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/** \page naming_conventions Naming Conventions
The following naming conventions are used for the OpenMesh code:
<b>Files:</b>
\li \c MyClass.cc for C++-Implementation of class \c MyClass
\li \c MyClass.hh for C++-Header of class \c MyClass
<b>Classes:</b>
\li Class names start with a capital letter: \c MyClass
\li Class templates end with \c T: \c MyClassTemplateT
<b>Variables:</b>
\li One leading underscore for parameters in function-calls: \c _var
\li One trailing underscore for member-variables: \c var_
\li Two trailing underscores for static member-variables: \c var__
<b>Functions:</b>
\li Words are separated by underscores: \c my_function()
<b>Accessing members:</b>
\li To get the member \c xxx_ use <tt> const& xxx() const </tt>
\li To set the member \c xxx_ use <tt> void set_xxx(arg) </tt>
**/
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/** \page compiling Compiling OpenMesh
\section compilers Tested compilers
%OpenMesh has been tested sucessfully for the following operating
systems / compilers:
<table>
<tr><td> Linux </td><td>
gcc 4.0.x<br>
gcc 4.1.x<br>
gcc 4.2.x<br>
gcc 4.3.x<br>
</td></tr>
<tr><td> Windows </td><td>
Microsoft Visual Studio 2008<br>
</td></tr>
<tr><td> MacOS X <br>(Panther and Tiger)</td><td>
gcc 3.3 <br>
gcc 4.0 <br>
</td></tr>
</table>
\section sec_compiling_unix Unix
Install the following external libraries / frameworks:<br><br>
<table>
<tr><td>OpenGL</td><td><a href="http://www.opengl.org" target="_blank">http://www.opengl.org</a></td></tr>
<tr><td>Qt4</td><td><a href="http://www.qtsoftware.com/downloads" target="_blank">http://www.qtsoftware.com/downloads</a></td></tr>
<tr><td>GLEW</td><td><a href="http://glew.sourceforge.net/" target="_blank">http://glew.sourceforge.net/</a></td></tr>
</table><br><br>
In order to compile and install OpenMesh, enter following commands in OpenMesh's root directory:<br><br>
<tt>
qmake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
</tt><br>
When using the \c qmake command, make sure to use Qt version 4 (some linux distributions<br>
use the link \c qmake-qt4 against the executable).
\section sec_compiling_windows Windows
Prerequisites:<br><br>
Install the Qt4 framework from <a href="http://www.qtsoftware.com/downloads" target="_blank">Trolltech</a>.<br>
Install the OpenGL Extension Wrangler Library from <a href="http://glew.sourceforge.net/" target="_blank">http://glew.sourceforge.net/</a>.
<br>
<br>
Open \c OpenMesh\qmake\packages\packages.Windows in a text editor and change the include and library paths<br>
for GLEW and GLUT such that they match the installed ones (see comments to find the right path entries).
<ul>
<li>In Microsoft Visual Studio 2008 open <tt> Tools->Visual Studio command prompt </tt></li>
<li>Go to the folder of your application and call \c C:\\qt4\\bin\\qmake.exe</li>
<li>Open the resulting visual studio solution ( *.sln )</li>
<li>Choose which build target to use ( Debug/Release )</li>
<li>Choose \c Build \c solution from the build menu</li>
</ul>
\section sec_compiling_macosx MacOSX
Download and install the Qt4 framework from <a href="http://www.qtsoftware.com/downloads" target="_blank">Trolltech</a>.<br>
Because some of the examples depend on the GLEW library, it's recommended to install glew via the darwin portage
system <a href="http://www.finkproject.org" target="_blank">fink</a>.<br>
If you have not installed fink yet, follow the instructions given on their site in order to install it.<br>
Type
<tt>
sudo fink install glew
</tt>
to install glew headers and libraries. ( Fink usually installs header files to \c /sw/include and libraries to \c /sw/lib. )
<br>
In order to compile and install OpenMesh, open a Terminal window and enter following commands in OpenMesh's root directory:<br><br>
<tt>
qmake -macx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
make release&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
</tt>
**/
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