget(viewer_widget_);
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QHBoxLayout* hbox = new QHBoxLayout();
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// hbox->setFixedSize(400, 30);
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vbox->addLayout(hbox);
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// insert subdivision pushbutton
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QPushButton* subdiv_button = new QPushButton( "Subdivide");
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subdiv_button->setMinimumWidth(50);
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QObject::connect( subdiv_button, SIGNAL( clicked() ),
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this, SLOT( subdiv_slot() ) );
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hbox->addWidget(subdiv_button);
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// insert load pushbutton
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QPushButton* load_button = new QPushButton( "Load Mesh");
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load_button->setMinimumWidth(50);
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QObject::connect( load_button, SIGNAL( clicked() ),
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this, SLOT( load_slot() ) );
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hbox->addWidget(load_button);
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// insert save pushbutton
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QPushButton* save_button = new QPushButton( "Save Mesh");
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save_button->setMinimumWidth(50);
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QObject::connect( save_button, SIGNAL( clicked() ),
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this, SLOT( save_slot() ) );
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hbox->addWidget(save_button);
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// insert reset pushbutton
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QPushButton* reset_button = new QPushButton( "Reset");
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reset_button->setMinimumWidth(50);
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QObject::connect( reset_button, SIGNAL( clicked() ),
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this, SLOT( reset_slot() ) );
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hbox->addWidget(reset_button);
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// Create an exclusive button group: Topology Operators
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// QButtonGroup *bgrp1 = new QButtonGroup( 1, QGroupBox::Vertical,"Subdivision Operators:");
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QButtonGroup* buttonGroup = new QButtonGroup();
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buttonGroup->setExclusive( TRUE );
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// insert 2 radiobuttons
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QRadioButton* radio1 = new QRadioButton( "Comp. Loop" );
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QRadioButton* radio2 = new QRadioButton( "Comp. SQRT(3)" );
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QRadioButton* radio3 = new QRadioButton( "Loop" );
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radio3->setChecked( TRUE );
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sel_topo_type = SOP_UniformLoop;
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QRadioButton* radio4 = new QRadioButton( "Sqrt(3)" );
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buttonGroup->addButton(radio1, SOP_UniformCompositeLoop);
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buttonGroup->addButton(radio2, SOP_UniformCompositeSqrt3);
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buttonGroup->addButton(radio3, SOP_UniformLoop);
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buttonGroup->addButton(radio4, SOP_UniformSqrt3);
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vbox->addWidget(radio1);
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vbox->addWidget(radio2);
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vbox->addWidget(radio3);
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vbox->addWidget(radio4);
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QObject::connect( buttonGroup, SIGNAL( buttonPressed(int) ),
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this, SLOT( slot_select_sop(int) ) );
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status_bar = new QStatusBar();
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status_bar->setFixedHeight(20);
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status_bar->showMessage("0 Faces, 0 Edges, 0 Vertices");
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vbox->addWidget(status_bar);
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setLayout(vbox);
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// animation
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timer_ = new QTimer(this);
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connect( timer_, SIGNAL( timeout() ), this, SLOT( animate_slot() ) );
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// --------------------
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subdivider_[SOP_UniformCompositeLoop] = new Uniform::CompositeLoopT<Mesh>;
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subdivider_[SOP_UniformCompositeSqrt3] = new Uniform::CompositeSqrt3T<Mesh>;
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subdivider_[SOP_UniformLoop] = new Uniform::LoopT<Mesh>;
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subdivider_[SOP_UniformSqrt3] = new Uniform::Sqrt3T<Mesh>;
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}
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//-----------------------------------------------------------------------------
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void SubdivideWidget::slot_select_sop(int i)
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{
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switch(i)
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{
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case SOP_UniformCompositeLoop:
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case SOP_UniformCompositeSqrt3:
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case SOP_UniformLoop:
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case SOP_UniformSqrt3: sel_topo_type = (SOPType)i; break;
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default: sel_topo_type = SOP_Undefined;
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}
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}
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//-----------------------------------------------------------------------------
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void SubdivideWidget::keyPressEvent( QKeyEvent *k )
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{
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bool timerStopped = false;
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if ( timer_->isActive())
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{
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timer_->stop();
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timerStopped = true;
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}
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switch ( k->key() )
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{
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case Qt::Key_R: // reset
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reset_slot();
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break;
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case Qt::Key_S: // save
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save_slot();
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break;
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case Qt::Key_L: // load
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load_slot();
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break;
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case Qt::Key_A:
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if ( timerStopped )
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break;
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if (timer_->isActive())
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{
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timer_->stop();
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}
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else
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{
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reset_slot();
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timer_->setSingleShot( true );
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timer_->start(0);
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}
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break;
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case ' ': // subdivide
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subdiv_slot();
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}
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}
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//-----------------------------------------------------------------------------
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void SubdivideWidget::update()
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{
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unsigned int n_faces = viewer_widget_->mesh().n_faces();
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unsigned int n_edges = viewer_widget_->mesh().n_edges();
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unsigned int n_vertices = viewer_widget_->mesh().n_vertices();
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QString message(""), temp;
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message.append(temp.setNum(n_faces));
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message.append(" Faces, ");
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message.append(temp.setNum(n_edges));
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message.append(" Edges, ");
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message.append(temp.setNum(n_vertices));
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message.append(" Vertices. ");
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if (msecs_)
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{
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message.append(temp.setNum(msecs_/1000.0));
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message.append("s");
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}
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status_bar->showMessage(message);
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}
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//-----------------------------------------------------------------------------
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void SubdivideWidget::reset_slot()
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{
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if (cur_topo_type != SOP_Undefined)
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subdivider_[cur_topo_type]->detach();
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viewer_widget_->mesh() = viewer_widget_->orig_mesh();
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viewer_widget_->mesh().update_face_normals();
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viewer_widget_->mesh().update_vertex_normals();
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viewer_widget_->updateGL();
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update();
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cur_topo_type = SOP_Undefined;
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}
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//-----------------------------------------------------------------------------
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void SubdivideWidget::subdiv_slot()
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{
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assert( sel_topo_type != SOP_Undefined );
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//QTime t;
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using namespace OpenMesh::Subdivider::Uniform;
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status_bar->showMessage( "processing subdivision step...");
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if (cur_topo_type != sel_topo_type)
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{
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if (cur_topo_type!=SOP_Undefined)
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subdivider_[cur_topo_type]->detach();
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subdivider_[cur_topo_type=sel_topo_type]->attach(viewer_widget_->mesh());
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}
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std::clog << "subdiving...\n";
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(*subdivider_[sel_topo_type])(1);
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std::clog << "subdiving...done\n";
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// Update viewer
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viewer_widget_->mesh().update_normals();
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viewer_widget_->updateGL();
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// Update status bar information
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update();
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}
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//-----------------------------------------------------------------------------
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bool
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SubdivideWidget::open_mesh(const char* _filename)
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{
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OpenMesh::IO::Options opt;
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if (viewer_widget_->open_mesh(_filename, opt))
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{
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update();
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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void
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SubdivideWidget::save_slot()
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{
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using OpenMesh::IO::IOManager;
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QString write_filter(IOManager().qt_write_filters().c_str());
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QString filename = QFileDialog::getSaveFileName(this, "", "", write_filter);
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if (!filename.isEmpty()){
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if (OpenMesh::IO::write_mesh(viewer_widget_->mesh(), filename.toStdString(),
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OpenMesh::IO::Options::Binary) )
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std::cerr << "ok\n";
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else
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std::cerr << "FAILED\n";
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}
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}
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//-----------------------------------------------------------------------------
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void
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SubdivideWidget::load_slot()
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{
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using OpenMesh::IO::IOManager;
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QString read_filter(IOManager().qt_read_filters().c_str());
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QString filename =
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QFileDialog::getOpenFileName(this, "", "", read_filter);
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if (!filename.isNull())
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{
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if (cur_topo_type != SOP_Undefined)
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subdivider_[cur_topo_type]->detach();
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OpenMesh::IO::Options opt;
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std::string file( filename.toStdString() );
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if ( !viewer_widget_->open_mesh(file.c_str() , opt) )
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{
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QString msg = "Cannot read mesh from file ";
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QMessageBox::critical( this,"", msg + filename, QMessageBox::Ok );
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}
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update();
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cur_topo_type = SOP_Undefined;
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}
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}
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//-----------------------------------------------------------------------------
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void
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SubdivideWidget::animate_slot()
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{
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if (++animate_step_ < max_animate_steps_)
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{
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subdiv_slot();
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}
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else
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{
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reset_slot();
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animate_step_ = 0;
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}
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timer_->setSingleShot(true);
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timer_->start( 500 );
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}
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//=============================================================================
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#endif //SUBDIVIDEWIDGET_CC deifined
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//=============================================================================
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