2009-06-04 08:46:29 +00:00
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/*===========================================================================*\
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* *
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* OpenMesh *
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2015-01-05 15:34:10 +00:00
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* Copyright (C) 2001-2015 by Computer Graphics Group, RWTH Aachen *
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2009-06-04 08:46:29 +00:00
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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* *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version with the *
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* following exceptions: *
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* *
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* If other files instantiate templates or use macros *
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* or inline functions from this file, or you compile this file and *
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* link it with other files to produce an executable, this file does *
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* not by itself cause the resulting executable to be covered by the *
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* GNU Lesser General Public License. This exception does not however *
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* invalidate any other reasons why the executable file might be *
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* covered by the GNU Lesser General Public License. *
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* *
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* OpenMesh is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU LesserGeneral Public *
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* License along with OpenMesh. If not, *
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* see <http://www.gnu.org/licenses/>. *
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* *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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2009-02-06 13:37:46 +00:00
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//== INCLUDES =================================================================
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#ifdef _MSC_VER
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# pragma warning(disable: 4267 4311 4305)
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#endif
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#include <iomanip>
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#include <sstream>
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#include <algorithm>
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// --------------------
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#ifdef ARCH_DARWIN
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# include <glut.h>
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#else
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# include <GL/glut.h>
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#endif
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// --------------------
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#include <qnamespace.h>
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#include <qapplication.h>
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#include <qmenu.h>
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#include <qcursor.h>
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#include <qimage.h>
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#include <qdatetime.h>
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#include <QMouseEvent>
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// --------------------
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#include <OpenMesh/Apps/QtViewer/QGLViewerWidget.hh>
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#include <OpenMesh/Tools/Utils/Timer.hh>
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#if !defined(M_PI)
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# define M_PI 3.1415926535897932
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#endif
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const double TRACKBALL_RADIUS = 0.6;
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using namespace Qt;
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using namespace OpenMesh;
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//== IMPLEMENTATION ==========================================================
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std::string QGLViewerWidget::nomode_ = "";
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//----------------------------------------------------------------------------
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QGLViewerWidget::QGLViewerWidget( QWidget* _parent )
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: QGLWidget( _parent )
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{
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init();
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}
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//----------------------------------------------------------------------------
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QGLViewerWidget::
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QGLViewerWidget( QGLFormat& _fmt, QWidget* _parent )
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: QGLWidget( _fmt, _parent )
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{
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init();
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::init(void)
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{
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// qt stuff
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setAttribute(Qt::WA_NoSystemBackground, true);
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setFocusPolicy(Qt::StrongFocus);
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setAcceptDrops( true );
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setCursor(PointingHandCursor);
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// popup menu
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popup_menu_ = new QMenu(this);
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draw_modes_group_ = new QActionGroup(this);
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connect( draw_modes_group_, SIGNAL(triggered(QAction*)),
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this, SLOT(slotDrawMode(QAction*)));
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// init draw modes
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n_draw_modes_ = 0;
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//draw_mode_ = 3;
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QAction *a;
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a = add_draw_mode("Wireframe");
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a->setShortcut(QKeySequence(Key_W));
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2013-02-18 17:17:01 +00:00
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add_draw_mode("Solid Flat");
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2009-02-06 13:37:46 +00:00
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a = add_draw_mode("Solid Smooth");
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a->setShortcut(QKeySequence(Key_S));
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a->setChecked(true);
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slotDrawMode(a);
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}
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//----------------------------------------------------------------------------
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QGLViewerWidget::~QGLViewerWidget()
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{
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::setDefaultMaterial(void)
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{
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GLfloat mat_a[] = {0.1, 0.1, 0.1, 1.0};
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GLfloat mat_d[] = {0.7, 0.7, 0.5, 1.0};
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GLfloat mat_s[] = {1.0, 1.0, 1.0, 1.0};
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GLfloat shine[] = {120.0};
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_a);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_d);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_s);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shine);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::setDefaultLight(void)
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{
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GLfloat pos1[] = { 0.1, 0.1, -0.02, 0.0};
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GLfloat pos2[] = {-0.1, 0.1, -0.02, 0.0};
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GLfloat pos3[] = { 0.0, 0.0, 0.1, 0.0};
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GLfloat col1[] = { 0.7, 0.7, 0.8, 1.0};
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GLfloat col2[] = { 0.8, 0.7, 0.7, 1.0};
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GLfloat col3[] = { 1.0, 1.0, 1.0, 1.0};
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glEnable(GL_LIGHT0);
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glLightfv(GL_LIGHT0,GL_POSITION, pos1);
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glLightfv(GL_LIGHT0,GL_DIFFUSE, col1);
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glLightfv(GL_LIGHT0,GL_SPECULAR, col1);
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glEnable(GL_LIGHT1);
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glLightfv(GL_LIGHT1,GL_POSITION, pos2);
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glLightfv(GL_LIGHT1,GL_DIFFUSE, col2);
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glLightfv(GL_LIGHT1,GL_SPECULAR, col2);
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glEnable(GL_LIGHT2);
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glLightfv(GL_LIGHT2,GL_POSITION, pos3);
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glLightfv(GL_LIGHT2,GL_DIFFUSE, col3);
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glLightfv(GL_LIGHT2,GL_SPECULAR, col3);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::initializeGL()
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{
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// OpenGL state
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glDisable( GL_DITHER );
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glEnable( GL_DEPTH_TEST );
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// Material
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setDefaultMaterial();
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// Lighting
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glLoadIdentity();
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setDefaultLight();
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// Fog
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GLfloat fogColor[4] = { 0.3, 0.3, 0.4, 1.0 };
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogfv(GL_FOG_COLOR, fogColor);
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glFogf(GL_FOG_DENSITY, 0.35);
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glHint(GL_FOG_HINT, GL_DONT_CARE);
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glFogf(GL_FOG_START, 5.0f);
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glFogf(GL_FOG_END, 25.0f);
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// scene pos and size
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
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set_scene_pos(Vec3f(0.0, 0.0, 0.0), 1.0);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::resizeGL( int _w, int _h )
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{
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update_projection_matrix();
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glViewport(0, 0, _w, _h);
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updateGL();
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode( GL_PROJECTION );
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glLoadMatrixd( projection_matrix_ );
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glMatrixMode( GL_MODELVIEW );
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glLoadMatrixd( modelview_matrix_ );
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if (draw_mode_)
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{
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assert(draw_mode_ <= n_draw_modes_);
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draw_scene(draw_mode_names_[draw_mode_-1]);
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::draw_scene(const std::string& _draw_mode)
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{
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if (_draw_mode == "Wireframe")
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{
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glDisable(GL_LIGHTING);
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glutWireTeapot(0.5);
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}
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else if (_draw_mode == "Solid Flat")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_FLAT);
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glutSolidTeapot(0.5);
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}
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else if (_draw_mode == "Solid Smooth")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_SMOOTH);
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glutSolidTeapot(0.5);
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mousePressEvent( QMouseEvent* _event )
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{
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// popup menu
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if (_event->button() == RightButton && _event->buttons()== RightButton )
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{
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popup_menu_->exec(QCursor::pos());
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}
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else
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{
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last_point_ok_ = map_to_sphere( last_point_2D_=_event->pos(),
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last_point_3D_ );
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mouseMoveEvent( QMouseEvent* _event )
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{
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QPoint newPoint2D = _event->pos();
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// Left button: rotate around center_
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// Middle button: translate object
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// Left & middle button: zoom in/out
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Vec3f newPoint3D;
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bool newPoint_hitSphere = map_to_sphere( newPoint2D, newPoint3D );
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float dx = newPoint2D.x() - last_point_2D_.x();
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float dy = newPoint2D.y() - last_point_2D_.y();
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float w = width();
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float h = height();
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// enable GL context
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makeCurrent();
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// move in z direction
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if ( (_event->buttons() == (LeftButton+MidButton)) ||
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(_event->buttons() == LeftButton && _event->modifiers() == ControlModifier))
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{
|
2012-01-12 11:50:26 +00:00
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float value_y = radius_ * dy * 3.0 / h;
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2009-02-06 13:37:46 +00:00
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translate(Vec3f(0.0, 0.0, value_y));
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}
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// move in x,y direction
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else if ( (_event->buttons() == MidButton) ||
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(_event->buttons() == LeftButton && _event->modifiers() == AltModifier) )
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{
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|
|
float z = - (modelview_matrix_[ 2]*center_[0] +
|
|
|
|
|
modelview_matrix_[ 6]*center_[1] +
|
|
|
|
|
modelview_matrix_[10]*center_[2] +
|
|
|
|
|
modelview_matrix_[14]) /
|
|
|
|
|
(modelview_matrix_[ 3]*center_[0] +
|
|
|
|
|
modelview_matrix_[ 7]*center_[1] +
|
|
|
|
|
modelview_matrix_[11]*center_[2] +
|
|
|
|
|
modelview_matrix_[15]);
|
|
|
|
|
|
|
|
|
|
float aspect = w / h;
|
|
|
|
|
float near_plane = 0.01 * radius_;
|
|
|
|
|
float top = tan(fovy()/2.0f*M_PI/180.0f) * near_plane;
|
|
|
|
|
float right = aspect*top;
|
|
|
|
|
|
|
|
|
|
translate(Vec3f( 2.0*dx/w*right/near_plane*z,
|
|
|
|
|
-2.0*dy/h*top/near_plane*z,
|
|
|
|
|
0.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// rotate
|
2012-01-12 11:50:26 +00:00
|
|
|
else if (_event->buttons() == LeftButton) {
|
|
|
|
|
|
|
|
|
|
if (last_point_ok_) {
|
|
|
|
|
if ((newPoint_hitSphere = map_to_sphere(newPoint2D, newPoint3D))) {
|
|
|
|
|
Vec3f axis = last_point_3D_ % newPoint3D;
|
|
|
|
|
if (axis.sqrnorm() < 1e-7) {
|
|
|
|
|
axis = Vec3f(1, 0, 0);
|
|
|
|
|
} else {
|
|
|
|
|
axis.normalize();
|
|
|
|
|
}
|
|
|
|
|
// find the amount of rotation
|
|
|
|
|
Vec3f d = last_point_3D_ - newPoint3D;
|
|
|
|
|
float t = 0.5 * d.norm() / TRACKBALL_RADIUS;
|
|
|
|
|
if (t < -1.0)
|
|
|
|
|
t = -1.0;
|
|
|
|
|
else if (t > 1.0)
|
|
|
|
|
t = 1.0;
|
|
|
|
|
float phi = 2.0 * asin(t);
|
|
|
|
|
float angle = phi * 180.0 / M_PI;
|
|
|
|
|
rotate(axis, angle);
|
2009-02-06 13:37:46 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2012-01-12 11:50:26 +00:00
|
|
|
}
|
|
|
|
|
|
2009-02-06 13:37:46 +00:00
|
|
|
|
|
|
|
|
// remember this point
|
|
|
|
|
last_point_2D_ = newPoint2D;
|
|
|
|
|
last_point_3D_ = newPoint3D;
|
|
|
|
|
last_point_ok_ = newPoint_hitSphere;
|
|
|
|
|
|
|
|
|
|
// trigger redraw
|
|
|
|
|
updateGL();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::mouseReleaseEvent( QMouseEvent* /* _event */ )
|
|
|
|
|
{
|
|
|
|
|
last_point_ok_ = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void QGLViewerWidget::wheelEvent(QWheelEvent* _event)
|
|
|
|
|
{
|
|
|
|
|
// Use the mouse wheel to zoom in/out
|
|
|
|
|
|
|
|
|
|
float d = -(float)_event->delta() / 120.0 * 0.2 * radius_;
|
|
|
|
|
translate(Vec3f(0.0, 0.0, d));
|
|
|
|
|
updateGL();
|
|
|
|
|
_event->accept();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
|
|
|
|
|
{
|
|
|
|
|
switch( _event->key() )
|
|
|
|
|
{
|
|
|
|
|
case Key_Print:
|
|
|
|
|
slotSnapshot();
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Key_H:
|
|
|
|
|
std::cout << "Keys:\n";
|
|
|
|
|
std::cout << " Print\tMake snapshot\n";
|
|
|
|
|
std::cout << " C\tenable/disable back face culling\n";
|
|
|
|
|
std::cout << " F\tenable/disable fog\n";
|
|
|
|
|
std::cout << " I\tDisplay information\n";
|
|
|
|
|
std::cout << " N\tenable/disable display of vertex normals\n";
|
|
|
|
|
std::cout << " Shift N\tenable/disable display of face normals\n";
|
|
|
|
|
std::cout << " Shift P\tperformance check\n";
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Key_C:
|
|
|
|
|
if ( glIsEnabled( GL_CULL_FACE ) )
|
|
|
|
|
{
|
|
|
|
|
glDisable( GL_CULL_FACE );
|
|
|
|
|
std::cout << "Back face culling: disabled\n";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
glEnable( GL_CULL_FACE );
|
|
|
|
|
std::cout << "Back face culling: enabled\n";
|
|
|
|
|
}
|
|
|
|
|
updateGL();
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Key_F:
|
|
|
|
|
if ( glIsEnabled( GL_FOG ) )
|
|
|
|
|
{
|
|
|
|
|
glDisable( GL_FOG );
|
|
|
|
|
std::cout << "Fog: disabled\n";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
glEnable( GL_FOG );
|
|
|
|
|
std::cout << "Fog: enabled\n";
|
|
|
|
|
}
|
|
|
|
|
updateGL();
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Key_I:
|
|
|
|
|
std::cout << "Scene radius: " << radius_ << std::endl;
|
|
|
|
|
std::cout << "Scene center: " << center_ << std::endl;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Key_P:
|
|
|
|
|
if (_event->modifiers() & ShiftModifier)
|
|
|
|
|
{
|
|
|
|
|
double fps = performance();
|
|
|
|
|
std::cout << "fps: "
|
|
|
|
|
<< std::setiosflags (std::ios_base::fixed)
|
|
|
|
|
<< fps << std::endl;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Key_Q:
|
|
|
|
|
case Key_Escape:
|
|
|
|
|
qApp->quit();
|
|
|
|
|
}
|
|
|
|
|
_event->ignore();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
|
2009-02-06 13:37:46 +00:00
|
|
|
{
|
|
|
|
|
// Translate the object by _trans
|
|
|
|
|
// Update modelview_matrix_
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
glTranslated( _trans[0], _trans[1], _trans[2] );
|
|
|
|
|
glMultMatrixd( modelview_matrix_ );
|
|
|
|
|
glGetDoublev( GL_MODELVIEW_MATRIX, modelview_matrix_);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
|
2009-02-06 13:37:46 +00:00
|
|
|
{
|
|
|
|
|
// Rotate around center center_, axis _axis, by angle _angle
|
|
|
|
|
// Update modelview_matrix_
|
|
|
|
|
|
|
|
|
|
Vec3f t( modelview_matrix_[0]*center_[0] +
|
|
|
|
|
modelview_matrix_[4]*center_[1] +
|
|
|
|
|
modelview_matrix_[8]*center_[2] +
|
|
|
|
|
modelview_matrix_[12],
|
|
|
|
|
modelview_matrix_[1]*center_[0] +
|
|
|
|
|
modelview_matrix_[5]*center_[1] +
|
|
|
|
|
modelview_matrix_[9]*center_[2] +
|
|
|
|
|
modelview_matrix_[13],
|
|
|
|
|
modelview_matrix_[2]*center_[0] +
|
|
|
|
|
modelview_matrix_[6]*center_[1] +
|
|
|
|
|
modelview_matrix_[10]*center_[2] +
|
|
|
|
|
modelview_matrix_[14] );
|
|
|
|
|
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
glTranslatef(t[0], t[1], t[2]);
|
|
|
|
|
glRotated( _angle, _axis[0], _axis[1], _axis[2]);
|
|
|
|
|
glTranslatef(-t[0], -t[1], -t[2]);
|
|
|
|
|
glMultMatrixd(modelview_matrix_);
|
|
|
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
|
2009-02-06 13:37:46 +00:00
|
|
|
{
|
|
|
|
|
// This is actually doing the Sphere/Hyperbolic sheet hybrid thing,
|
|
|
|
|
// based on Ken Shoemake's ArcBall in Graphics Gems IV, 1993.
|
|
|
|
|
double x = (2.0*_v2D.x() - width())/width();
|
|
|
|
|
double y = -(2.0*_v2D.y() - height())/height();
|
|
|
|
|
double xval = x;
|
|
|
|
|
double yval = y;
|
|
|
|
|
double x2y2 = xval*xval + yval*yval;
|
|
|
|
|
|
|
|
|
|
const double rsqr = TRACKBALL_RADIUS*TRACKBALL_RADIUS;
|
|
|
|
|
_v3D[0] = xval;
|
|
|
|
|
_v3D[1] = yval;
|
|
|
|
|
if (x2y2 < 0.5*rsqr) {
|
|
|
|
|
_v3D[2] = sqrt(rsqr - x2y2);
|
|
|
|
|
} else {
|
|
|
|
|
_v3D[2] = 0.5*rsqr/sqrt(x2y2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::update_projection_matrix()
|
|
|
|
|
{
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glMatrixMode( GL_PROJECTION );
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
gluPerspective(45.0, (GLfloat) width() / (GLfloat) height(),
|
|
|
|
|
0.01*radius_, 100.0*radius_);
|
|
|
|
|
glGetDoublev( GL_PROJECTION_MATRIX, projection_matrix_);
|
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::view_all()
|
|
|
|
|
{
|
|
|
|
|
translate( Vec3f( -(modelview_matrix_[0]*center_[0] +
|
|
|
|
|
modelview_matrix_[4]*center_[1] +
|
|
|
|
|
modelview_matrix_[8]*center_[2] +
|
|
|
|
|
modelview_matrix_[12]),
|
|
|
|
|
-(modelview_matrix_[1]*center_[0] +
|
|
|
|
|
modelview_matrix_[5]*center_[1] +
|
|
|
|
|
modelview_matrix_[9]*center_[2] +
|
|
|
|
|
modelview_matrix_[13]),
|
|
|
|
|
-(modelview_matrix_[2]*center_[0] +
|
|
|
|
|
modelview_matrix_[6]*center_[1] +
|
|
|
|
|
modelview_matrix_[10]*center_[2] +
|
|
|
|
|
modelview_matrix_[14] +
|
|
|
|
|
3.0*radius_) ) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
|
2009-02-06 13:37:46 +00:00
|
|
|
{
|
|
|
|
|
center_ = _cog;
|
|
|
|
|
radius_ = _radius;
|
|
|
|
|
glFogf( GL_FOG_START, 1.5*_radius );
|
|
|
|
|
glFogf( GL_FOG_END, 3.0*_radius );
|
|
|
|
|
|
|
|
|
|
update_projection_matrix();
|
|
|
|
|
view_all();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
QAction*
|
|
|
|
|
QGLViewerWidget::add_draw_mode(const std::string& _s)
|
|
|
|
|
{
|
|
|
|
|
++n_draw_modes_;
|
|
|
|
|
draw_mode_names_.push_back(_s);
|
|
|
|
|
|
|
|
|
|
QActionGroup *grp = draw_modes_group_;
|
|
|
|
|
QAction* act = new QAction(tr(_s.c_str()), this);
|
|
|
|
|
act->setCheckable(true);
|
|
|
|
|
act->setData(n_draw_modes_);
|
|
|
|
|
|
|
|
|
|
grp->addAction(act);
|
|
|
|
|
popup_menu_->addAction(act);
|
|
|
|
|
addAction(act, _s.c_str());
|
|
|
|
|
|
|
|
|
|
return act;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void QGLViewerWidget::addAction(QAction* act, const char * name)
|
|
|
|
|
{
|
|
|
|
|
names_to_actions[name] = act;
|
|
|
|
|
Super::addAction(act);
|
|
|
|
|
}
|
|
|
|
|
void QGLViewerWidget::removeAction(QAction* act)
|
|
|
|
|
{
|
|
|
|
|
ActionMap::iterator it = names_to_actions.begin(), e = names_to_actions.end();
|
|
|
|
|
ActionMap::iterator found = e;
|
|
|
|
|
for(; it!=e; ++it) {
|
|
|
|
|
if (it->second == act) {
|
|
|
|
|
found = it;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (found != e) {
|
|
|
|
|
names_to_actions.erase(found);
|
|
|
|
|
}
|
|
|
|
|
popup_menu_->removeAction(act);
|
|
|
|
|
draw_modes_group_->removeAction(act);
|
|
|
|
|
Super::removeAction(act);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void QGLViewerWidget::removeAction(const char* name)
|
|
|
|
|
{
|
|
|
|
|
QString namestr = QString(name);
|
|
|
|
|
ActionMap::iterator e = names_to_actions.end();
|
|
|
|
|
|
|
|
|
|
ActionMap::iterator found = names_to_actions.find(namestr);
|
|
|
|
|
if (found != e) {
|
|
|
|
|
removeAction(found->second);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
QAction* QGLViewerWidget::findAction(const char* name)
|
|
|
|
|
{
|
|
|
|
|
QString namestr = QString(name);
|
|
|
|
|
ActionMap::iterator e = names_to_actions.end();
|
|
|
|
|
|
|
|
|
|
ActionMap::iterator found = names_to_actions.find(namestr);
|
|
|
|
|
if (found != e) {
|
|
|
|
|
return found->second;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::del_draw_mode(const std::string& _s)
|
|
|
|
|
{
|
|
|
|
|
QString cmp = _s.c_str();
|
|
|
|
|
QList<QAction*> actions_ = popup_menu_->actions();
|
|
|
|
|
QList<QAction*>::iterator it=actions_.begin(), e=actions_.end();
|
|
|
|
|
for(; it!=e; ++it) {
|
|
|
|
|
if ((*it)->text() == cmp) { break; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if _DEBUG
|
|
|
|
|
assert( it != e );
|
|
|
|
|
#else
|
|
|
|
|
if ( it == e )
|
|
|
|
|
return;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
popup_menu_->removeAction(*it);
|
2009-02-06 17:22:47 +00:00
|
|
|
//QActionGroup *grp = draw_modes_group_;
|
2009-02-06 13:37:46 +00:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::slotDrawMode(QAction* _mode)
|
|
|
|
|
{
|
|
|
|
|
// save draw mode
|
|
|
|
|
draw_mode_ = _mode->data().toInt();
|
|
|
|
|
updateGL();
|
|
|
|
|
|
|
|
|
|
// check selected draw mode
|
|
|
|
|
//popup_menu_->setItemChecked(draw_mode_, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
double
|
|
|
|
|
QGLViewerWidget::performance()
|
|
|
|
|
{
|
|
|
|
|
setCursor( Qt::WaitCursor );
|
|
|
|
|
|
|
|
|
|
double fps(0.0);
|
|
|
|
|
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
|
|
OpenMesh::Utils::Timer timer;
|
|
|
|
|
|
|
|
|
|
unsigned int frames = 60;
|
|
|
|
|
const float angle = 360.0/(float)frames;
|
|
|
|
|
unsigned int i;
|
|
|
|
|
Vec3f axis;
|
|
|
|
|
|
|
|
|
|
glFinish();
|
|
|
|
|
|
|
|
|
|
timer.start();
|
|
|
|
|
for (i=0, axis=Vec3f(1,0,0); i<frames; ++i)
|
|
|
|
|
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
|
|
|
|
timer.stop();
|
|
|
|
|
|
|
|
|
|
qApp->processEvents();
|
|
|
|
|
|
|
|
|
|
timer.cont();
|
|
|
|
|
for (i=0, axis=Vec3f(0,1,0); i<frames; ++i)
|
|
|
|
|
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
|
|
|
|
timer.stop();
|
|
|
|
|
|
|
|
|
|
qApp->processEvents();
|
|
|
|
|
|
|
|
|
|
timer.cont();
|
|
|
|
|
for (i=0, axis=Vec3f(0,0,1); i<frames; ++i)
|
|
|
|
|
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
|
|
|
|
timer.stop();
|
|
|
|
|
|
|
|
|
|
glFinish();
|
|
|
|
|
timer.stop();
|
|
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
updateGL();
|
|
|
|
|
|
|
|
|
|
fps = ( (3.0 * frames) / timer.seconds() );
|
|
|
|
|
|
|
|
|
|
setCursor( PointingHandCursor );
|
|
|
|
|
|
|
|
|
|
return fps;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::slotSnapshot( void )
|
|
|
|
|
{
|
|
|
|
|
QImage image;
|
|
|
|
|
size_t w(width()), h(height());
|
|
|
|
|
GLenum buffer( GL_BACK );
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
image = QImage(w, h, QImage::Format_RGB32);
|
|
|
|
|
|
|
|
|
|
std::vector<GLubyte> fbuffer(3*w*h);
|
|
|
|
|
|
|
|
|
|
qApp->processEvents();
|
|
|
|
|
makeCurrent();
|
|
|
|
|
updateGL();
|
|
|
|
|
glFinish();
|
|
|
|
|
|
|
|
|
|
glReadBuffer( buffer );
|
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
|
paintGL();
|
|
|
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, &fbuffer[0] );
|
|
|
|
|
|
|
|
|
|
unsigned int x,y,offset;
|
|
|
|
|
|
|
|
|
|
for (y=0; y<h; ++y) {
|
|
|
|
|
for (x=0; x<w; ++x) {
|
|
|
|
|
offset = 3*(y*w + x);
|
|
|
|
|
image.setPixel(x, h-y-1, qRgb(fbuffer[offset],
|
|
|
|
|
fbuffer[offset+1],
|
|
|
|
|
fbuffer[offset+2]));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
QString name = "snapshot-";
|
|
|
|
|
#if defined(_MSC_VER)
|
|
|
|
|
{
|
|
|
|
|
std::stringstream s;
|
|
|
|
|
QDateTime dt = QDateTime::currentDateTime();
|
|
|
|
|
s << dt.date().year()
|
|
|
|
|
<< std::setw(2) << std::setfill('0') << dt.date().month()
|
|
|
|
|
<< std::setw(2) << std::setfill('0') << dt.date().day()
|
|
|
|
|
<< std::setw(2) << std::setfill('0') << dt.time().hour()
|
|
|
|
|
<< std::setw(2) << std::setfill('0') << dt.time().minute()
|
|
|
|
|
<< std::setw(2) << std::setfill('0') << dt.time().second();
|
|
|
|
|
name += QString(s.str().c_str());
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
name += QDateTime::currentDateTime().toString( "yyMMddhhmmss" );
|
|
|
|
|
#endif
|
|
|
|
|
name += ".png";
|
|
|
|
|
|
|
|
|
|
image.save( name, "PNG");
|
|
|
|
|
}
|
|
|
|
|
catch( std::bad_alloc& )
|
|
|
|
|
{
|
|
|
|
|
qWarning("Mem Alloc Error");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|