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openmesh/src/OpenMesh/Tools/HoleFiller/HoleFillerT_impl.hh

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//=============================================================================
#include "HoleFillerT.hh"
#include <OpenMesh/Tools/Smoother/JacobiLaplaceSmootherT.hh>
//=============================================================================
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace HoleFiller {
template< class MeshT >
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HoleFillerT< MeshT >::HoleFillerT(MeshT &_mesh )
: mesh_( _mesh )
{
mesh_.request_vertex_status();
mesh_.request_edge_status();
if (! mesh_.get_property_handle(scale_,"scale") )
mesh_.add_property( scale_ , "scale" );
}
//=============================================================================
template< class MeshT >
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HoleFillerT< MeshT >::~HoleFillerT()
{
mesh_.release_vertex_status();
mesh_.release_edge_status();
if ( mesh_.get_property_handle(scale_,"scale") )
mesh_.remove_property( scale_ );
}
//=============================================================================
//
// Identify and fill all holes of the mesh.
//
//=============================================================================
template< class MeshT >
void
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HoleFillerT< MeshT >::fill_all_holes( int _stages )
{
// Collect all boundary edges
std::vector< typename MeshT::EdgeHandle > bdry_edge;
for (auto ei : mesh_.edges())
if ( ei.is_boundary() )
bdry_edge.push_back( ei );
// Fill holes
int cnt = 0;
for (auto i : bdry_edge)
if ( mesh_.is_boundary( i ) )
{
++cnt;
omlog() << "Filling hole " << cnt << "\n";
fill_hole( i, _stages );
}
// Smooth fillings
if ( _stages <= 2 )
return;
omlog() << "Stage 3 : Smoothing the hole fillings ... ";
OpenMesh::Smoother::JacobiLaplaceSmootherT< MeshT > smoother( mesh_ );
smoother.initialize( OpenMesh::Smoother::SmootherT< MeshT >::
Tangential_and_Normal,
OpenMesh::Smoother::SmootherT< MeshT >::C1 );
smoother.smooth( 500 );
}
//=============================================================================
//
// Fill a hole which is identified by one of its boundary edges.
//
//=============================================================================
template< class MeshT >
void
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HoleFillerT< MeshT >::fill_hole(typename MeshT::EdgeHandle _eh, int _stages )
{
omlog() << " Stage 1 : Computing a minimal triangulation ... ";
// remember last vertex for selection of new ones
typename MeshT::VertexHandle old_last_handle = *(--mesh_.vertices_end());
// No boundary edge, no hole
if ( ! mesh_.is_boundary( _eh ) ) {
omerr() << "fill_hole: Given edge handle is not a boundary edge at a hole!" << std::endl;
return;
}
// Get boundary halfedge
OpenMesh::SmartHalfedgeHandle hh = make_smart(_eh, mesh_).h0();
if ( ! hh.is_boundary() )
hh = hh.opp();
// Collect boundary vertices
boundary_vertex_.clear();
opposite_vertex_.clear();
OpenMesh::SmartHalfedgeHandle ch = hh;
do {
boundary_vertex_.push_back( ch.from() );
opposite_vertex_.push_back( ch.opp().next().to() );
//check number of outgoing boundary HEH's at Vertex
int c = 0;
OpenMesh::SmartVertexHandle vh = ch.to();
for (auto voh_it : vh.outgoing_halfedges())
if ( voh_it.is_boundary() )
c++;
if ( c >= 2){
OpenMesh::SmartHalfedgeHandle op = ch.opp();
typename MeshT::VertexOHalfedgeIter voh_it(mesh_,op);
ch = *(++voh_it);
}else
ch = ch.next();
} while ( ch != hh );
int nv = boundary_vertex_.size();
// Compute an initial triangulation
w_.clear();
w_.resize( nv, std::vector<Weight>( nv, Weight() ) );
l_.clear();
l_.resize( nv, std::vector<int>( nv, 0 ) );
for ( int i = 0; i < nv - 1; ++i )
w_[i][i+1] = Weight( 0, 0 );
for ( int j = 2; j < nv; ++j )
{
#pragma omp parallel for shared(j, nv)
for(int i = 0; i < nv-j; ++i)
{
Weight valmin;
int argmin = -1;
for ( int m = i + 1; m < i + j; ++m )
{
Weight newval = w_[i][m] + w_[m][i+j] + weight( i, m, i+j );
if ( newval < valmin )
{
valmin = newval;
argmin = m;
}
}
w_[i][i+j] = valmin;
l_[i][i+j] = argmin;
}
}
// Actually fill the hole. We collect all triangles and edges of
// this filling for further processing.
hole_edge_.clear();
hole_triangle_.clear();
if ( fill( 0, nv - 1 ) ){
if ( _stages <= 1 )
return;
omlog() << " Stage 2 : Fairing the filling ... " << std::endl;
std::vector< OpenMesh::SmartFaceHandle > handles = hole_triangle_;
fairing(handles);
//select all new vertices
typename MeshT::VertexIter old_end = ++typename MeshT::VertexIter(mesh_,old_last_handle);
typename MeshT::VertexIter v_end = mesh_.vertices_end();
for(; old_end != v_end; ++old_end)
if ( !mesh_.status(*old_end).deleted() )
mesh_.status(*old_end).set_selected( true );
}else
omerr() << "Could not create triangulation" << std::endl;
}
/// path fairing
template< class MeshT >
void
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HoleFillerT< MeshT >::fairing( std::vector< OpenMesh::SmartFaceHandle >& _faceHandles ){
//generate vector of all edges
hole_edge_.clear();
hole_triangle_ = _faceHandles;
OpenMesh::EPropHandleT< bool > edgeProp;
OpenMesh::VPropHandleT< bool > vertexProp;
OpenMesh::FPropHandleT< bool > faceProp;
OpenMesh::FPropHandleT< bool > orderProp;
if (! mesh_.get_property_handle(edgeProp,"edgeProp") )
mesh_.add_property( edgeProp, "edgeProp" );
if (! mesh_.get_property_handle(vertexProp,"vertexProp") )
mesh_.add_property( vertexProp, "vertexProp" );
if (! mesh_.get_property_handle(faceProp,"faceProp") )
mesh_.add_property( faceProp, "faceProp" );
if (! mesh_.get_property_handle(orderProp,"orderProp") )
mesh_.add_property( orderProp, "orderProp" );
//init properties by setting all of them to false
for (auto fIt : mesh_.faces()) {
mesh_.property( orderProp, fIt ) = false;
mesh_.property( faceProp, fIt ) = false;
}
for (auto eIt : mesh_.edges())
mesh_.property( edgeProp, eIt ) = false;
for (auto vIt : mesh_.vertices()) {
mesh_.property( vertexProp, vIt ) = false;
}
//set face property
for (uint i = 0; i < hole_triangle_.size(); i++){
mesh_.property( faceProp, hole_triangle_[i] ) = true;
}
//set properties
for (unsigned int i = 0; i < hole_triangle_.size(); i++){
for (auto fei : hole_triangle_[i].edges()) {
mesh_.status( fei ).set_locked(true);
//set edge property for all edges inside the hole (eg not on the hole boundary)
if (mesh_.property( faceProp, fei.h0().face() ) &&
mesh_.property( faceProp, fei.h1().face() ) ){
mesh_.property( edgeProp, fei ) = true;
hole_edge_.push_back( fei );
mesh_.status( fei ).set_locked(false);
}
}
/// @TODO, strange iterator at property!
for (auto fvi : hole_triangle_[i].vertices()){
//set vertex property for all vertices of the hole
for ( auto vfi : fvi.faces() )
mesh_.property( vertexProp, fvi ) = true;
}
}
//calculate scaling weights for vertices
for (auto vIt : mesh_.vertices())
if (mesh_.property(vertexProp, vIt)){
Scalar cnt = 0;
Scalar scale = 0;
for ( auto voh_it : vIt.outgoing_halfedges())
{
if (voh_it.face().is_valid() &&
voh_it.opp().face().is_valid() &&
mesh_.property(faceProp, voh_it.face() ) &&
mesh_.property(faceProp, voh_it.opp().face() ))
continue;
cnt += 1.0f;
Point p0 = mesh_.point( vIt );
Point p1 = mesh_.point( voh_it.to() );
scale += norm( p1 - p0 );
}
scale /= cnt;
mesh_.property( scale_, vIt ) = scale;
}
mesh_.remove_property(edgeProp);
mesh_.remove_property(vertexProp);
mesh_.remove_property(faceProp);
mesh_.remove_property(orderProp);
// Do the patch fairing
bool did_refine = true;
for ( int k = 0; k < 40 && did_refine; ++k )
{
uint end = hole_triangle_.size();
did_refine = false;
for ( unsigned int j = 0; j < end; ++j )
did_refine |= refine( hole_triangle_[j] );
for ( int i = 0; i < 10; ++i )
for ( unsigned int j = 0; j < hole_edge_.size(); ++j )
relax_edge( hole_edge_[j] );
}
// unlock everything
for ( auto ei : mesh_.edges())
mesh_.status( ei ).set_locked( false );
}
//=============================================================================
//
// Refine a face: Apply a 1-to-3 split if the edge lengths of the
// face do not match the interpolated edge lengths of the hole
// boundary.
//
//=============================================================================
template< class MeshT >
bool
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HoleFillerT< MeshT >::refine(typename MeshT::FaceHandle _fh )
{
// Collect the three edges of the face into e0, e1, e2
typename MeshT::FEIter fei = mesh_.fe_iter( _fh );
OpenMesh::SmartEdgeHandle e0 = *fei; ++fei;
OpenMesh::SmartEdgeHandle e1 = *fei; ++fei;
OpenMesh::SmartEdgeHandle e2 = *fei; ++fei;
// Collect the vertices, vertex positions and scale factors of the face.
typename MeshT::FVIter fvi = mesh_.fv_iter( _fh );
typename MeshT::VertexHandle v0 = *fvi; ++fvi;
typename MeshT::VertexHandle v1 = *fvi; ++fvi;
typename MeshT::VertexHandle v2 = *fvi; ++fvi;
Point p0 = mesh_.point( v0 );
Point p1 = mesh_.point( v1 );
Point p2 = mesh_.point( v2 );
Scalar scale0 = mesh_.property( scale_, v0 );
Scalar scale1 = mesh_.property( scale_, v1 );
Scalar scale2 = mesh_.property( scale_, v2 );
// Interpolate the scale factor.
Scalar scale = ( scale0 + scale1 + scale2 ) / 3.0f;
Point center = typename MeshT::Scalar(1.0/3.0) * ( p0 + p1 + p2 );
Scalar d0 = 1.0f * norm( p0 - center );
Scalar d1 = 1.0f * norm( p1 - center );
Scalar d2 = 1.0f * norm( p2 - center );
//dont split triangles which tend to degenerate
if ( (d0 + d1 + d2) / 3.0f < scale) return false;
// If the edge lengths differ too much from the scale, perform a
// triangle split.
if ( ( d0 > scale && d0 > scale0 ) ||
( d1 > scale && d1 > scale1 ) ||
( d2 > scale && d2 > scale2 ) )
{
// Split the face ...
OpenMesh::SmartVertexHandle ch = mesh_.add_vertex( center );
mesh_.split( _fh, ch );
// ... put the new triangles into the global triangle list ...
for ( auto vfi : ch.faces() )
if ( vfi != _fh )
hole_triangle_.push_back( vfi );
// ... put the new edges into the global edge list ...
for ( auto vei : ch.edges() )
hole_edge_.push_back( vei );
// ... and set the appropriate scale factor for the new vertex.
mesh_.property( scale_, ch ) = scale;
relax_edge( e0 );
relax_edge( e1 );
relax_edge( e2 );
return true;
}
return false;
}
//=============================================================================
//
// Relax an edge: Flip it if one of its opposing vertices lies in
// the circumsphere of the other three vertices.
//
//=============================================================================
template< class MeshT >
bool
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HoleFillerT< MeshT >::relax_edge( OpenMesh::SmartEdgeHandle _eh )
{
if ( mesh_.status( _eh ).locked() )
return false;
// Abbreviations for the two halfedges of _eh
OpenMesh::SmartHalfedgeHandle h0 = _eh.h0();
OpenMesh::SmartHalfedgeHandle h1 = _eh.h1();
// Get the two end-vertices u and v of the edge
Point u( mesh_.point( h0.to() ) );
Point v( mesh_.point( h1.to() ) );
// Get the two opposing vertices a and b
Point a( mesh_.point( h0.next().to() ) );
Point b( mesh_.point( h1.next().to() ) );
// If the circumsphere criterion is fullfilled AND if the flip is
// topologically admissible, we do it.
if ( in_circumsphere( a, u, v, b ) || in_circumsphere( b, u, v, a ) ){
if ( mesh_.is_flip_ok( _eh ) )
{
mesh_.flip( _eh );
return true;
}else
mesh_.status(_eh).set_selected( true );
}
return false;
}
//=============================================================================
//
// Test whether a point _x lies in the circumsphere of _a,_b,_c.
//
//=============================================================================
template< class MeshT >
bool
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HoleFillerT< MeshT >::in_circumsphere( const Point & _x,
const Point & _a,
const Point & _b,
const Point & _c ) const
{
Point ab = _b - _a;
Point ac = _c - _a;
Scalar a00 = -2.0f * ( dot(ab , _a ) );
Scalar a01 = -2.0f * ( dot(ab , _b ) );
Scalar a02 = -2.0f * ( dot(ab , _c ) );
Scalar b0 = norm(_a)*norm(_a) - norm(_b)*norm(_b);
Scalar a10 = -2.0f * ( dot(ac , _a ) );
Scalar a11 = -2.0f * ( dot(ac , _b ) );
Scalar a12 = -2.0f * ( dot(ac , _c ) );
Scalar b1 = norm(_a)*norm(_a) - norm(_c)*norm(_c);
typename MeshT::Scalar alpha = -(-a11*a02+a01*a12-a12*b0+b1*a02+a11*b0-a01*b1)
/ (-a11*a00+a11*a02-a10*a02+a00*a12+a01*a10-a01*a12);
typename MeshT::Scalar beta = (a10*b0-a10*a02-a12*b0+a00*a12+b1*a02-a00*b1)
/ (-a11*a00+a11*a02-a10*a02+a00*a12+a01*a10-a01*a12);
typename MeshT::Scalar gamma = (-a11*a00-a10*b0+a00*b1+a11*b0+a01*a10-a01*b1)
/ (-a11*a00+a11*a02-a10*a02+a00*a12+a01*a10-a01*a12);
Point center = alpha * _a + beta * _b + gamma * _c;
return norm( _x - center ) * norm( _x - center ) < norm( _a - center ) * norm( _a - center );
}
//=============================================================================
//
// Create the triangulation
//
// Recursively creates the triangulation for polygon (_i,...,_j).
//
//=============================================================================
template< class MeshT >
bool
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HoleFillerT< MeshT >::fill( int _i, int _j )
{
// If the two vertices _i and _j are adjacent, there is nothing to do.
if ( _i + 1 == _j )
return true;
// Create and store the middle triangle, store its edges.
OpenMesh::SmartFaceHandle fh = mesh_.add_face( boundary_vertex_[_i],
boundary_vertex_[ l_[_i][_j] ],
boundary_vertex_[_j] );
hole_triangle_.push_back( fh );
if (!fh.is_valid())
return false;
hole_edge_.push_back( mesh_.edge_handle
( mesh_.find_halfedge( boundary_vertex_[_i],
boundary_vertex_[ l_[_i][_j] ] ) ) );
hole_edge_.push_back( mesh_.edge_handle
( mesh_.find_halfedge( boundary_vertex_[ l_[_i][_j] ],
boundary_vertex_[_j] ) ) );
// Recursively create the left and right side of the
// triangulation.
if (!fill( _i, l_[_i][_j] ) || !fill( l_[_i][_j], _j ))
return false;
else
return true;
}
//=============================================================================
//
// Compute the weight of the triangle (_i,_j,_k).
//
//=============================================================================
template< class MeshT >
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typename HoleFillerT< MeshT >::Weight
HoleFillerT< MeshT >::weight( int _i, int _j, int _k )
{
// Return an infinite weight if the insertion of this triangle
// would create complex edges.
if ( exists_edge( boundary_vertex_[_i], boundary_vertex_[_j] ) ||
exists_edge( boundary_vertex_[_j], boundary_vertex_[_k] ) ||
exists_edge( boundary_vertex_[_k], boundary_vertex_[_i] ) )
return Weight();
// Return an infinite weight, if one of the neighboring patches
// could not be created.
if ( l_[_i][_j] == -1 ) return Weight();
if ( l_[_j][_k] == -1 ) return Weight();
// Compute the maxmimum dihedral angles to the adjacent triangles
// (if they exist)
Scalar angle = 0.0f;
if ( _i + 1 == _j )
angle = std::max( angle, dihedral_angle( boundary_vertex_[_i],
boundary_vertex_[_j],
boundary_vertex_[_k],
opposite_vertex_[_i] ) );
else
angle = std::max( angle, dihedral_angle( boundary_vertex_[_i],
boundary_vertex_[_j],
boundary_vertex_[_k],
boundary_vertex_[l_[_i][_j]] ) );
if ( _j + 1 == _k )
angle = std::max( angle, dihedral_angle( boundary_vertex_[_j],
boundary_vertex_[_k],
boundary_vertex_[_i],
opposite_vertex_[_j] ) );
else
angle = std::max( angle, dihedral_angle( boundary_vertex_[_j],
boundary_vertex_[_k],
boundary_vertex_[_i],
boundary_vertex_[l_[_j][_k]] ) );
if ( _i == 0 && _k == (int) boundary_vertex_.size() - 1 )
angle = std::max( angle, dihedral_angle( boundary_vertex_[_k],
boundary_vertex_[_i],
boundary_vertex_[_j],
opposite_vertex_[_k] ) );
return Weight( angle, area( boundary_vertex_[_i],
boundary_vertex_[_j],
boundary_vertex_[_k] ) );
}
//=============================================================================
//
// Does an edge from vertex _u to _v exist?
//
//=============================================================================
template< class MeshT >
bool
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HoleFillerT< MeshT >::exists_edge( OpenMesh::SmartVertexHandle _u, typename MeshT::VertexHandle _w )
{
for ( auto vohi : _u.outgoing_halfedges() )
if ( ! vohi.edge().is_boundary() )
if ( vohi.to() == _w )
return true;
return false;
}
//=============================================================================
//
// Compute the area of the triangle (_a,_b,_c).
//
//=============================================================================
template< class MeshT >
typename MeshT::Scalar
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HoleFillerT< MeshT >::area( typename MeshT::VertexHandle _a, typename MeshT::VertexHandle _b, typename MeshT::VertexHandle _c )
{
Point a( mesh_.point( _a ) );
Point b( mesh_.point( _b ) );
Point c( mesh_.point( _c ) );
Point n( cross(( b - a ) , ( c - b )) );
return 0.5 * norm(n);
}
//=============================================================================
//
// Compute a dihedral angle
//
// Computes the dihedral angle (in degrees) between triangle
// (_u,_v,_a) and triangle (_v,_u,_b), no matter whether these
// triangles actually exist in the current mesh or not).
//
//=============================================================================
template< class MeshT >
typename MeshT::Scalar
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HoleFillerT< MeshT >::dihedral_angle( typename MeshT::VertexHandle _u, typename MeshT::VertexHandle _v, typename MeshT::VertexHandle _a, typename MeshT::VertexHandle _b )
{
Point u( mesh_.point( _u ) );
Point v( mesh_.point( _v ) );
Point a( mesh_.point( _a ) );
Point b( mesh_.point( _b ) );
Point n0( cross(( v - u ) , ( a - v )) );
Point n1( cross(( u - v ) , ( b - u )) );
normalize(n0);
normalize(n1);
return acos( dot(n0,n1) ) * 180.0 / M_PI;
}
/// remove degenerated faces
template< class MeshT >
void
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HoleFillerT< MeshT >::removeDegeneratedFaces( std::vector< typename MeshT::FaceHandle >& _faceHandles ){
for (int i = _faceHandles.size()-1; i >= 0 ; i--){
if ( mesh_.status( _faceHandles[i] ).deleted() ){
// face might be deleted because of a previous edge collapse
// erase the face from the vector
_faceHandles.erase( _faceHandles.begin() + i );
continue;
}
//get the vertices (works only on triMeshes)
typename MeshT::FaceVertexIterator fvi = mesh_.fv_iter( _faceHandles[i] );
Point v0 = mesh_.point( *fvi);
++fvi;
Point v1 = mesh_.point( *fvi );
++fvi;
Point v2 = mesh_.point( *fvi );
//check if its degenerated
Point v0v1 = v1 - v0;
Point v0v2 = v2 - v0;
Point n = v0v1 % v0v2; // not normalized !
double d = n.sqrnorm();
if (d < FLT_MIN && d > -FLT_MIN) {
// degenerated face found
typename MeshT::FaceHalfedgeIterator hIt = mesh_.fh_iter( _faceHandles[i] );
//try to collapse one of the edges
while (hIt.is_valid()){
if ( mesh_.is_collapse_ok( *hIt ) ){
// collapse the edge to remove the triangle
mesh_.collapse( *hIt );
// and erase the corresponding face from the vector
_faceHandles.erase( _faceHandles.begin() + i );
break;
} else {
++hIt;
}
}
}
}
}
//=============================================================================
//=============================================================================
} // namespace HoleFiller
} // namespace OpenMesh
//=============================================================================