190 lines
6.2 KiB
C++
190 lines
6.2 KiB
C++
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 1800 $
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// $Date: 2008-05-19 11:51:23 +0200 (Mo, 19. Mai 2008) $
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//
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//=============================================================================
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#ifndef OPENMESHAPPS_QGLVIEWERWIDGET_HH
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#define OPENMESHAPPS_QGLVIEWERWIDGET_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/Geometry/VectorT.hh>
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#include <QtOpenGL/qgl.h>
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#include <string>
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#include <vector>
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#include <map>
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//== FORWARD DECLARATIONS =====================================================
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class QMenu;
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class QActionGroup;
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class QAction;
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//== CLASS DEFINITION =========================================================
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class QGLViewerWidget : public QGLWidget
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{
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Q_OBJECT
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public:
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typedef QGLWidget Super;
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// Default constructor.
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QGLViewerWidget( QWidget* _parent=0 );
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//
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QGLViewerWidget( QGLFormat& _fmt, QWidget* _parent=0 );
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// Destructor.
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virtual ~QGLViewerWidget();
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private:
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void init(void);
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public:
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/* Sets the center and size of the whole scene.
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The _center is used as fixpoint for rotations and for adjusting
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the camera/viewer (see view_all()). */
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void set_scene_pos( const OpenMesh::Vec3f& _center, float _radius );
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/* view the whole scene: the eye point is moved far enough from the
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center so that the whole scene is visible. */
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void view_all();
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/// add draw mode to popup menu, and return the QAction created
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QAction *add_draw_mode(const std::string& _s);
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/// delete draw mode from popup menu
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void del_draw_mode(const std::string& _s);
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const std::string& current_draw_mode() const
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{ return draw_mode_ ? draw_mode_names_[draw_mode_-1] : nomode_; }
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float radius() const { return radius_; }
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const OpenMesh::Vec3f& center() const { return center_; }
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const GLdouble* modelview_matrix() const { return modelview_matrix_; }
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const GLdouble* projection_matrix() const { return projection_matrix_; }
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float fovy() const { return 45.0f; }
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QAction* findAction(const char *name);
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void addAction(QAction* action, const char* name);
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void removeAction(const char* name);
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void removeAction(QAction* action);
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protected:
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// draw the scene: will be called by the painGL() method.
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virtual void draw_scene(const std::string& _draw_mode);
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double performance(void);
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void setDefaultMaterial(void);
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void setDefaultLight(void);
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private slots:
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// popup menu clicked
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void slotDrawMode(QAction *_mode);
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void slotSnapshot( void );
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private: // inherited
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// initialize OpenGL states (triggered by Qt)
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void initializeGL();
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// draw the scene (triggered by Qt)
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void paintGL();
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// handle resize events (triggered by Qt)
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void resizeGL( int w, int h );
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protected:
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// Qt mouse events
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virtual void mousePressEvent( QMouseEvent* );
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virtual void mouseReleaseEvent( QMouseEvent* );
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virtual void mouseMoveEvent( QMouseEvent* );
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virtual void wheelEvent( QWheelEvent* );
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virtual void keyPressEvent( QKeyEvent* );
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private:
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// updates projection matrix
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void update_projection_matrix();
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// translate the scene and update modelview matrix
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void translate(const OpenMesh::Vec3f& _trans);
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// rotate the scene (around its center) and update modelview matrix
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void rotate(const OpenMesh::Vec3f& _axis, float _angle);
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OpenMesh::Vec3f center_;
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float radius_;
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GLdouble projection_matrix_[16],
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modelview_matrix_[16];
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// popup menu for draw mode selection
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QMenu* popup_menu_;
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QActionGroup* draw_modes_group_;
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typedef std::map<QString,QAction*> ActionMap;
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ActionMap names_to_actions;
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unsigned int draw_mode_;
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unsigned int n_draw_modes_;
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std::vector<std::string> draw_mode_names_;
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static std::string nomode_;
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// virtual trackball: map 2D screen point to unit sphere
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bool map_to_sphere(const QPoint& _point, OpenMesh::Vec3f& _result);
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QPoint last_point_2D_;
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OpenMesh::Vec3f last_point_3D_;
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bool last_point_ok_;
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};
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//=============================================================================
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#endif // OPENMESHAPPS_QGLVIEWERWIDGET_HH
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//=============================================================================
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