107 lines
1.9 KiB
C++
107 lines
1.9 KiB
C++
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#include <algorithm>
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#include <OpenMesh/Core/Utils/Property.hh>
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#ifndef DOXY_IGNORE_THIS
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template <class Mesh> class SmootherT
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{
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public:
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typedef typename Mesh::Point cog_t;
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typedef OpenMesh::VPropHandleT< cog_t > Property_cog;
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public:
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// construct with a given mesh
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SmootherT(Mesh& _mesh)
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: mesh_(_mesh)
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{
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mesh_.add_property( cog_ );
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}
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~SmootherT()
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{
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mesh_.remove_property( cog_ );
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}
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// smooth mesh _iterations times
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void smooth(unsigned int _iterations)
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{
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for (unsigned int i=0; i < _iterations; ++i)
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{
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std::for_each(mesh_.vertices_begin(),
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mesh_.vertices_end(),
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ComputeCOG(mesh_, cog_));
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std::for_each(mesh_.vertices_begin(),
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mesh_.vertices_end(),
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SetCOG(mesh_, cog_));
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}
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}
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private:
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//--- private classes ---
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class ComputeCOG
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{
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public:
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ComputeCOG(Mesh& _mesh, Property_cog& _cog)
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: mesh_(_mesh), cog_(_cog)
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{}
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void operator()(typename Mesh::Vertex& _v)
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{
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typename Mesh::VertexHandle vh( mesh_.handle(_v) );
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typename Mesh::VertexVertexIter vv_it;
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typename Mesh::Scalar valence(0.0);
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mesh_.property(cog_, vh) = typename Mesh::Point(0.0, 0.0, 0.0);
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for (vv_it=mesh_.vv_iter(vh); vv_it; ++vv_it)
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{
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mesh_.property(cog_, vh) += mesh_.point( vv_it );
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++valence;
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}
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mesh_.property(cog_, mesh_.handle(_v) ) /= valence;
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}
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private:
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Mesh& mesh_;
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Property_cog& cog_;
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};
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class SetCOG
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{
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public:
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SetCOG(Mesh& _mesh, Property_cog& _cog)
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: mesh_(_mesh), cog_(_cog)
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{}
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void operator()(typename Mesh::Vertex& _v)
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{
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typename Mesh::VertexHandle vh(mesh_.handle(_v));
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if (!mesh_.is_boundary(vh))
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mesh_.set_point( vh, mesh_.property(cog_, vh) );
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}
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private:
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Mesh& mesh_;
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Property_cog& cog_;
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};
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//--- private elements ---
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Mesh& mesh_;
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Property_cog cog_;
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};
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#endif
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