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openmesh/src/Unittests/unittests_read_write_OBJ.cc

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#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
namespace {
class OpenMeshReadWriteOBJ : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/*
* Just load a obj file of a cube
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJ) {
mesh_.clear();
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj");
EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
}
/*
* Just load a obj file of a cube and checks the halfedge and vertex normals
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckHalfEdgeAndVertexNormals) {
mesh_.clear();
mesh_.request_halfedge_normals();
mesh_.request_vertex_normals();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexNormal;
std::string file_name = "cube-minimal.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
///////////////////////////////////////////////
//check vertex normals
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2";
///////////////////////////////////////////////
//check halfedge normals
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[0] ) << "Wrong halfedge normal at halfedge 0 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[1] ) << "Wrong halfedge normal at halfedge 0 component 1";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(0))[2] ) << "Wrong halfedge normal at halfedge 0 component 2";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(10))[0] ) << "Wrong halfedge normal at halfedge 10 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[1] ) << "Wrong halfedge normal at halfedge 10 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[2] ) << "Wrong halfedge normal at halfedge 10 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[0] ) << "Wrong halfedge normal at halfedge 19 component 0";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(19))[1] ) << "Wrong halfedge normal at halfedge 19 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[2] ) << "Wrong halfedge normal at halfedge 19 component 2";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(24))[0] ) << "Wrong halfedge normal at halfedge 24 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[1] ) << "Wrong halfedge normal at halfedge 24 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[2] ) << "Wrong halfedge normal at halfedge 24 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[0] ) << "Wrong halfedge normal at halfedge 30 component 0";
EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(30))[1] ) << "Wrong halfedge normal at halfedge 30 component 1";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[2] ) << "Wrong halfedge normal at halfedge 30 component 2";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[0] ) << "Wrong halfedge normal at halfedge 35 component 0";
EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[1] ) << "Wrong halfedge normal at halfedge 35 component 1";
EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(35))[2] ) << "Wrong halfedge normal at halfedge 35 component 2";
mesh_.release_vertex_normals();
mesh_.release_halfedge_normals();
}
/*
* Just load a obj file and set vertex color option before loading
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJForceVertexColorsAlthoughNotAvailable) {
mesh_.clear();
mesh_.request_vertex_colors();
std::string file_name = "cube-minimal.obj";
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
}
/*
* Just load a obj file of a cube and checks the halfedge texCoords
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckTexCoords) {
mesh_.clear();
mesh_.request_halfedge_texcoords2D();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceTexCoord;
std::string file_name = "cube-minimal-texCoords.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
mesh_.release_halfedge_texcoords2D();
}
/*
* Just load a obj file of a square with a material
*/
TEST_F(OpenMeshReadWriteOBJ, LoadObjWithMaterial) {
mesh_.clear();
mesh_.request_face_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceColor;
std::string file_name = "square_material.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
EXPECT_TRUE(ok) << file_name;
OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0));
EXPECT_TRUE(fh.is_valid()) << "fh should be valid";
EXPECT_EQ(128, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(128, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(128, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2";
mesh_.release_face_colors();
}
TEST_F(OpenMeshReadWriteOBJ, LoadObjWithTexture) {
mesh_.clear();
mesh_.request_face_colors();
mesh_.request_face_texture_index();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::FaceTexCoord;
std::string file_name = "square_material_texture.obj";
bool ok = OpenMesh::IO::read_mesh(mesh_, file_name, options);
EXPECT_TRUE(ok) << file_name;
//check texture mapping for the mesh
OpenMesh::MPropHandleT< std::map< int, std::string > > property;
mesh_.get_property_handle(property, "TextureMapping");
EXPECT_EQ(mesh_.property(property).size(), 1) << "More than one texture defined";
std::map< int, std::string >::iterator tex = mesh_.property(property).find(1);
EXPECT_TRUE(tex != mesh_.property(property).end()) << "Could not find texture with id 1";
EXPECT_TRUE((mesh_.property(property)[1] == std::string("square_material_texture.jpg"))) << "Wrong texture name";
//check texture mapping per face
OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0));
EXPECT_TRUE(fh.is_valid()) << "fh should be valid";
EXPECT_EQ(mesh_.property(mesh_.face_texture_index_pph(),fh),1) << "Face texture index is not set correctly";
mesh_.release_face_colors();
mesh_.release_face_texture_index();
}
/*
* Just load a obj file of a cube with vertex colors defined directly after the vertex definitions
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) {
mesh_.clear();
mesh_.request_vertex_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-after-vertex-definition.obj",options);
EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-after-vertex-definition.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
mesh_.release_vertex_colors();
}
/*
* Just load a obj file of a cube with vertex colors defined as separate lines
*/
TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) {
mesh_.clear();
mesh_.request_vertex_colors();
OpenMesh::IO::Options options;
options += OpenMesh::IO::Options::VertexColor;
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-as-vc-lines.obj",options);
EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-as-vc-lines.obj";
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
mesh_.release_vertex_colors();
}
}