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openmesh/Tools/Decimater/DecimaterT.cc

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//=============================================================================
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//-----------------------------------------------------------------------------
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
// $Revision: 2317 $
// $Date: 2008-07-24 15:32:54 +0200 (Do, 24. Jul 2008) $
//
//=============================================================================
/** \file DecimaterT.cc
*/
//=============================================================================
//
// CLASS DecimaterT - IMPLEMENTATION
//
//=============================================================================
#define OPENMESH_DECIMATER_DECIMATERT_CC
//== INCLUDES =================================================================
#include <OpenMesh/Tools/Decimater/DecimaterT.hh>
#include <vector>
#if defined(OM_CC_MIPS)
# include <float.h>
#else
# include <cfloat>
#endif
//== NAMESPACE ===============================================================
namespace OpenMesh {
namespace Decimater {
//== IMPLEMENTATION ==========================================================
template <class Mesh>
DecimaterT<Mesh>::
DecimaterT( Mesh& _mesh )
: mesh_(_mesh),
heap_(NULL),
cmodule_(NULL),
initialized_(false)
{
// default properties
mesh_.request_vertex_status();
mesh_.request_edge_status();
mesh_.request_face_status();
mesh_.request_face_normals();
// private vertex properties
mesh_.add_property( collapse_target_ );
mesh_.add_property( priority_ );
mesh_.add_property( heap_position_ );
}
//-----------------------------------------------------------------------------
template <class Mesh>
DecimaterT<Mesh>::
~DecimaterT()
{
// default properties
mesh_.release_vertex_status();
mesh_.release_edge_status();
mesh_.release_face_status();
mesh_.release_face_normals();
// private vertex properties
mesh_.remove_property(collapse_target_);
mesh_.remove_property(priority_);
mesh_.remove_property(heap_position_);
// dispose modules
{
typename ModuleList::iterator m_it, m_end = bmodules_.end();
for( m_it=bmodules_.begin(); m_it!=m_end; ++m_it)
delete *m_it;
bmodules_.clear();
if (cmodule_)
delete cmodule_;
}
}
//-----------------------------------------------------------------------------
template <class Mesh>
void
DecimaterT<Mesh>::
info( std::ostream& _os )
{
typename ModuleList::iterator m_it, m_end = bmodules_.end();
_os << "binary modules: " << bmodules_.size() << std::endl;
for( m_it=bmodules_.begin(); m_it!=m_end; ++m_it)
_os << " " << (*m_it)->name() << std::endl;
_os << "priority module: "
<< (cmodule_ ? cmodule_->name().c_str() : "<None>") << std::endl;
_os << "is initialized : " << (initialized_ ? "yes" : "no") << std::endl;
}
//-----------------------------------------------------------------------------
template <class Mesh>
bool
DecimaterT<Mesh>::
initialize()
{
typename ModuleList::iterator m_it, m_end = bmodules_.end();
Module *quadric=NULL;
Module* origC = NULL;
// If already initialized, remember original cModule (priority module)
// if no new cmodule is provided use old one
if (initialized_)
origC = cmodule_;
cmodule_ = NULL;
for (m_it=bmodules_.begin(); m_it != m_end; ++m_it)
{
if ( (*m_it)->name() == "Quadric")
quadric = *m_it;
if ( ! (*m_it)->is_binary() )
{
if ( !cmodule_ ) // only one non-binary module allowed!
cmodule_ = *m_it;
else
return false;
}
(*m_it)->initialize();
}
// If the decimater has already been initialized and we have no new cmodule,
// use the old cmodule
if ( initialized_ && !cmodule_ ) {
cmodule_ = origC;
cmodule_->initialize();
}
if (!cmodule_) // one non-binary module is mandatory!
{
if (!quadric)
return false;
else
{
cmodule_ = quadric; // let the quadric become the priority module
}
}
// If we do not reuse the original cmodule delete the new cmodule from the
// binary module list
if ( !initialized_ || (cmodule_ != origC) ) {
m_it = std::find(bmodules_.begin(), bmodules_.end(), cmodule_ );
bmodules_.erase( m_it );
}
return initialized_ = true;
}
//-----------------------------------------------------------------------------
template <class Mesh>
bool
DecimaterT<Mesh>::is_collapse_legal(const CollapseInfo& _ci)
{
// std::clog << "DecimaterT<>::is_collapse_legal()\n";
// locked ? deleted ?
if (mesh_.status(_ci.v0).locked() ||
mesh_.status(_ci.v0).deleted())
return false;
/*
if (!mesh_.is_collapse_ok(_ci.v0v1))
{
return false;
}
*/
if (_ci.vl.is_valid() && _ci.vr.is_valid() &&
mesh_.find_halfedge(_ci.vl, _ci.vr).is_valid() &&
mesh_.valence(_ci.vl) == 3 && mesh_.valence(_ci.vr) == 3)
{
return false;
}
//--- feature test ---
if (mesh_.status(_ci.v0).feature() &&
!mesh_.status(mesh_.edge_handle(_ci.v0v1)).feature())
return false;
//--- test one ring intersection ---
typename Mesh::VertexVertexIter vv_it;
for (vv_it = mesh_.vv_iter(_ci.v0); vv_it; ++vv_it)
mesh_.status(vv_it).set_tagged(false);
for (vv_it = mesh_.vv_iter(_ci.v1); vv_it; ++vv_it)
mesh_.status(vv_it).set_tagged(true);
for (vv_it = mesh_.vv_iter(_ci.v0); vv_it; ++vv_it)
if (mesh_.status(vv_it).tagged() &&
vv_it.handle() != _ci.vl &&
vv_it.handle() != _ci.vr)
return false;
// if both are invalid OR equal -> fail
if (_ci.vl == _ci.vr) return false;
//--- test boundary cases ---
if (mesh_.is_boundary(_ci.v0))
{
if (!mesh_.is_boundary(_ci.v1))
{// don't collapse a boundary vertex to an inner one
return false;
}
else
{// edge between two boundary vertices has to be a boundary edge
if (!(mesh_.is_boundary(_ci.v0v1) || mesh_.is_boundary(_ci.v1v0)))
return false;
}
// only one one ring intersection
if (_ci.vl.is_valid() && _ci.vr.is_valid())
return false;
}
// v0vl and v1vl must not both be boundary edges
if (_ci.vl.is_valid() &&
mesh_.is_boundary(_ci.vlv1) &&
mesh_.is_boundary(_ci.v0v1))
return false;
// v0vr and v1vr must not be both boundary edges
if (_ci.vr.is_valid() &&
mesh_.is_boundary(_ci.vrv0) &&
mesh_.is_boundary(_ci.v1vr))
return false;
// there have to be at least 2 incident faces at v0
if (mesh_.cw_rotated_halfedge_handle(
mesh_.cw_rotated_halfedge_handle(_ci.v0v1)) == _ci.v0v1)
return false;
// collapse passed all tests -> ok
return true;
}
//-----------------------------------------------------------------------------
template <class Mesh>
float
DecimaterT<Mesh>::collapse_priority(const CollapseInfo& _ci)
{
typename ModuleList::iterator m_it, m_end = bmodules_.end();
for (m_it = bmodules_.begin(); m_it != m_end; ++m_it)
{
if ( (*m_it)->collapse_priority(_ci) < 0.0)
return -1.0; // ILLEGAL_COLLAPSE
}
return cmodule_->collapse_priority(_ci);
}
//-----------------------------------------------------------------------------
template <class Mesh>
void
DecimaterT<Mesh>::heap_vertex(VertexHandle _vh)
{
// std::clog << "heap_vertex: " << _vh << std::endl;
float prio, best_prio(FLT_MAX);
typename Mesh::HalfedgeHandle heh, collapse_target;
// find best target in one ring
typename Mesh::VertexOHalfedgeIter voh_it(mesh_, _vh);
for (; voh_it; ++voh_it)
{
heh = voh_it.handle();
CollapseInfo ci(mesh_, heh);
if (is_collapse_legal(ci))
{
prio = collapse_priority(ci);
if (prio >= 0.0 && prio < best_prio)
{
best_prio = prio;
collapse_target = heh;
}
}
}
// target found -> put vertex on heap
if (collapse_target.is_valid())
{
// std::clog << " added|updated" << std::endl;
mesh_.property(collapse_target_, _vh) = collapse_target;
mesh_.property(priority_, _vh) = best_prio;
if (heap_->is_stored(_vh)) heap_->update(_vh);
else heap_->insert(_vh);
}
// not valid -> remove from heap
else
{
// std::clog << " n/a|removed" << std::endl;
if (heap_->is_stored(_vh)) heap_->remove(_vh);
mesh_.property(collapse_target_, _vh) = collapse_target;
mesh_.property(priority_, _vh) = -1;
}
}
//-----------------------------------------------------------------------------
template <class Mesh>
void
DecimaterT<Mesh>::
postprocess_collapse(CollapseInfo& _ci)
{
typename ModuleList::iterator m_it, m_end = bmodules_.end();
for (m_it = bmodules_.begin(); m_it != m_end; ++m_it)
(*m_it)->postprocess_collapse(_ci);
cmodule_->postprocess_collapse(_ci);
}
//-----------------------------------------------------------------------------
template <class Mesh>
size_t
DecimaterT<Mesh>::decimate( size_t _n_collapses )
{
if ( !is_initialized() )
return 0;
typename Mesh::VertexIter v_it, v_end(mesh_.vertices_end());
typename Mesh::VertexHandle vp;
typename Mesh::HalfedgeHandle v0v1;
typename Mesh::VertexVertexIter vv_it;
typename Mesh::VertexFaceIter vf_it;
unsigned int n_collapses(0);
typedef std::vector<typename Mesh::VertexHandle> Support;
typedef typename Support::iterator SupportIterator;
Support support(15);
SupportIterator s_it, s_end;
// check _n_collapses
if (!_n_collapses) _n_collapses = mesh_.n_vertices();
// initialize heap
HeapInterface HI(mesh_, priority_, heap_position_);
heap_ = std::auto_ptr<DeciHeap>(new DeciHeap(HI));
heap_->reserve(mesh_.n_vertices());
for (v_it = mesh_.vertices_begin(); v_it != v_end; ++v_it)
{
heap_->reset_heap_position( v_it.handle() );
if (!mesh_.status(v_it).deleted())
heap_vertex( v_it.handle() );
}
// process heap
while ((!heap_->empty()) && (n_collapses < _n_collapses))
{
// get 1st heap entry
vp = heap_->front();
v0v1 = mesh_.property(collapse_target_, vp);
heap_->pop_front();
// setup collapse info
CollapseInfo ci(mesh_, v0v1);
// check topological correctness AGAIN !
if (!is_collapse_legal(ci))
continue;
// store support (= one ring of *vp)
vv_it = mesh_.vv_iter(ci.v0);
support.clear();
for (; vv_it; ++vv_it)
support.push_back(vv_it.handle());
// perform collapse
mesh_.collapse(v0v1);
++n_collapses;
// update triangle normals
vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it; ++vf_it)
if (!mesh_.status(vf_it).deleted())
mesh_.set_normal(vf_it, mesh_.calc_face_normal(vf_it.handle()));
// post-process collapse
postprocess_collapse(ci);
// update heap (former one ring of decimated vertex)
for (s_it = support.begin(), s_end = support.end();
s_it != s_end; ++s_it)
{
assert(!mesh_.status(*s_it).deleted());
heap_vertex(*s_it);
}
}
// delete heap
heap_.reset();
// DON'T do garbage collection here! It's up to the application.
return n_collapses;
}
//=============================================================================
} // END_NS_DECIMATER
} // END_NS_OPENMESH
//=============================================================================