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openmesh/src/OpenMesh/Tools/Decimater/ModAspectRatioT.hh

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/* ========================================================================= *
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
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/** \file ModAspectRatioT.hh
*/
//=============================================================================
//
// CLASS ModAspectRatioT
//
//=============================================================================
#ifndef OPENMESH_DECIMATER_MODASPECTRATIOT_HH
#define OPENMESH_DECIMATER_MODASPECTRATIOT_HH
//== INCLUDES =================================================================
#include <OpenMesh/Tools/Decimater/ModBaseT.hh>
#include <OpenMesh/Core/Utils/Property.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace Decimater {
//== CLASS DEFINITION =========================================================
/** \brief Use aspect ratio to control decimation
*
* This module computes the aspect ratio.
*
* In binary mode, the collapse is legal if:
* - The aspect ratio after the collapse is greater
* - The aspect ratio after the collapse is greater than the given minimum
*
* In continuous mode the collapse is illegal if:
* - The aspect ratio after the collapse is smaller than the given minimum
*
*
*/
template<class MeshT>
class ModAspectRatioT: public ModBaseT<MeshT> {
public:
DECIMATING_MODULE( ModAspectRatioT, MeshT, AspectRatio )
;
typedef typename Mesh::Scalar Scalar;
typedef typename Mesh::Point Point;
/// constructor
ModAspectRatioT(MeshT& _mesh, float _min_aspect = 5.0, bool _is_binary =
true) :
Base(_mesh, _is_binary), mesh_(Base::mesh()), min_aspect_(
1.f / _min_aspect) {
mesh_.add_property(aspect_);
}
/// destructor
~ModAspectRatioT() {
mesh_.remove_property(aspect_);
}
/// get aspect ratio
float aspect_ratio() const {
return 1.f / min_aspect_;
}
/// set aspect ratio
void set_aspect_ratio(float _f) {
min_aspect_ = 1.f / _f;
}
/// precompute face aspect ratio
void initialize();
/// Returns the collapse priority
float collapse_priority(const CollapseInfo& _ci);
/// update aspect ratio of one-ring
void preprocess_collapse(const CollapseInfo& _ci);
/// set percentage of aspect ratio
void set_error_tolerance_factor(double _factor);
private:
/** \brief return aspect ratio (length/height) of triangle
*
*/
Scalar aspectRatio(const Point& _v0, const Point& _v1, const Point& _v2);
private:
Mesh& mesh_;
float min_aspect_;
FPropHandleT<float> aspect_;
};
//=============================================================================
}// END_NS_DECIMATER
} // END_NS_OPENMESH
//=============================================================================
#if defined(OM_INCLUDE_TEMPLATES) && !defined(OPENMESH_DECIMATER_MODASPECTRATIOT_C)
#define OPENMESH_DECIMATER_MODASPECTRATIOT_TEMPLATES
#include "ModAspectRatioT.cc"
#endif
//=============================================================================
#endif // OPENMESH_DECIMATER_MODASPECTRATIOT_HH defined
//=============================================================================