221 lines
6.7 KiB
C++
221 lines
6.7 KiB
C++
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/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* *
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* License *
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* *
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* This library is free software; you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, version 2.1. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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\*===========================================================================*/
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#ifndef OPENMESH_IO_OPTIONS_HH
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#define OPENMESH_IO_OPTIONS_HH
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//=== INCLUDES ================================================================
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// OpenMesh
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#include <OpenMesh/Core/System/config.h>
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//== NAMESPACES ==============================================================
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namespace OpenMesh {
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namespace IO {
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//=== IMPLEMENTATION ==========================================================
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/** \name Mesh Reading / Writing
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Option for reader and writer modules.
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*/
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//@{
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//-----------------------------------------------------------------------------
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/** \brief Set options for reader/writer modules.
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*
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* The class is used in a twofold way.
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* -# In combination with reader modules the class is used
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* - to pass hints to the reading module, whether the input is
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* binary and what byte ordering the binary data has
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* - to retrieve information about the file contents after
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* succesful reading.
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* -# In combination with write modules the class gives directions to
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* the writer module, whether to
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* - use binary mode or not and what byte order to use
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* - store one of the standard properties.
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*
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* The option are defined in \c Options::Flag as bit values and stored in
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* an \c int value as a bitset.
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*/
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class Options
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{
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public:
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typedef int enum_type;
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typedef enum_type value_type;
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/// Definitions of %Options for reading and writing. The options can be
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/// or'ed.
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enum Flag {
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Default = 0x0000, ///< No options
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Binary = 0x0001, ///< Set binary mode for r/w
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MSB = 0x0002, ///< Assume big endian byte ordering
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LSB = 0x0004, ///< Assume little endian byte ordering
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Swap = 0x0006, ///< Swap byte order in binary mode
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VertexNormal = 0x0010, ///< Has (r) / store (w) vertex normals
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VertexColor = 0x0020, ///< Has (r) / store (w) vertex colors
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VertexTexCoord = 0x0040, ///< Has (r) / store (w) texture coordinates
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FaceNormal = 0x0100, ///< Has (r) / store (w) face normals
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FaceColor = 0x0200, ///< Has (r) / store (w) face colors
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ColorAlpha = 0x0400 ///< Has (r) / store (w) alpha values for colors
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};
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public:
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/// Default constructor
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Options() : flags_( Default )
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{ }
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/// Copy constructor
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Options(const Options& _opt) : flags_(_opt.flags_)
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{ }
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/// Initializing constructor setting a single option
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Options(Flag _flg) : flags_( _flg)
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{ }
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/// Initializing constructor setting multiple options
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Options(const value_type _flgs) : flags_( _flgs)
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{ }
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~Options()
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{ }
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/// Restore state after default constructor.
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void cleanup(void)
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{ flags_ = Default; }
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/// Clear all bits.
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void clear(void)
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{ flags_ = 0; }
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/// Returns true if all bits are zero.
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bool is_empty(void) const { return !flags_; }
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public:
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//@{
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/// Copy options defined in _rhs.
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Options& operator = ( const Options& _rhs )
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{ flags_ = _rhs.flags_; return *this; }
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Options& operator = ( const value_type _rhs )
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{ flags_ = _rhs; return *this; }
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//@}
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//@{
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/// Unset options defined in _rhs.
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Options& operator -= ( const value_type _rhs )
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{ flags_ &= ~_rhs; return *this; }
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Options& unset( const value_type _rhs)
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{ return (*this -= _rhs); }
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//@}
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//@{
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/// Set options defined in _rhs
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Options& operator += ( const value_type _rhs )
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{ flags_ |= _rhs; return *this; }
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Options& set( const value_type _rhs)
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{ return (*this += _rhs); }
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//@}
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public:
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// Check if an option or several options are set.
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bool check(const value_type _rhs) const
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{
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return (flags_ & _rhs)==_rhs;
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}
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bool is_binary() const { return check(Binary); }
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bool vertex_has_normal() const { return check(VertexNormal); }
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bool vertex_has_color() const { return check(VertexColor); }
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bool vertex_has_texcoord() const { return check(VertexTexCoord); }
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bool face_has_normal() const { return check(FaceNormal); }
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bool face_has_color() const { return check(FaceColor); }
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bool color_has_alpha() const { return check(ColorAlpha); }
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/// Returns true if _rhs has the same options enabled.
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bool operator == (const value_type _rhs) const
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{ return flags_ == _rhs; }
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/// Returns true if _rhs does not have the same options enabled.
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bool operator != (const value_type _rhs) const
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{ return flags_ != _rhs; }
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/// Returns the option set.
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operator value_type () const { return flags_; }
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private:
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bool operator && (const value_type _rhs) const;
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value_type flags_;
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};
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//-----------------------------------------------------------------------------
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//@}
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//=============================================================================
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} // namespace IO
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} // namespace OpenMesh
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//=============================================================================
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#endif
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//=============================================================================
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