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openmesh/src/OpenMesh/Apps/VDProgMesh/Synthesizer/VDPMSynthesizerViewerWidget.cc

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/*===========================================================================*\
* *
* OpenMesh *
* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
* www.openmesh.org *
* *
*---------------------------------------------------------------------------*
* This file is part of OpenMesh. *
* *
* OpenMesh is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version with the *
* following exceptions: *
* *
* If other files instantiate templates or use macros *
* or inline functions from this file, or you compile this file and *
* link it with other files to produce an executable, this file does *
* not by itself cause the resulting executable to be covered by the *
* GNU Lesser General Public License. This exception does not however *
* invalidate any other reasons why the executable file might be *
* covered by the GNU Lesser General Public License. *
* *
* OpenMesh is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU LesserGeneral Public *
* License along with OpenMesh. If not, *
* see <http://www.gnu.org/licenses/>. *
* *
\*===========================================================================*/
/*===========================================================================*\
* *
* $Revision$ *
* $Date$ *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS newClass - IMPLEMENTATION
//
//=============================================================================
//== INCLUDES =================================================================
#ifdef _MSC_VER
# pragma warning(disable: 4267 4311)
#endif
#include <iostream>
#include <fstream>
#include <map>
#include <QApplication>
#include <QDateTime>
#include <QFileDialog>
#include <QDataStream>
#ifdef ARCH_DARWIN
#include <glut.h>
#else
#include <GL/glut.h>
#endif
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/IO/BinaryHelper.hh>
#include <OpenMesh/Core/Utils/Endian.hh>
#include <OpenMesh/Tools/Utils/Timer.hh>
#include <OpenMesh/Apps/VDProgMesh/Synthesizer/VDPMSynthesizerViewerWidget.hh>
//== NAMESPACES ===============================================================
namespace OpenMesh {
//== IMPLEMENTATION ==========================================================
VDPMSynthesizerViewerWidget::VDPMSynthesizerViewerWidget(QWidget* _parent, const char* _name)
: MeshViewerWidget(_parent)
{
adaptive_mode_ = true;
}
VDPMSynthesizerViewerWidget::~VDPMSynthesizerViewerWidget()
{
}
void
VDPMSynthesizerViewerWidget::
draw_scene(const std::string &_draw_mode)
{
if (adaptive_mode_ == true)
{
adaptive_refinement();
}
MeshViewerWidget::draw_scene(_draw_mode);
}
void
VDPMSynthesizerViewerWidget::
adaptive_refinement()
{
update_viewing_parameters();
VDPMMesh::HalfedgeHandle v0v1;
float fovy = viewing_parameters_.fovy();
float tolerance_square = viewing_parameters_.tolerance_square();
float tan_value = tanf(fovy / 2.0f);
kappa_square_ = 4.0f * tan_value * tan_value * tolerance_square;
//assert( !vfront_.end() );
for ( vfront_.begin(); !vfront_.end(); )
{
VHierarchyNodeHandle
node_handle = vfront_.node_handle(),
parent_handle = vhierarchy_.parent_handle(node_handle);
if (vhierarchy_.is_leaf_node(node_handle) != true &&
qrefine(node_handle) == true)
{
force_vsplit(node_handle);
}
else if (vhierarchy_.is_root_node(node_handle) != true &&
ecol_legal(parent_handle, v0v1) == true &&
qrefine(parent_handle) != true)
{
ecol(parent_handle, v0v1);
}
else
{
vfront_.next();
}
}
// free memories tagged as 'deleted'
mesh_.garbage_collection(false, true, true);
mesh_.update_face_normals();
}
bool
VDPMSynthesizerViewerWidget::
qrefine(VHierarchyNodeHandle _node_handle)
{
VHierarchyNode &node = vhierarchy_.node(_node_handle);
Vec3f p = mesh_.point(node.vertex_handle());
Vec3f eye_dir = p - viewing_parameters_.eye_pos();;
float distance = eye_dir.length();
float distance2 = distance * distance;
float product_value = dot(eye_dir, node.normal());
if (outside_view_frustum(p, node.radius()) == true)
return false;
if (oriented_away(node.sin_square(), distance2, product_value) == true)
return false;
if (screen_space_error(node.mue_square(),
node.sigma_square(),
distance2,
product_value) == true)
return false;
return true;
}
void
VDPMSynthesizerViewerWidget::
force_vsplit(VHierarchyNodeHandle node_handle)
{
VDPMMesh::VertexHandle vl, vr;
get_active_cuts(node_handle, vl, vr);
while (vl == vr)
{
force_vsplit(mesh_.data(vl).vhierarchy_node_handle());
get_active_cuts(node_handle, vl, vr);
}
vsplit(node_handle, vl, vr);
}
void
VDPMSynthesizerViewerWidget::
vsplit(VHierarchyNodeHandle _node_handle,
VDPMMesh::VertexHandle vl,
VDPMMesh::VertexHandle vr)
{
// refine
VHierarchyNodeHandle
lchild_handle = vhierarchy_.lchild_handle(_node_handle),
rchild_handle = vhierarchy_.rchild_handle(_node_handle);
VDPMMesh::VertexHandle v0 = vhierarchy_.vertex_handle(lchild_handle);
VDPMMesh::VertexHandle v1 = vhierarchy_.vertex_handle(rchild_handle);
mesh_.vertex_split(v0, v1, vl, vr);
mesh_.set_normal(v0, vhierarchy_.normal(lchild_handle));
mesh_.set_normal(v1, vhierarchy_.normal(rchild_handle));
mesh_.data(v0).set_vhierarchy_node_handle(lchild_handle);
mesh_.data(v1).set_vhierarchy_node_handle(rchild_handle);
mesh_.status(v0).set_deleted(false);
mesh_.status(v1).set_deleted(false);
vfront_.remove(_node_handle);
vfront_.add(lchild_handle);
vfront_.add(rchild_handle);
}
void
VDPMSynthesizerViewerWidget::
ecol(VHierarchyNodeHandle _node_handle, const VDPMMesh::HalfedgeHandle& v0v1)
{
VHierarchyNodeHandle
lchild_handle = vhierarchy_.lchild_handle(_node_handle),
rchild_handle = vhierarchy_.rchild_handle(_node_handle);
VDPMMesh::VertexHandle v0 = vhierarchy_.vertex_handle(lchild_handle);
VDPMMesh::VertexHandle v1 = vhierarchy_.vertex_handle(rchild_handle);
// coarsen
mesh_.collapse(v0v1);
mesh_.set_normal(v1, vhierarchy_.normal(_node_handle));
mesh_.data(v0).set_vhierarchy_node_handle(lchild_handle);
mesh_.data(v1).set_vhierarchy_node_handle(_node_handle);
mesh_.status(v0).set_deleted(false);
mesh_.status(v1).set_deleted(false);
vfront_.add(_node_handle);
vfront_.remove(lchild_handle);
vfront_.remove(rchild_handle);
}
bool
VDPMSynthesizerViewerWidget::
ecol_legal(VHierarchyNodeHandle _parent_handle, VDPMMesh::HalfedgeHandle& v0v1)
{
VHierarchyNodeHandle
lchild_handle = vhierarchy_.lchild_handle(_parent_handle),
rchild_handle = vhierarchy_.rchild_handle(_parent_handle);
// test whether lchild & rchild present in the current vfront
if ( vfront_.is_active(lchild_handle) != true ||
vfront_.is_active(rchild_handle) != true)
return false;
VDPMMesh::VertexHandle v0, v1;
v0 = vhierarchy_.vertex_handle(lchild_handle);
v1 = vhierarchy_.vertex_handle(rchild_handle);
v0v1 = mesh_.find_halfedge(v0, v1);
return mesh_.is_collapse_ok(v0v1);
}
void
VDPMSynthesizerViewerWidget::
get_active_cuts(const VHierarchyNodeHandle _node_handle,
VDPMMesh::VertexHandle &vl, VDPMMesh::VertexHandle &vr)
{
VDPMMesh::VertexVertexIter vv_it;
VHierarchyNodeHandle nnode_handle;
VHierarchyNodeIndex
nnode_index,
fund_lcut_index = vhierarchy_.fund_lcut_index(_node_handle),
fund_rcut_index = vhierarchy_.fund_rcut_index(_node_handle);
vl = VDPMMesh::InvalidVertexHandle;
vr = VDPMMesh::InvalidVertexHandle;
for (vv_it=mesh_.vv_iter(vhierarchy_.vertex_handle(_node_handle));
vv_it; ++vv_it)
{
nnode_handle = mesh_.data(*vv_it).vhierarchy_node_handle();
nnode_index = vhierarchy_.node_index(nnode_handle);
if (vl == VDPMMesh::InvalidVertexHandle &&
vhierarchy_.is_ancestor(nnode_index, fund_lcut_index) == true)
vl = *vv_it;
if (vr == VDPMMesh::InvalidVertexHandle &&
vhierarchy_.is_ancestor(nnode_index, fund_rcut_index) == true)
vr = *vv_it;
/*if (vl == VDPMMesh::InvalidVertexHandle && nnode_index.is_ancestor_index(fund_lcut_index) == true)
vl = *vv_it;
if (vr == VDPMMesh::InvalidVertexHandle && nnode_index.is_ancestor_index(fund_rcut_index) == true)
vr = *vv_it;*/
if (vl != VDPMMesh::InvalidVertexHandle &&
vr != VDPMMesh::InvalidVertexHandle)
break;
}
}
bool
VDPMSynthesizerViewerWidget::
outside_view_frustum(const Vec3f &pos, float radius)
{
#if 0
return
(frustum_plane_[0].signed_distance(pos) < -radius) ||
(frustum_plane_[1].signed_distance(pos) < -radius) ||
(frustum_plane_[2].signed_distance(pos) < -radius) ||
(frustum_plane_[3].signed_distance(pos) < -radius);
#else
Plane3d frustum_plane[4];
viewing_parameters_.frustum_planes(frustum_plane);
for (int i = 0; i < 4; i++) {
if (frustum_plane[i].singed_distance(pos) < -radius)
return true;
}
return false;
#endif
}
bool
VDPMSynthesizerViewerWidget::
oriented_away(float sin_square, float distance_square, float product_value)
{
#if 0
return (product_value > 0)
&& ((product_value * product_value) > (distance_square * sin_square));
#else
if (product_value > 0 &&
product_value * product_value > distance_square * sin_square)
return true;
else
return false;
#endif
}
bool
VDPMSynthesizerViewerWidget::
screen_space_error(float mue_square, float sigma_square,
float distance_square, float product_value)
{
#if 0
float ks_ds = kappa_square_ * distance_square;
float pv_pv = product_value * product_value;
return (mue_square >= ks_ds)
|| (sigma_square*( distance_square - pv_pv) >= ks_ds*distance_square);
#else
if ((mue_square >= kappa_square_ * distance_square) ||
(sigma_square * (distance_square - product_value * product_value) >= kappa_square_ * distance_square * distance_square))
return false;
else
return true;
#endif
}
void
VDPMSynthesizerViewerWidget::
open_vd_prog_mesh(const char* _filename)
{
unsigned int i;
unsigned int value;
unsigned int fvi[3];
char fileformat[16];
Vec3f p, normal;
float radius, sin_square, mue_square, sigma_square;
VHierarchyNodeHandleContainer roots;
VertexHandle vertex_handle;
VHierarchyNodeIndex node_index;
VHierarchyNodeIndex lchild_node_index, rchild_node_index;
VHierarchyNodeIndex fund_lcut_index, fund_rcut_index;
VHierarchyNodeHandle node_handle;
VHierarchyNodeHandle lchild_node_handle, rchild_node_handle;
std::map<VHierarchyNodeIndex, VHierarchyNodeHandle> index2handle_map;
std::ifstream ifs(_filename, std::ios::binary);
if (!ifs)
{
std::cerr << "read error\n";
exit(1);
}
//
bool swap = Endian::local() != Endian::LSB;
// read header
ifs.read(fileformat, 10); fileformat[10] = '\0';
if (std::string(fileformat) != std::string("VDProgMesh"))
{
std::cerr << "Wrong file format.\n";
ifs.close();
exit(1);
}
IO::restore(ifs, n_base_vertices_, swap);
IO::restore(ifs, n_base_faces_, swap);
IO::restore(ifs, n_details_, swap);
mesh_.clear();
vfront_.clear();
vhierarchy_.clear();
vhierarchy_.set_num_roots(n_base_vertices_);
// load base mesh
for (i=0; i<n_base_vertices_; ++i)
{
IO::restore(ifs, p, swap);
IO::restore(ifs, radius, swap);
IO::restore(ifs, normal, swap);
IO::restore(ifs, sin_square, swap);
IO::restore(ifs, mue_square, swap);
IO::restore(ifs, sigma_square, swap);
vertex_handle = mesh_.add_vertex(p);
node_index = vhierarchy_.generate_node_index(i, 1);
node_handle = vhierarchy_.add_node();
VHierarchyNode &node = vhierarchy_.node(node_handle);
node.set_index(node_index);
node.set_vertex_handle(vertex_handle);
mesh_.data(vertex_handle).set_vhierarchy_node_handle(node_handle);
node.set_radius(radius);
node.set_normal(normal);
node.set_sin_square(sin_square);
node.set_mue_square(mue_square);
node.set_sigma_square(sigma_square);
mesh_.set_normal(vertex_handle, normal);
index2handle_map[node_index] = node_handle;
roots.push_back(node_handle);
}
vfront_.init(roots, n_details_);
for (i=0; i<n_base_faces_; ++i)
{
IO::restore(ifs, fvi[0], swap);
IO::restore(ifs, fvi[1], swap);
IO::restore(ifs, fvi[2], swap);
mesh_.add_face(mesh_.vertex_handle(fvi[0]),
mesh_.vertex_handle(fvi[1]),
mesh_.vertex_handle(fvi[2]));
}
// load details
for (i=0; i<n_details_; ++i)
{
// position of v0
IO::restore(ifs, p, swap);
// vsplit info.
IO::restore(ifs, value, swap);
node_index = VHierarchyNodeIndex(value);
IO::restore(ifs, value, swap);
fund_lcut_index = VHierarchyNodeIndex(value);
IO::restore(ifs, value, swap);
fund_rcut_index = VHierarchyNodeIndex(value);
node_handle = index2handle_map[node_index];
vhierarchy_.make_children(node_handle);
VHierarchyNode &node = vhierarchy_.node(node_handle);
VHierarchyNode &lchild = vhierarchy_.node(node.lchild_handle());
VHierarchyNode &rchild = vhierarchy_.node(node.rchild_handle());
node.set_fund_lcut(fund_lcut_index);
node.set_fund_rcut(fund_rcut_index);
vertex_handle = mesh_.add_vertex(p);
lchild.set_vertex_handle(vertex_handle);
rchild.set_vertex_handle(node.vertex_handle());
index2handle_map[lchild.node_index()] = node.lchild_handle();
index2handle_map[rchild.node_index()] = node.rchild_handle();
// view-dependent parameters
IO::restore(ifs, radius, swap);
IO::restore(ifs, normal, swap);
IO::restore(ifs, sin_square, swap);
IO::restore(ifs, mue_square, swap);
IO::restore(ifs, sigma_square, swap);
lchild.set_radius(radius);
lchild.set_normal(normal);
lchild.set_sin_square(sin_square);
lchild.set_mue_square(mue_square);
lchild.set_sigma_square(sigma_square);
IO::restore(ifs, radius, swap);
IO::restore(ifs, normal, swap);
IO::restore(ifs, sin_square, swap);
IO::restore(ifs, mue_square, swap);
IO::restore(ifs, sigma_square, swap);
rchild.set_radius(radius);
rchild.set_normal(normal);
rchild.set_sin_square(sin_square);
rchild.set_mue_square(mue_square);
rchild.set_sigma_square(sigma_square);
}
ifs.close();
// update face and vertex normals
mesh_.update_face_normals();
// bounding box
VDPMMesh::ConstVertexIter
vIt(mesh_.vertices_begin()),
vEnd(mesh_.vertices_end());
VDPMMesh::Point bbMin, bbMax;
bbMin = bbMax = mesh_.point(vIt);
for (; vIt!=vEnd; ++vIt)
{
bbMin.minimize(mesh_.point(vIt));
bbMax.maximize(mesh_.point(vIt));
}
// set center and radius
set_scene_pos(0.5f*(bbMin + bbMax), 0.5*(bbMin - bbMax).norm());
// info
std::cerr << mesh_.n_vertices() << " vertices, "
<< mesh_.n_edges() << " edge, "
<< mesh_.n_faces() << " faces, "
<< n_details_ << " detail vertices\n";
updateGL();
}
void VDPMSynthesizerViewerWidget::keyPressEvent(QKeyEvent* _event)
{
switch (_event->key())
{
case Key_Home:
updateGL();
break;
case Key_End:
updateGL();
break;
case Key_Minus:
viewing_parameters_.increase_tolerance();
std::cout << "Scree-space error tolerance^2 is increased by "
<< viewing_parameters_.tolerance_square() << std::endl;
updateGL();
break;
case Key_Plus:
viewing_parameters_.decrease_tolerance();
std::cout << "Screen-space error tolerance^2 is decreased by "
<< viewing_parameters_.tolerance_square() << std::endl;
updateGL();
break;
case Key_A:
adaptive_mode_ = !(adaptive_mode_);
std::cout << "Adaptive refinement mode is "
<< (adaptive_mode_ ? "on" : "off") << std::endl;
updateGL();
break;
case Key_O:
qFilename_ = QFileDialog::getOpenFileName(0,"", "", "*.spm");
open_vd_prog_mesh( qFilename_.toStdString().c_str() );
break;
default:
MeshViewerWidget::keyPressEvent( _event );
}
}
void
VDPMSynthesizerViewerWidget::
update_viewing_parameters()
{
viewing_parameters_.set_modelview_matrix(modelview_matrix());
viewing_parameters_.set_aspect((float) width()/ (float) height());
viewing_parameters_.set_fovy(fovy());
viewing_parameters_.update_viewing_configurations();
}
//=============================================================================
} // namespace OpenMesh
//=============================================================================