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openmesh/src/OpenMesh/Tools/Decimater/ModNormalFlippingT.hh

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/** \file ModNormalFlippingT.hh
*/
//=============================================================================
//
// CLASS ModNormalFlipping
//
//=============================================================================
#ifndef OPENMESH_DECIMATER_MODNORMALFLIPPING_HH
#define OPENMESH_DECIMATER_MODNORMALFLIPPING_HH
//== INCLUDES =================================================================
#include <OpenMesh/Tools/Decimater/ModBaseT.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh { // BEGIN_NS_OPENMESH
namespace Decimater { // BEGIN_NS_DECIMATER
//== CLASS DEFINITION =========================================================
/** Decimating module to avoid flipping of faces.
*
* This module can be used only as a binary module. The criterion
* of allowing/disallowing the collapse is the angular deviation between
* the face normal of the original faces and normals of the faces after the
* collapse. The collapse will pass the test, if the deviation is below
* a given threshold.
*/
template <typename MeshT>
class ModNormalFlippingT : public ModBaseT< MeshT >
{
public:
DECIMATING_MODULE( ModNormalFlippingT, MeshT, NormalFlipping );
public:
/// Constructor
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explicit ModNormalFlippingT( MeshT &_mesh) : Base(_mesh, true)
{
set_max_normal_deviation( 90.0f );
const bool mesh_has_normals = _mesh.has_face_normals();
_mesh.request_face_normals();
if (!mesh_has_normals)
{
omerr() << "Mesh has no face normals. Compute them automatically." << std::endl;
_mesh.update_face_normals();
}
}
~ModNormalFlippingT()
{
Base::mesh().release_face_normals();
}
public:
/** Compute collapse priority due to angular deviation of face normals
* before and after a collapse.
*
* -# Compute for each adjacent face of \c _ci.v0 the face
* normal if the collpase would be executed.
*
* -# Prevent the collapse, if the cosine of the angle between the
* original and the new normal is below a given threshold.
*
* \param _ci The collapse description
* \return LEGAL_COLLAPSE or ILLEGAL_COLLAPSE
*
* \see set_max_normal_deviation()
*/
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float collapse_priority(const CollapseInfo& _ci) override
{
// simulate collapse
Base::mesh().set_point(_ci.v0, _ci.p1);
// check for flipping normals
typename Mesh::ConstVertexFaceIter vf_it(Base::mesh(), _ci.v0);
typename Mesh::FaceHandle fh;
typename Mesh::Scalar c(1.0);
for (; vf_it.is_valid(); ++vf_it)
{
fh = *vf_it;
if (fh != _ci.fl && fh != _ci.fr)
{
typename Mesh::Normal n1 = Base::mesh().normal(fh);
typename Mesh::Normal n2 = Base::mesh().calc_face_normal(fh);
c = dot(n1, n2);
if (c < min_cos_)
break;
}
}
// undo simulation changes
Base::mesh().set_point(_ci.v0, _ci.p0);
return float( (c < min_cos_) ? Base::ILLEGAL_COLLAPSE : Base::LEGAL_COLLAPSE );
}
/// set the percentage of maximum normal deviation
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void set_error_tolerance_factor(double _factor) override {
if (_factor >= 0.0 && _factor <= 1.0) {
// the smaller the factor, the smaller max_deviation_ gets
// thus creating a stricter constraint
// division by error_tolerance_factor_ is for normalization
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double max_normal_deviation_value = (max_deviation_ * 180.0/M_PI) * _factor / this->error_tolerance_factor_;
set_max_normal_deviation(max_normal_deviation_value);
this->error_tolerance_factor_ = _factor;
}
}
public:
/// get normal deviation
double max_normal_deviation() const { return max_deviation_ / M_PI * 180.0; }
/** Set normal deviation
*
* Set the maximum angular deviation of the orignal normal and the new
* normal in degrees.
*/
void set_max_normal_deviation(double _d) {
max_deviation_ = _d / 180.0 * M_PI;
min_cos_ = cos(max_deviation_);
}
private:
// hide this method
void set_binary(bool _b) {}
private:
// maximum normal deviation
double max_deviation_, min_cos_;
};
//=============================================================================
} // END_NS_DECIMATER
} // END_NS_OPENMESH
//=============================================================================
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#endif // OPENMESH_DECIMATER_MODNORMALFLIPPING_HH defined
//=============================================================================