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openmesh/src/Unittests/unittests_add_face.hh

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#ifndef INCLUDE_UNITTESTS_OpenMeshAddFaceTriangleMesh_HH
#define INCLUDE_UNITTESTS_OpenMeshAddFaceTriangleMesh_HH
#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <iostream>
class OpenMeshAddFaceTriangleMesh : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
class OpenMeshAddFacePolyMesh : public OpenMeshBasePoly {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/* Adds two triangles to a tri mesh
*/
TEST_F(OpenMeshAddFaceTriangleMesh, AddTrianglesToTrimesh) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
// Test setup:
// 1 === 2
// | / |
// | / |
// | / |
// 0 === 3
// Check setup
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
}
/* Adds a quad to a trimesh (should be triangulated afterwards)
*/
TEST_F(OpenMeshAddFaceTriangleMesh, AddQuadToTrimesh) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
// Test setup:
// 1 === 2
// | / |
// | / |
// | / |
// 0 === 3
// Check setup
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
}
/* Adds a quad to a polymesh (should be a quad afterwards)
*/
TEST_F(OpenMeshAddFacePolyMesh, AddQuadToPolymesh) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
// Test setup:
// 1 === 2
// | |
// | |
// | |
// 0 === 3
// Check setup
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(1u, mesh_.n_faces() ) << "Wrong number of faces";
}
/* Adds a quad to a polymesh (should be a quad afterwards)
*/
TEST_F(OpenMeshAddFacePolyMesh, CreatePolyMeshCube) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[8];
vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
// Add six faces to form a cube
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
// Test setup:
//
//
// 3 ======== 2
// / /|
// / / | z
// 0 ======== 1 | |
// | | | | y
// | 7 | 6 | /
// | | / | /
// | |/ |/
// 4 ======== 5 -------> x
//
// Check setup
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
}
#endif // INCLUDE GUARD