2009-02-06 13:37:46 +00:00
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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2009-02-27 16:31:45 +00:00
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// $Revision$
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// $Date$
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2009-02-06 13:37:46 +00:00
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//
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//=============================================================================
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//=============================================================================
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//
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// Helper Functions for binary reading / writing
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//
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//=============================================================================
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/IO/OMFormat.hh>
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#include <algorithm>
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#include <iomanip>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace IO {
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namespace OMFormat {
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//== IMPLEMENTATION ===========================================================
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Chunk::Integer_Size needed_bits( size_t s )
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{
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if (s <= 0x000100) return Chunk::Integer_8;
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if (s <= 0x010000) return Chunk::Integer_16;
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#if 0
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// !Not tested yet! This most probably won't work!
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// NEED a 64bit system!
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if ( (sizeof( size_t ) == 8) && (s >= 0x100000000) )
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return Chunk::Integer_64;
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#endif
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return Chunk::Integer_32;
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}
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//-----------------------------------------------------------------------------
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uint16&
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operator << (uint16& val, const Chunk::Header& hdr)
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{
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val = 0;
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val |= hdr.name_ << OMFormat::Chunk::OFF_NAME;
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val |= hdr.entity_ << OMFormat::Chunk::OFF_ENTITY;
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val |= hdr.type_ << OMFormat::Chunk::OFF_TYPE;
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val |= hdr.signed_ << OMFormat::Chunk::OFF_SIGNED;
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val |= hdr.float_ << OMFormat::Chunk::OFF_FLOAT;
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val |= hdr.dim_ << OMFormat::Chunk::OFF_DIM;
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val |= hdr.bits_ << OMFormat::Chunk::OFF_BITS;
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return val;
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}
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//-----------------------------------------------------------------------------
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Chunk::Header&
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operator << (Chunk::Header& hdr, const uint16 val)
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{
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hdr.reserved_ = 0;
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hdr.name_ = val >> OMFormat::Chunk::OFF_NAME;
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hdr.entity_ = val >> OMFormat::Chunk::OFF_ENTITY;
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hdr.type_ = val >> OMFormat::Chunk::OFF_TYPE;
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hdr.signed_ = val >> OMFormat::Chunk::OFF_SIGNED;
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hdr.float_ = val >> OMFormat::Chunk::OFF_FLOAT;
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hdr.dim_ = val >> OMFormat::Chunk::OFF_DIM;
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hdr.bits_ = val >> OMFormat::Chunk::OFF_BITS;
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return hdr;
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}
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//-----------------------------------------------------------------------------
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const char *as_string(Chunk::Entity e)
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{
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switch(e)
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{
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case Chunk::Entity_Vertex: return "Vertex";
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case Chunk::Entity_Mesh: return "Mesh";
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case Chunk::Entity_Edge: return "Edge";
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case Chunk::Entity_Halfedge: return "Halfedge";
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case Chunk::Entity_Face: return "Face";
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default:
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std::clog << "as_string(Chunk::Entity): Invalid value!";
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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const char *as_string(Chunk::Type t)
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{
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switch(t)
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{
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case Chunk::Type_Pos: return "Pos";
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case Chunk::Type_Normal: return "Normal";
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case Chunk::Type_Texcoord: return "Texcoord";
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case Chunk::Type_Status: return "Status";
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case Chunk::Type_Color: return "Color";
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case Chunk::Type_Custom: return "Custom";
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case Chunk::Type_Topology: return "Topology";
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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const char *as_string(Chunk::Dim d)
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{
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switch(d)
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{
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case Chunk::Dim_1D: return "1D";
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case Chunk::Dim_2D: return "2D";
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case Chunk::Dim_3D: return "3D";
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case Chunk::Dim_4D: return "4D";
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case Chunk::Dim_5D: return "5D";
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case Chunk::Dim_6D: return "6D";
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case Chunk::Dim_7D: return "7D";
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case Chunk::Dim_8D: return "8D";
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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const char *as_string(Chunk::Integer_Size d)
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{
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switch(d)
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{
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case Chunk::Integer_8 : return "8";
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case Chunk::Integer_16 : return "16";
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case Chunk::Integer_32 : return "32";
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case Chunk::Integer_64 : return "64";
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}
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return NULL;
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}
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const char *as_string(Chunk::Float_Size d)
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{
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switch(d)
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{
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case Chunk::Float_32 : return "32";
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case Chunk::Float_64 : return "64";
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case Chunk::Float_128: return "128";
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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std::ostream& operator << ( std::ostream& _os, const Chunk::Header& _c )
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{
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_os << "Chunk Header : 0x" << std::setw(4)
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<< std::hex << (*(uint16*)(&_c)) << std::dec << std::endl;
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_os << "entity = "
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<< as_string(Chunk::Entity(_c.entity_)) << std::endl;
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_os << "type = "
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<< as_string(Chunk::Type(_c.type_));
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if ( Chunk::Type(_c.type_)!=Chunk::Type_Custom)
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{
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_os << std::endl
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<< "signed = "
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<< _c.signed_ << std::endl;
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_os << "float = "
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<< _c.float_ << std::endl;
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_os << "dim = "
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<< as_string(Chunk::Dim(_c.dim_)) << std::endl;
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_os << "bits = "
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<< (_c.float_
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? as_string(Chunk::Float_Size(_c.bits_))
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: as_string(Chunk::Integer_Size(_c.bits_)));
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}
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return _os;
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}
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//-----------------------------------------------------------------------------
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std::ostream& operator << ( std::ostream& _os, const Header& _h )
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{
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_os << "magic = '" << _h.magic_[0] << _h.magic_[1] << "'\n"
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<< "mesh = '" << _h.mesh_ << "'\n"
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<< "version = 0x" << std::hex << (uint16)_h.version_ << std::dec
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<< " (" << major_version(_h.version_)
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<< "." << minor_version(_h.version_) << ")\n"
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<< "#V = " << _h.n_vertices_ << std::endl
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<< "#F = " << _h.n_faces_ << std::endl
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<< "#E = " << _h.n_edges_;
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return _os;
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}
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} // namespace OMFormat
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// --------------------------------------------------------------------------
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//=============================================================================
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} // namespace IO
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} // namespace OpenMesh
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//=============================================================================
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