215 lines
5.8 KiB
C++
215 lines
5.8 KiB
C++
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#ifndef INCLUDE_UNITTESTS_DECIMATER_HH
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#define INCLUDE_UNITTESTS_DECIMATER_HH
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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#include <iostream>
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class OpenMeshProperties : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/* Creates a double property and checks if it works
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*/
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TEST_F(OpenMeshProperties, VertexPropertyCheckDouble) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<double> doubleHandle;
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EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
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mesh_.add_property(doubleHandle,"doubleProp");
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EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
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// Fill property
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double index = 0.0;
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(doubleHandle,v_it) = index;
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index += 1.0;
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}
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// Check if it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_EQ( mesh_.property(doubleHandle,v_it) , 0.0 ) << "Invalid double value for vertex 0";
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++v_it;
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EXPECT_EQ( mesh_.property(doubleHandle,v_it) , 1.0 ) << "Invalid double value for vertex 1";
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++v_it;
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EXPECT_EQ( mesh_.property(doubleHandle,v_it) , 2.0 ) << "Invalid double value for vertex 2";
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++v_it;
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EXPECT_EQ( mesh_.property(doubleHandle,v_it) , 3.0 ) << "Invalid double value for vertex 3";
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// Try to get the stl iterators:
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std::vector<double>::iterator it=mesh_.property(doubleHandle).data_vector().begin();
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std::vector<double>::iterator end=mesh_.property(doubleHandle).data_vector().end();
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EXPECT_EQ( *it , 0.0 ) << "Invalid double value for vertex 0";
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++it;
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EXPECT_EQ( *it , 1.0 ) << "Invalid double value for vertex 1";
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++it;
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EXPECT_EQ( *it , 2.0 ) << "Invalid double value for vertex 2";
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++it;
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EXPECT_EQ( *it , 3.0 ) << "Invalid double value for vertex 3";
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++it;
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EXPECT_EQ( it, end ) << "End iterator not mathing!";
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}
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/* Creates a bool property and checks if it works
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*/
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TEST_F(OpenMeshProperties, VertexPropertyCheckBool) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<bool> boolHandle;
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EXPECT_FALSE( mesh_.get_property_handle(boolHandle,"boolProp") );
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mesh_.add_property(boolHandle,"boolProp");
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EXPECT_TRUE(mesh_.get_property_handle(boolHandle,"boolProp"));
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// Fill property
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bool current = true;
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(boolHandle,v_it) = current;
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current = !current;
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}
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// Check if it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_TRUE( mesh_.property(boolHandle,v_it) ) << "Invalid bool value for vertex 0";
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++v_it;
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EXPECT_FALSE( mesh_.property(boolHandle,v_it) ) << "Invalid bool value for vertex 1";
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++v_it;
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EXPECT_TRUE( mesh_.property(boolHandle,v_it) ) << "Invalid bool value for vertex 2";
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++v_it;
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EXPECT_FALSE( mesh_.property(boolHandle,v_it) ) << "Invalid bool value for vertex 3";
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// Try to get the stl iterators:
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std::vector<bool>::iterator it=mesh_.property(boolHandle).data_vector().begin();
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std::vector<bool>::iterator end=mesh_.property(boolHandle).data_vector().end();
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EXPECT_TRUE( *it ) << "Invalid bool value for vertex 0";
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++it;
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EXPECT_FALSE( *it ) << "Invalid bool value for vertex 1";
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++it;
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EXPECT_TRUE( *it ) << "Invalid bool value for vertex 2";
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++it;
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EXPECT_FALSE( *it ) << "Invalid bool value for vertex 3";
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++it;
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EXPECT_EQ( it, end ) << "End iterator not mathing!";
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}
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#endif // INCLUDE GUARD
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