126 lines
3.8 KiB
C++
126 lines
3.8 KiB
C++
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 1802 $
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// $Date: 2008-05-19 11:55:07 +0200 (Mo, 19. Mai 2008) $
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//
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//=============================================================================
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/** \file ModQuadricT.cc
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Bodies of template member function.
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*/
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//=============================================================================
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//
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// CLASS ModQuadric - IMPLEMENTATION
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//
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//=============================================================================
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#define OPENMESH_DECIMATER_MODQUADRIC_CC
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//== INCLUDES =================================================================
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#include <OpenMesh/Tools/Decimater/ModQuadricT.hh>
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//== NAMESPACE ===============================================================
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namespace OpenMesh { // BEGIN_NS_OPENMESH
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namespace Decimater { // BEGIN_NS_DECIMATER
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//== IMPLEMENTATION ==========================================================
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template<class DecimaterType>
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void
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ModQuadricT<DecimaterType>::
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initialize()
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{
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using Geometry::Quadricd;
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// alloc quadrics
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if (!quadrics_.is_valid())
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Base::mesh().add_property( quadrics_ );
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// clear quadrics
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typename Mesh::VertexIter v_it = Base::mesh().vertices_begin(),
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v_end = Base::mesh().vertices_end();
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for (; v_it != v_end; ++v_it)
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Base::mesh().property(quadrics_, v_it).clear();
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// calc (normal weighted) quadric
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typename Mesh::FaceIter f_it = Base::mesh().faces_begin(),
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f_end = Base::mesh().faces_end();
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typename Mesh::FaceVertexIter fv_it;
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typename Mesh::VertexHandle vh0, vh1, vh2;
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typedef Vec3d Vec3;
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double a,b,c,d, area;
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for (; f_it != f_end; ++f_it)
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{
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fv_it = Base::mesh().fv_iter(f_it.handle());
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vh0 = fv_it.handle(); ++fv_it;
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vh1 = fv_it.handle(); ++fv_it;
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vh2 = fv_it.handle();
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Vec3 v0, v1, v2;
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{
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using namespace OpenMesh;
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v0 = vector_cast<Vec3>(Base::mesh().point(vh0));
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v1 = vector_cast<Vec3>(Base::mesh().point(vh1));
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v2 = vector_cast<Vec3>(Base::mesh().point(vh2));
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}
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Vec3 n = (v1-v0) % (v2-v0);
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area = n.norm();
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if (area > FLT_MIN)
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{
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n /= area;
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area *= 0.5;
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}
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a = n[0];
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b = n[1];
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c = n[2];
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d = -(vector_cast<Vec3>(Base::mesh().point(vh0))|n);
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Quadricd q(a, b, c, d);
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q *= area;
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Base::mesh().property(quadrics_, vh0) += q;
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Base::mesh().property(quadrics_, vh1) += q;
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Base::mesh().property(quadrics_, vh2) += q;
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}
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}
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//=============================================================================
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} // END_NS_DECIMATER
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} // END_NS_OPENMESH
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//=============================================================================
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