Files
openmesh/src/OpenMesh/Core/Mesh/FinalMeshItemsT.hh

221 lines
9.5 KiB
C++
Raw Normal View History

/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2013 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see <http://www.gnu.org/licenses/>. *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
#ifndef OPENMESH_MESH_ITEMS_HH
#define OPENMESH_MESH_ITEMS_HH
//== INCLUDES =================================================================
#include <OpenMesh/Core/System/config.h>
#include <OpenMesh/Core/Utils/GenProg.hh>
#include <OpenMesh/Core/Utils/vector_traits.hh>
#include <OpenMesh/Core/Mesh/Handles.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh {
//== CLASS DEFINITION =========================================================
/// Definition of the mesh entities (items).
template <class Traits, bool IsTriMesh>
struct FinalMeshItemsT
{
//--- build Refs structure ---
#ifndef DOXY_IGNORE_THIS
struct Refs
{
typedef typename Traits::Point Point;
typedef typename vector_traits<Point>::value_type Scalar;
typedef typename Traits::Normal Normal;
typedef typename Traits::Color Color;
typedef typename Traits::TexCoord1D TexCoord1D;
typedef typename Traits::TexCoord2D TexCoord2D;
typedef typename Traits::TexCoord3D TexCoord3D;
typedef typename Traits::TextureIndex TextureIndex;
typedef OpenMesh::VertexHandle VertexHandle;
typedef OpenMesh::FaceHandle FaceHandle;
typedef OpenMesh::EdgeHandle EdgeHandle;
typedef OpenMesh::HalfedgeHandle HalfedgeHandle;
};
#endif
//--- export Refs types ---
typedef typename Refs::Point Point;
typedef typename Refs::Scalar Scalar;
typedef typename Refs::Normal Normal;
typedef typename Refs::Color Color;
typedef typename Refs::TexCoord1D TexCoord1D;
typedef typename Refs::TexCoord2D TexCoord2D;
typedef typename Refs::TexCoord3D TexCoord3D;
typedef typename Refs::TextureIndex TextureIndex;
//--- get attribute bits from Traits ---
enum Attribs
{
VAttribs = Traits::VertexAttributes,
HAttribs = Traits::HalfedgeAttributes,
EAttribs = Traits::EdgeAttributes,
FAttribs = Traits::FaceAttributes
};
//--- merge internal items with traits items ---
/*
typedef typename GenProg::IF<
(bool)(HAttribs & Attributes::PrevHalfedge),
typename InternalItems::Halfedge_with_prev,
typename InternalItems::Halfedge_without_prev
>::Result InternalHalfedge;
*/
//typedef typename InternalItems::Vertex InternalVertex;
//typedef typename InternalItems::template Edge<Halfedge> InternalEdge;
//typedef typename InternalItems::template Face<IsTriMesh> InternalFace;
class ITraits
{};
typedef typename Traits::template VertexT<ITraits, Refs> VertexData;
typedef typename Traits::template HalfedgeT<ITraits, Refs> HalfedgeData;
typedef typename Traits::template EdgeT<ITraits, Refs> EdgeData;
typedef typename Traits::template FaceT<ITraits, Refs> FaceData;
};
#ifndef DOXY_IGNORE_THIS
namespace {
namespace TM {
template<typename Lhs, typename Rhs> struct TypeEquality;
template<typename Lhs> struct TypeEquality<Lhs, Lhs> {};
template<typename LhsTraits, typename RhsTraits> struct ItemsEquality {
TypeEquality<typename LhsTraits::Point, typename RhsTraits::Point> te1;
TypeEquality<typename LhsTraits::Scalar, typename RhsTraits::Scalar> te2;
TypeEquality<typename LhsTraits::Normal, typename RhsTraits::Normal> te3;
TypeEquality<typename LhsTraits::Color, typename RhsTraits::Color> te4;
TypeEquality<typename LhsTraits::TexCoord1D, typename RhsTraits::TexCoord1D> te5;
TypeEquality<typename LhsTraits::TexCoord2D, typename RhsTraits::TexCoord2D> te6;
TypeEquality<typename LhsTraits::TexCoord3D, typename RhsTraits::TexCoord3D> te7;
TypeEquality<typename LhsTraits::TextureIndex, typename RhsTraits::TextureIndex> te8;
};
} /* namespace TM */
} /* anonymous namespace */
#endif
/**
* @brief Cast a mesh with different but identical traits into each other.
*
* Note that there exists a syntactically more convenient global method
* mesh_cast().
*
* Example:
* @code{.cpp}
* struct Traits1 : public OpenMesh::DefaultTraits {
* typedef Vec3d Point;
* }
* struct Traits2 : public OpenMesh::DefaultTraits {
* typedef Vec3d Point;
* }
* struct Traits3 : public OpenMesh::DefaultTraits {
* typedef Vec3f Point;
* }
*
* TriMesh_ArrayKernelT<TriTraits1> a;
* TriMesh_ArrayKernelT<TriTraits2> &b = MeshCast<TriMesh_ArrayKernelT<TriTraits2>&, TriMesh_ArrayKernelT<TriTraits1>&>::cast(a); // OK
* TriMesh_ArrayKernelT<TriTraits3> &c = MeshCast<TriMesh_ArrayKernelT<TriTraits3>&, TriMesh_ArrayKernelT<TriTraits1>&>::cast(a); // ERROR
* @endcode
*
* @see mesh_cast()
*
* @param rhs
* @return
*/
template<typename LhsMeshT, typename RhsMeshT> struct MeshCast;
template<typename LhsMeshT, typename RhsMeshT>
struct MeshCast<LhsMeshT&, RhsMeshT&> {
static LhsMeshT &cast(RhsMeshT &rhs) {
(void)sizeof(TM::ItemsEquality<typename LhsMeshT::MeshItemsT, typename RhsMeshT::MeshItemsT>);
(void)sizeof(TM::TypeEquality<typename LhsMeshT::ConnectivityT, typename RhsMeshT::ConnectivityT>);
return reinterpret_cast<LhsMeshT&>(rhs);
}
};
template<typename LhsMeshT, typename RhsMeshT>
struct MeshCast<const LhsMeshT&, const RhsMeshT&> {
static const LhsMeshT &cast(const RhsMeshT &rhs) {
(void)sizeof(TM::ItemsEquality<typename LhsMeshT::MeshItemsT, typename RhsMeshT::MeshItemsT>);
(void)sizeof(TM::TypeEquality<typename LhsMeshT::ConnectivityT, typename RhsMeshT::ConnectivityT>);
return reinterpret_cast<const LhsMeshT&>(rhs);
}
};
template<typename LhsMeshT, typename RhsMeshT>
struct MeshCast<LhsMeshT*, RhsMeshT*> {
static LhsMeshT *cast(RhsMeshT *rhs) {
(void)sizeof(TM::ItemsEquality<typename LhsMeshT::MeshItemsT, typename RhsMeshT::MeshItemsT>);
(void)sizeof(TM::TypeEquality<typename LhsMeshT::ConnectivityT, typename RhsMeshT::ConnectivityT>);
return reinterpret_cast<LhsMeshT*>(rhs);
}
};
template<typename LhsMeshT, typename RhsMeshT>
struct MeshCast<const LhsMeshT*, const RhsMeshT*> {
static const LhsMeshT *cast(const RhsMeshT *rhs) {
(void)sizeof(TM::ItemsEquality<typename LhsMeshT::MeshItemsT, typename RhsMeshT::MeshItemsT>);
(void)sizeof(TM::TypeEquality<typename LhsMeshT::ConnectivityT, typename RhsMeshT::ConnectivityT>);
return reinterpret_cast<const LhsMeshT*>(rhs);
}
};
//=============================================================================
} // namespace OpenMesh
//=============================================================================
#endif // OPENMESH_MESH_ITEMS_HH defined
//=============================================================================