2012-06-21 08:10:00 +00:00
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#ifndef INCLUDE_UNITTESTS_OpenMeshAddFaceTriangleMesh_HH
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#define INCLUDE_UNITTESTS_OpenMeshAddFaceTriangleMesh_HH
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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#include <iostream>
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class OpenMeshAddFaceTriangleMesh : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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class OpenMeshAddFacePolyMesh : public OpenMeshBasePoly {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/* Adds two triangles to a tri mesh
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*/
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TEST_F(OpenMeshAddFaceTriangleMesh, AddTrianglesToTrimesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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2012-07-23 07:53:52 +00:00
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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2012-06-21 08:10:00 +00:00
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}
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/* Adds a quad to a trimesh (should be triangulated afterwards)
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*/
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TEST_F(OpenMeshAddFaceTriangleMesh, AddQuadToTrimesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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2012-07-23 07:53:52 +00:00
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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2012-06-21 08:10:00 +00:00
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}
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/* Adds a quad to a polymesh (should be a quad afterwards)
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*/
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TEST_F(OpenMeshAddFacePolyMesh, AddQuadToPolymesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | |
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// | |
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// | |
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// 0 === 3
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// Check setup
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2012-07-23 07:53:52 +00:00
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(1u, mesh_.n_faces() ) << "Wrong number of faces";
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2012-06-21 08:10:00 +00:00
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}
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2012-07-31 07:06:25 +00:00
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/* Adds a quad to a polymesh (should be a quad afterwards)
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*/
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TEST_F(OpenMeshAddFacePolyMesh, CreatePolyMeshCube) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[8];
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vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
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vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
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vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
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vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
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vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
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vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
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vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
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vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
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// Add six faces to form a cube
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[4]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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//
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//
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// 3 ======== 2
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// / /|
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// / / | z
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// 0 ======== 1 | |
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// | | | | y
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// | 7 | 6 | /
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// | | / | /
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// | |/ |/
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// 4 ======== 5 -------> x
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//
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// Check setup
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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2012-06-21 08:10:00 +00:00
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#endif // INCLUDE GUARD
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