2009-06-04 08:46:29 +00:00
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/*===========================================================================*\
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* *
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* OpenMesh *
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2013-08-11 10:26:11 +00:00
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* Copyright (C) 2001-2013 by Computer Graphics Group, RWTH Aachen *
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2009-06-04 08:46:29 +00:00
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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* *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version with the *
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* following exceptions: *
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* *
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* If other files instantiate templates or use macros *
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* or inline functions from this file, or you compile this file and *
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* link it with other files to produce an executable, this file does *
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* not by itself cause the resulting executable to be covered by the *
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* GNU Lesser General Public License. This exception does not however *
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* invalidate any other reasons why the executable file might be *
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* covered by the GNU Lesser General Public License. *
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* *
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* OpenMesh is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU LesserGeneral Public *
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* License along with OpenMesh. If not, *
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* see <http://www.gnu.org/licenses/>. *
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* *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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2009-02-17 11:58:56 +00:00
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//== INCLUDES =================================================================
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#ifdef _MSC_VER
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# pragma warning(disable: 4267 4311 4305)
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#endif
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#include <iomanip>
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#include <GL/glut.h>
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// #include <qnamespace.h>
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#include <QApplication>
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#include <QMenu>
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#include <QCursor>
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#include <QMouseEvent>
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#include <OpenMesh/Apps/VDProgMesh/Streaming/Client/QGLViewerWidget.hh>
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#include <OpenMesh/Tools/Utils/Timer.hh>
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#if !defined(M_PI)
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# define M_PI 3.1415926535897931
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#endif
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using namespace OpenMesh;
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//== IMPLEMENTATION ==========================================================
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QGLViewerWidget::QGLViewerWidget( QWidget* _parent, const char* _name )
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: QGLWidget( _parent )
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{
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// qt stuff
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setWindowTitle(_name);
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// setBackgroundMode( NoBackground );
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setFocusPolicy(Qt::StrongFocus);
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setAcceptDrops( true );
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setCursor(Qt::PointingHandCursor);
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// popup menu
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popup_menu_ = new QMenu("Draw Mode Menu", this);
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connect( popup_menu_, SIGNAL(activated(int)),
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this, SLOT(slotPopupMenu(int)));
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// init draw modes
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n_draw_modes_ = 0;
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add_draw_mode("Wireframe");
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add_draw_mode("Solid Flat");
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add_draw_mode("Solid Smooth");
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// for example
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add_draw_mode("Colored");
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slotPopupMenu(2);
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}
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//----------------------------------------------------------------------------
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QGLViewerWidget::~QGLViewerWidget()
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{
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::initializeGL()
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{
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// OpenGL state
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glClearColor(1.0, 1.0, 1.0, 0.0);
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glDisable( GL_DITHER );
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glEnable( GL_DEPTH_TEST );
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glEnable( GL_CULL_FACE );
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// material
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GLfloat mat_a[] = {0.7, 0.6, 0.5, 1.0};
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GLfloat mat_d[] = {0.8, 0.7, 0.6, 1.0};
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GLfloat mat_s[] = {1.0, 1.0, 1.0, 1.0};
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GLfloat shine[] = {120.0};
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// GLfloat mat_a[] = {0.2, 0.2, 0.2, 1.0};
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// GLfloat mat_d[] = {0.4, 0.4, 0.4, 1.0};
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// GLfloat mat_s[] = {0.8, 0.8, 0.8, 1.0};
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// GLfloat shine[] = {128.0};
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_a);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_d);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_s);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shine);
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// lighting
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glLoadIdentity();
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GLfloat pos1[] = { 0.1, 0.1, -0.02, 0.0};
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GLfloat pos2[] = {-0.1, 0.1, -0.02, 0.0};
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GLfloat pos3[] = { 0.0, 0.0, 0.1, 0.0};
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GLfloat col1[] = {.05, .05, .4, 1.0};
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GLfloat col2[] = {.4, .05, .05, 1.0};
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GLfloat col3[] = {1.0, 1.0, 1.0, 1.0};
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glEnable(GL_LIGHT0);
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glLightfv(GL_LIGHT0,GL_POSITION, pos1);
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glLightfv(GL_LIGHT0,GL_DIFFUSE, col1);
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glLightfv(GL_LIGHT0,GL_SPECULAR, col1);
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glEnable(GL_LIGHT1);
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glLightfv(GL_LIGHT1,GL_POSITION, pos2);
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glLightfv(GL_LIGHT1,GL_DIFFUSE, col2);
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glLightfv(GL_LIGHT1,GL_SPECULAR, col2);
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glEnable(GL_LIGHT2);
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glLightfv(GL_LIGHT2,GL_POSITION, pos3);
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glLightfv(GL_LIGHT2,GL_DIFFUSE, col3);
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glLightfv(GL_LIGHT2,GL_SPECULAR, col3);
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// Fog
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GLfloat fogColor[4] = { 0.4, 0.4, 0.5, 1.0 };
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogfv(GL_FOG_COLOR, fogColor);
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glFogf(GL_FOG_DENSITY, 0.35);
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glHint(GL_FOG_HINT, GL_DONT_CARE);
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glFogf(GL_FOG_START, 5.0f);
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glFogf(GL_FOG_END, 25.0f);
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// scene pos and size
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
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set_scene_pos(Vec3f(0.0, 0.0, 0.0), 1.0);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::resizeGL( int _w, int _h )
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{
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update_projection_matrix();
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glViewport(0, 0, _w, _h);
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updateGL();
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode( GL_PROJECTION );
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glLoadMatrixd( projection_matrix_ );
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glMatrixMode( GL_MODELVIEW );
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glLoadMatrixd( modelview_matrix_ );
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if (draw_mode_)
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{
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assert(draw_mode_ <= n_draw_modes_);
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draw_scene(draw_mode_names_[draw_mode_-1]);
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::draw_scene(const std::string& _draw_mode)
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{
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if (_draw_mode == "Wireframe")
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{
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glDisable(GL_LIGHTING);
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glutWireTeapot(0.5);
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}
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else if (_draw_mode == "Solid Flat")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_FLAT);
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glutSolidTeapot(0.5);
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}
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else if (_draw_mode == "Solid Smooth")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_SMOOTH);
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glutSolidTeapot(0.5);
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mousePressEvent( QMouseEvent* _event )
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{
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// popup menu
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if (_event->button() == Qt::RightButton)
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{
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popup_menu_->exec(QCursor::pos());
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}
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else
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{
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last_point_ok_ = map_to_sphere( last_point_2D_=_event->pos(),
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last_point_3D_ );
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mouseMoveEvent( QMouseEvent* _event )
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{
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QPoint newPoint2D = _event->pos();
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if ( (newPoint2D.x()<0) || (newPoint2D.x()>width()) ||
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(newPoint2D.y()<0) || (newPoint2D.y()>height()) ) return;
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// Left button: rotate around center_
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// Middle button: translate object
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// Left & middle button: zoom in/out
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Vec3f newPoint3D;
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bool newPoint_hitSphere = map_to_sphere( newPoint2D, newPoint3D );
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float dx = newPoint2D.x() - last_point_2D_.x();
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float dy = newPoint2D.y() - last_point_2D_.y();
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float w = width();
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float h = height();
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// enable GL context
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makeCurrent();
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// move in z direction
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if ( (_event->button() == Qt::LeftButton) && (_event->button() == Qt::MidButton))
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{
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2012-01-12 11:50:26 +00:00
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float value_y = radius_ * dy * 3.0 / h;
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2009-02-17 11:58:56 +00:00
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translate(Vec3f(0.0, 0.0, value_y));
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}
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// move in x,y direction
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else if (_event->button() == Qt::MidButton)
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{
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float z = - (modelview_matrix_[ 2]*center_[0] +
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modelview_matrix_[ 6]*center_[1] +
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modelview_matrix_[10]*center_[2] +
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modelview_matrix_[14]) /
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(modelview_matrix_[ 3]*center_[0] +
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modelview_matrix_[ 7]*center_[1] +
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modelview_matrix_[11]*center_[2] +
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modelview_matrix_[15]);
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float aspect = w / h;
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float near_plane = 0.01 * radius_;
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float top = tan(fovy()/2.0f*M_PI/180.0f) * near_plane;
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float right = aspect*top;
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translate(Vec3f( 2.0*dx/w*right/near_plane*z,
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-2.0*dy/h*top/near_plane*z,
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0.0f));
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}
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// rotate
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else if (_event->button() == Qt::LeftButton)
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{
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if (last_point_ok_)
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{
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if ( (newPoint_hitSphere = map_to_sphere(newPoint2D, newPoint3D)) )
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{
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Vec3f axis = last_point_3D_ % newPoint3D;
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float cos_angle = (last_point_3D_ | newPoint3D);
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if ( fabs(cos_angle) < 1.0 )
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{
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float angle = 2.0 * acos( cos_angle ) * 180.0 / M_PI;
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|
rotate( axis, angle );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// remember this point
|
|
|
|
|
last_point_2D_ = newPoint2D;
|
|
|
|
|
last_point_3D_ = newPoint3D;
|
|
|
|
|
last_point_ok_ = newPoint_hitSphere;
|
|
|
|
|
|
|
|
|
|
// trigger redraw
|
|
|
|
|
updateGL();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::mouseReleaseEvent( QMouseEvent* /* _event */ )
|
|
|
|
|
{
|
|
|
|
|
last_point_ok_ = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void QGLViewerWidget::wheelEvent(QWheelEvent* _event)
|
|
|
|
|
{
|
|
|
|
|
// Use the mouse wheel to zoom in/out
|
|
|
|
|
|
|
|
|
|
float d = -(float)_event->delta() / 120.0 * 0.2 * radius_;
|
|
|
|
|
translate(Vec3f(0.0, 0.0, d));
|
|
|
|
|
updateGL();
|
|
|
|
|
_event->accept();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
|
|
|
|
|
{
|
|
|
|
|
switch( _event->key() )
|
|
|
|
|
{
|
|
|
|
|
case Qt::Key_C:
|
|
|
|
|
if ( glIsEnabled( GL_CULL_FACE ) )
|
|
|
|
|
{
|
|
|
|
|
glDisable( GL_CULL_FACE );
|
|
|
|
|
std::cout << "Back face culling: disabled\n";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
glEnable( GL_CULL_FACE );
|
|
|
|
|
std::cout << "Back face culling: enabled\n";
|
|
|
|
|
}
|
|
|
|
|
updateGL();
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Qt::Key_I:
|
|
|
|
|
std::cout << "Radius: " << radius_ << std::endl;
|
|
|
|
|
std::cout << "Center: " << center_ << std::endl;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Qt::Key_Space:
|
|
|
|
|
case Qt::Key_M:
|
|
|
|
|
{
|
|
|
|
|
double fps = performance();
|
|
|
|
|
std::cout << "fps: "
|
|
|
|
|
#if defined(OM_CC_GCC) && (OM_CC_VERSION < 30000)
|
|
|
|
|
<< std::setiosflags (std::ios::fixed)
|
|
|
|
|
#else
|
|
|
|
|
<< std::setiosflags (std::ios_base::fixed)
|
|
|
|
|
#endif
|
|
|
|
|
<< fps << std::endl;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case Qt::Key_Q:
|
|
|
|
|
case Qt::Key_Escape:
|
|
|
|
|
qApp->quit();
|
|
|
|
|
}
|
|
|
|
|
_event->ignore();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
|
2009-02-17 11:58:56 +00:00
|
|
|
{
|
|
|
|
|
// Translate the object by _trans
|
|
|
|
|
// Update modelview_matrix_
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
glTranslated( _trans[0], _trans[1], _trans[2] );
|
|
|
|
|
glMultMatrixd( modelview_matrix_ );
|
|
|
|
|
glGetDoublev( GL_MODELVIEW_MATRIX, modelview_matrix_);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
|
2009-02-17 11:58:56 +00:00
|
|
|
{
|
|
|
|
|
// Rotate around center center_, axis _axis, by angle _angle
|
|
|
|
|
// Update modelview_matrix_
|
|
|
|
|
|
|
|
|
|
Vec3f t( modelview_matrix_[0]*center_[0] +
|
|
|
|
|
modelview_matrix_[4]*center_[1] +
|
|
|
|
|
modelview_matrix_[8]*center_[2] +
|
|
|
|
|
modelview_matrix_[12],
|
|
|
|
|
modelview_matrix_[1]*center_[0] +
|
|
|
|
|
modelview_matrix_[5]*center_[1] +
|
|
|
|
|
modelview_matrix_[9]*center_[2] +
|
|
|
|
|
modelview_matrix_[13],
|
|
|
|
|
modelview_matrix_[2]*center_[0] +
|
|
|
|
|
modelview_matrix_[6]*center_[1] +
|
|
|
|
|
modelview_matrix_[10]*center_[2] +
|
|
|
|
|
modelview_matrix_[14] );
|
|
|
|
|
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
glTranslatef(t[0], t[1], t[2]);
|
|
|
|
|
glRotated( _angle, _axis[0], _axis[1], _axis[2]);
|
|
|
|
|
glTranslatef(-t[0], -t[1], -t[2]);
|
|
|
|
|
glMultMatrixd(modelview_matrix_);
|
|
|
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
|
2009-02-17 11:58:56 +00:00
|
|
|
{
|
|
|
|
|
if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) &&
|
|
|
|
|
(_v2D.y() >= 0) && (_v2D.y() <= height()) )
|
|
|
|
|
{
|
|
|
|
|
double x = (double)(_v2D.x() - 0.5*width()) / (double)width();
|
|
|
|
|
double y = (double)(0.5*height() - _v2D.y()) / (double)height();
|
|
|
|
|
double sinx = sin(M_PI * x * 0.5);
|
|
|
|
|
double siny = sin(M_PI * y * 0.5);
|
|
|
|
|
double sinx2siny2 = sinx * sinx + siny * siny;
|
|
|
|
|
|
|
|
|
|
_v3D[0] = sinx;
|
|
|
|
|
_v3D[1] = siny;
|
|
|
|
|
_v3D[2] = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::update_projection_matrix()
|
|
|
|
|
{
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glMatrixMode( GL_PROJECTION );
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
gluPerspective(45.0, (GLfloat) width() / (GLfloat) height(),
|
|
|
|
|
0.01*radius_, 100.0*radius_);
|
|
|
|
|
glGetDoublev( GL_PROJECTION_MATRIX, projection_matrix_);
|
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::view_all()
|
|
|
|
|
{
|
|
|
|
|
translate( Vec3f( -(modelview_matrix_[0]*center_[0] +
|
|
|
|
|
modelview_matrix_[4]*center_[1] +
|
|
|
|
|
modelview_matrix_[8]*center_[2] +
|
|
|
|
|
modelview_matrix_[12]),
|
|
|
|
|
-(modelview_matrix_[1]*center_[0] +
|
|
|
|
|
modelview_matrix_[5]*center_[1] +
|
|
|
|
|
modelview_matrix_[9]*center_[2] +
|
|
|
|
|
modelview_matrix_[13]),
|
|
|
|
|
-(modelview_matrix_[2]*center_[0] +
|
|
|
|
|
modelview_matrix_[6]*center_[1] +
|
|
|
|
|
modelview_matrix_[10]*center_[2] +
|
|
|
|
|
modelview_matrix_[14] +
|
|
|
|
|
3.0*radius_) ) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
2011-10-10 11:14:09 +00:00
|
|
|
QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
|
2009-02-17 11:58:56 +00:00
|
|
|
{
|
|
|
|
|
center_ = _cog;
|
|
|
|
|
radius_ = _radius;
|
|
|
|
|
glFogf( GL_FOG_START, _radius );
|
|
|
|
|
glFogf( GL_FOG_END, 4.0*_radius );
|
|
|
|
|
|
|
|
|
|
update_projection_matrix();
|
|
|
|
|
view_all();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::add_draw_mode(std::string _s)
|
|
|
|
|
{
|
|
|
|
|
++n_draw_modes_;
|
|
|
|
|
|
|
|
|
|
// insert in popup menu
|
|
|
|
|
QString str( _s.c_str() );
|
|
|
|
|
popup_menu_->addAction( str );
|
|
|
|
|
|
|
|
|
|
// store draw mode
|
|
|
|
|
draw_mode_names_.push_back(_s);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
QGLViewerWidget::slotPopupMenu(int _id)
|
|
|
|
|
{
|
|
|
|
|
// set check status
|
|
|
|
|
for (int i=0; i < popup_menu_->actions().count(); ++i)
|
|
|
|
|
popup_menu_->actions()[i]->setChecked( i == _id );
|
|
|
|
|
|
|
|
|
|
// save draw mode
|
|
|
|
|
draw_mode_ = _id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
double
|
|
|
|
|
QGLViewerWidget::performance()
|
|
|
|
|
{
|
|
|
|
|
setCursor( Qt::WaitCursor );
|
|
|
|
|
|
|
|
|
|
double fps(0.0);
|
|
|
|
|
|
|
|
|
|
makeCurrent();
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
|
|
OpenMesh::Utils::Timer timer;
|
|
|
|
|
|
|
|
|
|
unsigned int frames = 60;
|
|
|
|
|
const float angle = 360.0/(float)frames;
|
|
|
|
|
unsigned int i;
|
|
|
|
|
Vec3f axis;
|
|
|
|
|
|
|
|
|
|
glFinish();
|
|
|
|
|
timer.start();
|
|
|
|
|
|
|
|
|
|
for (i=0, axis=Vec3f(1,0,0); i<frames; ++i)
|
|
|
|
|
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
|
|
|
|
for (i=0, axis=Vec3f(0,1,0); i<frames; ++i)
|
|
|
|
|
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
|
|
|
|
for (i=0, axis=Vec3f(0,0,1); i<frames; ++i)
|
|
|
|
|
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
|
|
|
|
|
|
|
|
|
glFinish();
|
|
|
|
|
timer.stop();
|
|
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
updateGL();
|
|
|
|
|
|
|
|
|
|
fps = ( (3.0 * frames) / timer.seconds() );
|
|
|
|
|
|
|
|
|
|
setCursor( Qt::PointingHandCursor );
|
|
|
|
|
|
|
|
|
|
return fps;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|