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openmesh/src/OpenMesh/Core/Utils/PropertyManager.hh

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/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2015 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see <http://www.gnu.org/licenses/>. *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
#ifndef PROPERTYMANAGER_HH_
#define PROPERTYMANAGER_HH_
#include <sstream>
#include <stdexcept>
#include <string>
namespace OpenMesh {
/**
* This class is intended to manage the lifecycle of properties.
* It also defines convenience operators to access the encapsulated
* property's value.
*
* Usage example:
*
* \code
* TriMesh mesh;
* PropertyManager<VPropHandleT<bool>, TriMesh> visited(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
*
* for (TriMesh::VertexIter vh_it = mesh.begin(); ... ; ...) {
* if (!visited[*vh_it]) {
* visitComponent(mesh, *vh_it, visited);
* }
* }
* \endcode
*
*/
template<typename PROPTYPE, typename MeshT>
class PropertyManager {
#if __cplusplus > 199711L or __GXX_EXPERIMENTAL_CXX0X__
public:
PropertyManager(const PropertyManager&) = delete;
PropertyManager& operator=(const PropertyManager&) = delete;
#else
private:
/**
* Noncopyable because there aren't no straightforward copy semantics.
*/
PropertyManager(const PropertyManager&);
/**
* Noncopyable because there aren't no straightforward copy semantics.
*/
PropertyManager& operator=(const PropertyManager&);
#endif
public:
/**
* Constructor.
*
* Throws an \p std::runtime_error if \p existing is true and
* no property named \p propname of the appropriate property type
* exists.
*
* @param mesh The mesh on which to create the property.
* @param propname The name of the property.
* @param existing If false, a new property is created and its lifecycle is managed (i.e.
* the property is deleted upon destruction of the PropertyManager instance). If true,
* the instance merely acts as a convenience wrapper around an existing property with no
* lifecycle management whatsoever.
*/
PropertyManager(MeshT &mesh, const char *propname, bool existing = false) : mesh_(&mesh), retain_(existing), name_(propname) {
if (existing) {
if (!mesh_->get_property_handle(prop_, propname)) {
std::ostringstream oss;
oss << "Requested property handle \"" << propname << "\" does not exist.";
throw std::runtime_error(oss.str());
}
} else {
mesh_->add_property(prop_, propname);
}
}
PropertyManager() : mesh_(0), retain_(false) {
}
~PropertyManager() {
deleteProperty();
}
void swap(PropertyManager &rhs) {
std::swap(mesh_, rhs.mesh_);
std::swap(prop_, rhs.prop_);
std::swap(retain_, rhs.retain_);
std::swap(name_, rhs.name_);
}
static bool propertyExists(MeshT &mesh, const char *propname) {
PROPTYPE dummy;
return mesh.get_property_handle(dummy, propname);
}
bool isValid() const { return mesh_ != 0; }
operator bool() const { return isValid(); }
const PROPTYPE &getRawProperty() const { return prop_; }
const std::string &getName() const { return name_; }
MeshT &getMesh() const { return *mesh_; }
#if __cplusplus > 199711L or __GXX_EXPERIMENTAL_CXX0X__
/**
* Move constructor. Transfers ownership (delete responsibility).
*/
PropertyManager(PropertyManager &&rhs) : mesh_(rhs.mesh_), prop_(rhs.prop_), retain_(rhs.retain_), name_(rhs.name_) {
rhs.retain_ = true;
}
/**
* Move assignment. Transfers ownership (delete responsibility).
*/
PropertyManager &operator=(PropertyManager &&rhs) {
deleteProperty();
mesh_ = rhs.mesh_;
prop_ = rhs.prop_;
retain_ = rhs.retain_;
name_ = rhs.name_;
rhs.retain_ = true;
return *this;
}
/**
* Create a property manager for the supplied property and mesh.
* If the property doesn't exist, it is created. In any case,
* lifecycle management is disabled.
*/
static PropertyManager createIfNotExists(MeshT &mesh, const char *propname) {
PROPTYPE dummy_prop;
PropertyManager pm(mesh, propname, mesh.get_property_handle(dummy_prop, propname));
pm.retain();
return std::move(pm);
}
PropertyManager duplicate(const char *clone_name) {
PropertyManager pm(*mesh_, clone_name, false);
pm.mesh_->property(pm.prop_) = mesh_->property(prop_);
return std::move(pm);
}
/**
* Included for backwards compatibility with non-C++11 version.
*/
PropertyManager move() {
return std::move(*this);
}
#else
class Proxy {
private:
Proxy(MeshT *mesh_, PROPTYPE prop_, bool retain_, const std::string &name_) :
mesh_(mesh_), prop_(prop_), retain_(retain_), name_(name_) {}
MeshT *mesh_;
PROPTYPE prop_;
bool retain_;
std::string name_;
friend class PropertyManager;
};
operator Proxy() {
Proxy p(mesh_, prop_, retain_, name_);
mesh_ = 0;
retain_ = true;
return p;
}
Proxy move() {
return (Proxy)*this;
}
PropertyManager(Proxy p) : mesh_(p.mesh_), prop_(p.prop_), retain_(p.retain_), name_(p.name_) {}
PropertyManager &operator=(Proxy p) {
PropertyManager(p).swap(*this);
return *this;
}
/**
* Create a property manager for the supplied property and mesh.
* If the property doesn't exist, it is created. In any case,
* lifecycle management is disabled.
*/
static Proxy createIfNotExists(MeshT &mesh, const char *propname) {
PROPTYPE dummy_prop;
PropertyManager pm(mesh, propname, mesh.get_property_handle(dummy_prop, propname));
pm.retain();
return (Proxy)pm;
}
Proxy duplicate(const char *clone_name) {
PropertyManager pm(*mesh_, clone_name, false);
pm.mesh_->property(pm.prop_) = mesh_->property(prop_);
return (Proxy)pm;
}
#endif
/**
* \brief Disable lifecycle management for this property.
*
* If this method is called, the encapsulated property will not be deleted
* upon destruction of the PropertyManager instance.
*/
inline void retain(bool doRetain = true) {
retain_ = doRetain;
}
/**
* Access the encapsulated property.
*/
inline PROPTYPE &operator* () {
return prop_;
}
/**
* Access the encapsulated property.
*/
inline const PROPTYPE &operator* () const {
return prop_;
}
/**
* Enables convenient access to the encapsulated property.
*
* For a usage example see this class' documentation.
*
* @param handle A handle of the appropriate handle type. (I.e. \p VertexHandle for \p VPropHandleT, etc.)
*/
template<typename HandleType>
inline typename PROPTYPE::reference operator[] (const HandleType &handle) {
return mesh_->property(prop_, handle);
}
/**
* Enables convenient access to the encapsulated property.
*
* For a usage example see this class' documentation.
*
* @param handle A handle of the appropriate handle type. (I.e. \p VertexHandle for \p VPropHandleT, etc.)
*/
template<typename HandleType>
inline typename PROPTYPE::const_reference operator[] (const HandleType &handle) const {
return mesh_->property(prop_, handle);
}
/**
* Conveniently set the property for an entire range of values.
*
* Examples:
* \code
* MeshT mesh;
* PropertyManager<VPropHandleT<double>, MeshT> distance(
* mesh, "distance.plugin-example.i8.informatik.rwth-aachen.de");
* distance.set_range(
* mesh.vertices_begin(), mesh.vertices_end(),
* std::numeric_limits<double>::infinity());
* \endcode
* or
* \code
* MeshT::VertexHandle vh;
* distance.set_range(
* mesh.vv_begin(vh), mesh.vv_end(vh),
* std::numeric_limits<double>::infinity());
* \endcode
*
* @param begin Start iterator. Needs to dereference to HandleType.
* @param end End iterator. (Exclusive.)
* @param value The value the range will be set to.
*/
template<typename HandleTypeIterator>
void set_range(HandleTypeIterator begin, HandleTypeIterator end,
typename PROPTYPE::const_reference value) {
for (; begin != end; ++begin)
(*this)[*begin] = value;
}
/**
* Conveniently transfer the values managed by one property manager
* onto the values managed by a different property manager.
*
* @param begin Start iterator. Needs to dereference to HandleType. Will
* be used with this property manager.
* @param end End iterator. (Exclusive.) Will be used with this property
* manager.
* @param dst_propmanager The destination property manager.
* @param dst_begin Start iterator. Needs to dereference to the
* HandleType of dst_propmanager. Will be used with dst_propmanager.
* @param dst_end End iterator. (Exclusive.)
* Will be used with dst_propmanager. Used to double check the bounds.
*/
template<typename HandleTypeIterator, typename PROPTYPE_2,
typename MeshT_2, typename HandleTypeIterator_2>
void copy_to(HandleTypeIterator begin, HandleTypeIterator end,
PropertyManager<PROPTYPE_2, MeshT_2> &dst_propmanager,
HandleTypeIterator_2 dst_begin, HandleTypeIterator_2 dst_end) const {
for (; begin != end && dst_begin != dst_end; ++begin, ++dst_begin) {
dst_propmanager[*dst_begin] = (*this)[*begin];
}
}
template<typename RangeType, typename PROPTYPE_2,
typename MeshT_2, typename RangeType_2>
void copy_to(const RangeType &range,
PropertyManager<PROPTYPE_2, MeshT_2> &dst_propmanager,
const RangeType_2 &dst_range) const {
copy_to(range.begin(), range.end(), dst_propmanager,
dst_range.begin(), dst_range.end());
}
/**
* Copy the values of a property from a source range to
* a target range. The source range must not be smaller than the
* target range.
*
* @param prop_name Name of the property to copy. Must exist on the
* source mesh. Will be created on the target mesh if it doesn't exist.
*
* @param src_mesh Source mesh from which to copy.
* @param src_range Source range which to copy. Must not be smaller than
* dst_range.
* @param dst_mesh Destination mesh on which to copy.
* @param dst_range Destination range.
*/
template<typename RangeType, typename MeshT_2, typename RangeType_2>
static void copy(const char *prop_name,
MeshT &src_mesh, const RangeType &src_range,
MeshT_2 &dst_mesh, const RangeType_2 &dst_range) {
typedef OpenMesh::PropertyManager<PROPTYPE, MeshT> DstPM;
DstPM dst(DstPM::createIfNotExists(dst_mesh, prop_name));
typedef OpenMesh::PropertyManager<PROPTYPE, MeshT_2> SrcPM;
SrcPM src(src_mesh, prop_name, true);
src.copy_to(src_range, dst, dst_range);
}
private:
void deleteProperty() {
if (!retain_)
mesh_->remove_property(prop_);
}
private:
MeshT *mesh_;
PROPTYPE prop_;
bool retain_;
std::string name_;
};
} /* namespace OpenMesh */
#endif /* PROPERTYMANAGER_HH_ */