86 lines
2.9 KiB
C++
86 lines
2.9 KiB
C++
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 3794 $
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// $Date: 2008-11-25 19:25:02 +0100 (Di, 25. Nov 2008) $
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//
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//=============================================================================
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/**
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\file Attributes.hh
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This file provides some macros containing attribute usage.
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*/
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#ifndef OPENMESH_ATTRIBUTES_HH
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#define OPENMESH_ATTRIBUTES_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/System/config.h>
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#include <OpenMesh/Core/Mesh/Status.hh>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace Attributes {
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//== CLASS DEFINITION ========================================================
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/** Attribute bits
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*
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* Use the bits to define a standard property at compile time using traits.
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*
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* \include traits5.cc
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*
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* \see \ref mesh_type
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*/
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enum AttributeBits
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{
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None = 0, ///< Clear all attribute bits
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Normal = 1, ///< Add normals to mesh item (vertices/faces)
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Color = 2, ///< Add colors to mesh item (vertices/faces)
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PrevHalfedge = 4, ///< Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits.
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Status = 8, ///< Add status to mesh item (all items)
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TexCoord1D = 16, ///< Add 1D texture coordinates (vertices, halfedges)
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TexCoord2D = 32, ///< Add 2D texture coordinates (vertices, halfedges)
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TexCoord3D = 64, ///< Add 3D texture coordinates (vertices, halfedges)
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TextureIndex = 128 ///< Add texture index (faces)
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};
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//=============================================================================
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} // namespace Attributes
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} // namespace OpenMesh
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//=============================================================================
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#endif // OPENMESH_ATTRIBUTES_HH defined
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//=============================================================================
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