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openmesh/Tools/Decimater/ModQuadricT.cc

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//=============================================================================
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//-----------------------------------------------------------------------------
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
// $Revision: 1802 $
// $Date: 2008-05-19 11:55:07 +0200 (Mo, 19. Mai 2008) $
//
//=============================================================================
/** \file ModQuadricT.cc
Bodies of template member function.
*/
//=============================================================================
//
// CLASS ModQuadric - IMPLEMENTATION
//
//=============================================================================
#define OPENMESH_DECIMATER_MODQUADRIC_CC
//== INCLUDES =================================================================
#include <OpenMesh/Tools/Decimater/ModQuadricT.hh>
//== NAMESPACE ===============================================================
namespace OpenMesh { // BEGIN_NS_OPENMESH
namespace Decimater { // BEGIN_NS_DECIMATER
//== IMPLEMENTATION ==========================================================
template<class DecimaterType>
void
ModQuadricT<DecimaterType>::
initialize()
{
using Geometry::Quadricd;
// alloc quadrics
if (!quadrics_.is_valid())
Base::mesh().add_property( quadrics_ );
// clear quadrics
typename Mesh::VertexIter v_it = Base::mesh().vertices_begin(),
v_end = Base::mesh().vertices_end();
for (; v_it != v_end; ++v_it)
Base::mesh().property(quadrics_, v_it).clear();
// calc (normal weighted) quadric
typename Mesh::FaceIter f_it = Base::mesh().faces_begin(),
f_end = Base::mesh().faces_end();
typename Mesh::FaceVertexIter fv_it;
typename Mesh::VertexHandle vh0, vh1, vh2;
typedef Vec3d Vec3;
double a,b,c,d, area;
for (; f_it != f_end; ++f_it)
{
fv_it = Base::mesh().fv_iter(f_it.handle());
vh0 = fv_it.handle(); ++fv_it;
vh1 = fv_it.handle(); ++fv_it;
vh2 = fv_it.handle();
Vec3 v0, v1, v2;
{
using namespace OpenMesh;
v0 = vector_cast<Vec3>(Base::mesh().point(vh0));
v1 = vector_cast<Vec3>(Base::mesh().point(vh1));
v2 = vector_cast<Vec3>(Base::mesh().point(vh2));
}
Vec3 n = (v1-v0) % (v2-v0);
area = n.norm();
if (area > FLT_MIN)
{
n /= area;
area *= 0.5;
}
a = n[0];
b = n[1];
c = n[2];
d = -(vector_cast<Vec3>(Base::mesh().point(vh0))|n);
Quadricd q(a, b, c, d);
q *= area;
Base::mesh().property(quadrics_, vh0) += q;
Base::mesh().property(quadrics_, vh1) += q;
Base::mesh().property(quadrics_, vh2) += q;
}
}
//=============================================================================
} // END_NS_DECIMATER
} // END_NS_OPENMESH
//=============================================================================