143 lines
6.1 KiB
C++
143 lines
6.1 KiB
C++
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/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* *
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* License *
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* *
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* This library is free software; you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, version 2.1. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS newClass - IMPLEMENTATION
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//
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//=============================================================================
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//== INCLUDES =================================================================
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#include <OpenMesh/Tools/VDPM/ViewingParameters.hh>
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace VDPM {
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//== IMPLEMENTATION ==========================================================
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ViewingParameters::
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ViewingParameters()
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{
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fovy_ = 45.0f;
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aspect_ = 1.0f;
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tolerance_square_ = 0.001f;
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}
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void
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ViewingParameters::
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update_viewing_configurations()
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{
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// |a11 a12 a13|-1 | a33a22-a32a23 -(a33a12-a32a13) a23a12-a22a13 |
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// |a21 a22 a23| = 1/DET*|-(a33a21-a31a23) a33a11-a31a13 -(a23a11-a21a13)|
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// |a31 a32 a33| | a32a21-a31a22 -(a32a11-a31a12) a22a11-a21a12 |
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// DET = a11(a33a22-a32a23)-a21(a33a12-a32a13)+a31(a23a12-a22a13)
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float invdet;
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float a11, a12, a13, a21, a22, a23, a31, a32, a33;
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Vec3f inv_rot[3], trans;
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a11 = (float) modelview_matrix_[0];
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a12 = (float) modelview_matrix_[4];
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a13 = (float) modelview_matrix_[8];
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trans[0] = (float) modelview_matrix_[12];
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a21 = (float) modelview_matrix_[1];
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a22 = (float) modelview_matrix_[5];
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a23 = (float) modelview_matrix_[9];
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trans[1] = (float) modelview_matrix_[13];
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a31 = (float) modelview_matrix_[2];
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a32 = (float) modelview_matrix_[6];
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a33 = (float) modelview_matrix_[10];
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trans[2] = (float) modelview_matrix_[14];
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invdet=a11*(a33*a22-a32*a23) - a21*(a33*a12-a32*a13) + a31*(a23*a12-a22*a13);
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invdet= (float) 1.0/invdet;
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(inv_rot[0])[0] = (a33*a22-a32*a23) * invdet;
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(inv_rot[0])[1] = -(a33*a12-a32*a13) * invdet;
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(inv_rot[0])[2] = (a23*a12-a22*a13) * invdet;
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(inv_rot[1])[0] = -(a33*a21-a31*a23) * invdet;
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(inv_rot[1])[1] = (a33*a11-a31*a13) * invdet;
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(inv_rot[1])[2] = -(a23*a11-a21*a13) * invdet;
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(inv_rot[2])[0] = (a32*a21-a31*a22) * invdet;
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(inv_rot[2])[1] = -(a32*a11-a31*a12) * invdet;
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(inv_rot[2])[2] = (a22*a11-a21*a12) * invdet;
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eye_pos_ = - Vec3f(dot(inv_rot[0], trans),
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dot(inv_rot[1], trans),
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dot(inv_rot[2], trans));
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right_dir_ = Vec3f(a11, a12, a13);
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up_dir_ = Vec3f(a21, a22, a23);
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view_dir_ = - Vec3f(a31, a32, a33);
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Vec3f normal[4];
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//float aspect = width() / height();
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float half_theta = fovy() * 0.5f;
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float half_phi = atanf(aspect() * tanf(half_theta));
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float sin1 = sinf(half_theta);
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float cos1 = cosf(half_theta);
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float sin2 = sinf(half_phi);
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float cos2 = cosf(half_phi);
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normal[0] = cos2 * right_dir_ + sin2 * view_dir_;
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normal[1] = -cos1 * up_dir_ - sin1 * view_dir_;
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normal[2] = -cos2 * right_dir_ + sin2 * view_dir_;
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normal[3] = cos1 * up_dir_ - sin1 * view_dir_;
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for (int i=0; i<4; i++)
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frustum_plane_[i] = Plane3d(normal[i], eye_pos_);
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}
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void
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ViewingParameters::
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PrintOut()
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{
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std::cout << " ModelView matrix: " << std::endl;
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std::cout << " |" << modelview_matrix_[0] << " " << modelview_matrix_[4] << " " << modelview_matrix_[8] << " " << modelview_matrix_[12] << "|" << std::endl;
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std::cout << " |" << modelview_matrix_[1] << " " << modelview_matrix_[5] << " " << modelview_matrix_[9] << " " << modelview_matrix_[13] << "|" << std::endl;
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std::cout << " |" << modelview_matrix_[2] << " " << modelview_matrix_[6] << " " << modelview_matrix_[10] << " " << modelview_matrix_[14] << "|" << std::endl;
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std::cout << " |" << modelview_matrix_[3] << " " << modelview_matrix_[7] << " " << modelview_matrix_[11] << " " << modelview_matrix_[15] << "|" << std::endl;
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std::cout << " Fovy: " << fovy_ << std::endl;
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std::cout << " Aspect: " << aspect_ << std::endl;
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std::cout << " Tolerance^2: " << tolerance_square_ << std::endl;
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std::cout << " Eye Pos: " << eye_pos_ << std::endl;
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std::cout << " Right dir: " << right_dir_ << std::endl;
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std::cout << " Up dir: " << up_dir_ << std::endl;
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std::cout << " View dir: " << view_dir_ << std::endl;
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}
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//=============================================================================
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} // namespace VDPM
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} // namespace OpenMesh
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//=============================================================================
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