Fix to build with correct two phase name lookup (xcode 4.3 compatibility for OpenMesh). The template base class members are not found otherwise.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@552 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
@@ -126,7 +126,7 @@ public:
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refcount_fcolors_(0),
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refcount_ftextureIndex_(0)
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{
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add_property( points_, "v:points" );
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this->add_property( points_, "v:points" );
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if (VAttribs & Attributes::Normal)
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request_vertex_normals();
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@@ -184,10 +184,10 @@ public:
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//FIXME: data properties might actually cost storage even
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//if there are no data traits??
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add_property(data_vpph_);
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add_property(data_fpph_);
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add_property(data_hpph_);
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add_property(data_epph_);
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this->add_property(data_vpph_);
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this->add_property(data_fpph_);
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this->add_property(data_hpph_);
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this->add_property(data_epph_);
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}
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virtual ~AttribKernelT()
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@@ -196,55 +196,6 @@ public:
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// BaseKernel's destructor anyway...
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}
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// Martin: This below does not make any sense, right?
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// -------------------------------------------------------- copy & assignment
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// AttribKernelT(const AttribKernelT& _rhs)
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// : BaseKernel(_rhs)
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// { operator=(_rhs); }
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//
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// AttribKernelT& operator=(const AttribKernelT& _rhs)
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// {
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// // remove old properties
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// remove_property(points_);
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// remove_property(vertex_normals_);
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// remove_property(vertex_colors_);
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// remove_property(vertex_texcoords_);
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// remove_property(vertex_status_);
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// remove_property(halfedge_status_);
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// remove_property(edge_status_);
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// remove_property(face_normals_);
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// remove_property(face_colors_);
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// remove_property(face_status_);
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//
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// // parent deep-copies properties
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// BaseKernel::operator=(_rhs);
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//
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// // copy property handles
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// points_ = _rhs.points_;
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// vertex_normals_ = _rhs.vertex_normals_;
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// vertex_colors_ = _rhs.vertex_colors_;
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// vertex_texcoords_ = _rhs.vertex_texcoords_;
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// vertex_status_ = _rhs.vertex_status_;
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// halfedge_status_ = _rhs.halfedge_status_;
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// edge_status_ = _rhs.edge_status_;
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// face_normals_ = _rhs.face_normals_;
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// face_colors_ = _rhs.face_colors_;
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// face_status_ = _rhs.face_status_;
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//
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// // copy ref-counts
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// refcount_vnormals_ = _rhs.refcount_vnormals_;
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// refcount_vcolors_ = _rhs.refcount_vcolors_;
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// refcount_vtexcoords_ = _rhs.refcount_vtexcoords_;
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// refcount_vstatus_ = _rhs.refcount_vstatus_;
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// refcount_hstatus_ = _rhs.refcount_hstatus_;
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// refcount_estatus_ = _rhs.refcount_estatus_;
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// refcount_fnormals_ = _rhs.refcount_fnormals_;
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// refcount_fcolors_ = _rhs.refcount_fcolors_;
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// refcount_fstatus_ = _rhs.refcount_fstatus_;
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//
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// return *this;
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// }
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/** Assignment from another mesh of \em another type.
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\note All that's copied is connectivity and vertex positions.
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All other information (like e.g. attributes or additional
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@@ -267,270 +218,270 @@ public:
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//-------------------------------------------------------------------- points
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const Point* points() const
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{ return property(points_).data(); }
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{ return this->property(points_).data(); }
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const Point& point(VertexHandle _vh) const
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{ return property(points_, _vh); }
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{ return this->property(points_, _vh); }
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Point& point(VertexHandle _vh)
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{ return property(points_, _vh); }
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{ return this->property(points_, _vh); }
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void set_point(VertexHandle _vh, const Point& _p)
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{ property(points_, _vh) = _p; }
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{ this->property(points_, _vh) = _p; }
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//------------------------------------------------------------ vertex normals
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const Normal* vertex_normals() const
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{ return property(vertex_normals_).data(); }
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{ return this->property(vertex_normals_).data(); }
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const Normal& normal(VertexHandle _vh) const
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{ return property(vertex_normals_, _vh); }
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{ return this->property(vertex_normals_, _vh); }
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void set_normal(VertexHandle _vh, const Normal& _n)
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{ property(vertex_normals_, _vh) = _n; }
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{ this->property(vertex_normals_, _vh) = _n; }
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//------------------------------------------------------------- vertex colors
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const Color* vertex_colors() const
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{ return property(vertex_colors_).data(); }
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{ return this->property(vertex_colors_).data(); }
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const Color& color(VertexHandle _vh) const
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{ return property(vertex_colors_, _vh); }
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{ return this->property(vertex_colors_, _vh); }
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void set_color(VertexHandle _vh, const Color& _c)
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{ property(vertex_colors_, _vh) = _c; }
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{ this->property(vertex_colors_, _vh) = _c; }
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//------------------------------------------------------- vertex 1D texcoords
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const TexCoord1D* texcoords1D() const {
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return property(vertex_texcoords1D_).data();
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return this->property(vertex_texcoords1D_).data();
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}
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const TexCoord1D& texcoord1D(VertexHandle _vh) const {
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return property(vertex_texcoords1D_, _vh);
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return this->property(vertex_texcoords1D_, _vh);
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}
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void set_texcoord1D(VertexHandle _vh, const TexCoord1D& _t) {
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property(vertex_texcoords1D_, _vh) = _t;
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this->property(vertex_texcoords1D_, _vh) = _t;
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}
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//------------------------------------------------------- vertex 2D texcoords
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const TexCoord2D* texcoords2D() const {
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return property(vertex_texcoords2D_).data();
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return this->property(vertex_texcoords2D_).data();
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}
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const TexCoord2D& texcoord2D(VertexHandle _vh) const {
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return property(vertex_texcoords2D_, _vh);
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return this->property(vertex_texcoords2D_, _vh);
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}
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void set_texcoord2D(VertexHandle _vh, const TexCoord2D& _t) {
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property(vertex_texcoords2D_, _vh) = _t;
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this->property(vertex_texcoords2D_, _vh) = _t;
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}
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//------------------------------------------------------- vertex 3D texcoords
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const TexCoord3D* texcoords3D() const {
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return property(vertex_texcoords3D_).data();
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return this->property(vertex_texcoords3D_).data();
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}
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const TexCoord3D& texcoord3D(VertexHandle _vh) const {
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return property(vertex_texcoords3D_, _vh);
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return this->property(vertex_texcoords3D_, _vh);
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}
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void set_texcoord3D(VertexHandle _vh, const TexCoord3D& _t) {
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property(vertex_texcoords3D_, _vh) = _t;
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this->property(vertex_texcoords3D_, _vh) = _t;
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}
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//.------------------------------------------------------ halfedge 1D texcoords
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const TexCoord1D* htexcoords1D() const {
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return property(halfedge_texcoords1D_).data();
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return this->property(halfedge_texcoords1D_).data();
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}
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const TexCoord1D& texcoord1D(HalfedgeHandle _heh) const {
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return property(halfedge_texcoords1D_, _heh);
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return this->property(halfedge_texcoords1D_, _heh);
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}
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void set_texcoord1D(HalfedgeHandle _heh, const TexCoord1D& _t) {
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property(halfedge_texcoords1D_, _heh) = _t;
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this->property(halfedge_texcoords1D_, _heh) = _t;
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}
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//------------------------------------------------------- halfedge 2D texcoords
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const TexCoord2D* htexcoords2D() const {
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return property(halfedge_texcoords2D_).data();
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return this->property(halfedge_texcoords2D_).data();
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}
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const TexCoord2D& texcoord2D(HalfedgeHandle _heh) const {
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return property(halfedge_texcoords2D_, _heh);
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return this->property(halfedge_texcoords2D_, _heh);
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}
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void set_texcoord2D(HalfedgeHandle _heh, const TexCoord2D& _t) {
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property(halfedge_texcoords2D_, _heh) = _t;
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this->property(halfedge_texcoords2D_, _heh) = _t;
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}
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//------------------------------------------------------- halfedge 3D texcoords
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const TexCoord3D* htexcoords3D() const {
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return property(halfedge_texcoords3D_).data();
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return this->property(halfedge_texcoords3D_).data();
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}
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const TexCoord3D& texcoord3D(HalfedgeHandle _heh) const {
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return property(halfedge_texcoords3D_, _heh);
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return this->property(halfedge_texcoords3D_, _heh);
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}
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void set_texcoord3D(HalfedgeHandle _heh, const TexCoord3D& _t) {
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property(halfedge_texcoords3D_, _heh) = _t;
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this->property(halfedge_texcoords3D_, _heh) = _t;
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}
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//------------------------------------------------------------- edge colors
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const Color* edge_colors() const
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{ return property(edge_colors_).data(); }
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{ return this->property(edge_colors_).data(); }
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const Color& color(EdgeHandle _eh) const
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{ return property(edge_colors_, _eh); }
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{ return this->property(edge_colors_, _eh); }
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void set_color(EdgeHandle _eh, const Color& _c)
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{ property(edge_colors_, _eh) = _c; }
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{ this->property(edge_colors_, _eh) = _c; }
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//------------------------------------------------------------- halfedge normals
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const Normal& normal(HalfedgeHandle _heh) const
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{ return property(halfedge_normals_, _heh); }
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{ return this->property(halfedge_normals_, _heh); }
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void set_normal(HalfedgeHandle _heh, const Normal& _n)
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{ property(halfedge_normals_, _heh) = _n; }
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{ this->property(halfedge_normals_, _heh) = _n; }
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//------------------------------------------------------------- halfedge colors
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const Color* halfedge_colors() const
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{ return property(halfedge_colors_).data(); }
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{ return this->property(halfedge_colors_).data(); }
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const Color& color(HalfedgeHandle _heh) const
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{ return property(halfedge_colors_, _heh); }
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{ return this->property(halfedge_colors_, _heh); }
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void set_color(HalfedgeHandle _heh, const Color& _c)
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{ property(halfedge_colors_, _heh) = _c; }
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{ this->property(halfedge_colors_, _heh) = _c; }
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//-------------------------------------------------------------- face normals
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const Normal& normal(FaceHandle _fh) const
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{ return property(face_normals_, _fh); }
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{ return this->property(face_normals_, _fh); }
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void set_normal(FaceHandle _fh, const Normal& _n)
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{ property(face_normals_, _fh) = _n; }
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{ this->property(face_normals_, _fh) = _n; }
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//-------------------------------------------------------------- per Face Texture index
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const TextureIndex& texture_index(FaceHandle _fh) const
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{ return property(face_texture_index_, _fh); }
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{ return this->property(face_texture_index_, _fh); }
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void set_texture_index(FaceHandle _fh, const TextureIndex& _t)
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{ property(face_texture_index_, _fh) = _t; }
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{ this->property(face_texture_index_, _fh) = _t; }
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//--------------------------------------------------------------- face colors
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const Color& color(FaceHandle _fh) const
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{ return property(face_colors_, _fh); }
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{ return this->property(face_colors_, _fh); }
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void set_color(FaceHandle _fh, const Color& _c)
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{ property(face_colors_, _fh) = _c; }
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{ this->property(face_colors_, _fh) = _c; }
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//------------------------------------------------ request / alloc properties
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void request_vertex_normals()
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{
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if (!refcount_vnormals_++)
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add_property( vertex_normals_, "v:normals" );
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this->add_property( vertex_normals_, "v:normals" );
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}
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void request_vertex_colors()
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{
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if (!refcount_vcolors_++)
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add_property( vertex_colors_, "v:colors" );
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this->add_property( vertex_colors_, "v:colors" );
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}
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void request_vertex_texcoords1D()
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{
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if (!refcount_vtexcoords1D_++)
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add_property( vertex_texcoords1D_, "v:texcoords1D" );
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this->add_property( vertex_texcoords1D_, "v:texcoords1D" );
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}
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void request_vertex_texcoords2D()
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{
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if (!refcount_vtexcoords2D_++)
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add_property( vertex_texcoords2D_, "v:texcoords2D" );
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this->add_property( vertex_texcoords2D_, "v:texcoords2D" );
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}
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void request_vertex_texcoords3D()
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{
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if (!refcount_vtexcoords3D_++)
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add_property( vertex_texcoords3D_, "v:texcoords3D" );
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this->add_property( vertex_texcoords3D_, "v:texcoords3D" );
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}
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void request_halfedge_texcoords1D()
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{
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if (!refcount_htexcoords1D_++)
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add_property( halfedge_texcoords1D_, "h:texcoords1D" );
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this->add_property( halfedge_texcoords1D_, "h:texcoords1D" );
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}
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void request_halfedge_texcoords2D()
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{
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if (!refcount_htexcoords2D_++)
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add_property( halfedge_texcoords2D_, "h:texcoords2D" );
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this->add_property( halfedge_texcoords2D_, "h:texcoords2D" );
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}
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void request_halfedge_texcoords3D()
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{
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if (!refcount_htexcoords3D_++)
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add_property( halfedge_texcoords3D_, "h:texcoords3D" );
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this->add_property( halfedge_texcoords3D_, "h:texcoords3D" );
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}
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void request_edge_colors()
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{
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if (!refcount_ecolors_++)
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add_property( edge_colors_, "e:colors" );
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this->add_property( edge_colors_, "e:colors" );
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}
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void request_halfedge_normals()
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{
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if (!refcount_henormals_++)
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add_property( halfedge_normals_, "h:normals" );
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this->add_property( halfedge_normals_, "h:normals" );
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}
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void request_halfedge_colors()
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{
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if (!refcount_hecolors_++)
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add_property( halfedge_colors_, "h:colors" );
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this->add_property( halfedge_colors_, "h:colors" );
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}
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void request_face_normals()
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{
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if (!refcount_fnormals_++)
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add_property( face_normals_, "f:normals" );
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this->add_property( face_normals_, "f:normals" );
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}
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void request_face_colors()
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{
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if (!refcount_fcolors_++)
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add_property( face_colors_, "f:colors" );
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this->add_property( face_colors_, "f:colors" );
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}
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void request_face_texture_index()
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{
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if (!refcount_ftextureIndex_++)
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add_property( face_texture_index_, "f:textureindex" );
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this->add_property( face_texture_index_, "f:textureindex" );
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}
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//------------------------------------------------- release / free properties
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@@ -538,79 +489,79 @@ public:
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void release_vertex_normals()
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{
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if ((refcount_vnormals_ > 0) && (! --refcount_vnormals_))
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remove_property(vertex_normals_);
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this->remove_property(vertex_normals_);
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}
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void release_vertex_colors()
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{
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if ((refcount_vcolors_ > 0) && (! --refcount_vcolors_))
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remove_property(vertex_colors_);
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this->remove_property(vertex_colors_);
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}
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void release_vertex_texcoords1D() {
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if ((refcount_vtexcoords1D_ > 0) && (! --refcount_vtexcoords1D_))
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remove_property(vertex_texcoords1D_);
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this->remove_property(vertex_texcoords1D_);
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}
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void release_vertex_texcoords2D() {
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if ((refcount_vtexcoords2D_ > 0) && (! --refcount_vtexcoords2D_))
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remove_property(vertex_texcoords2D_);
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this->remove_property(vertex_texcoords2D_);
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}
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void release_vertex_texcoords3D() {
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if ((refcount_vtexcoords3D_ > 0) && (! --refcount_vtexcoords3D_))
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remove_property(vertex_texcoords3D_);
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this->remove_property(vertex_texcoords3D_);
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}
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void release_halfedge_texcoords1D() {
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if ((refcount_htexcoords1D_ > 0) && (! --refcount_htexcoords1D_))
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remove_property(halfedge_texcoords1D_);
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this->remove_property(halfedge_texcoords1D_);
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}
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void release_halfedge_texcoords2D() {
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if ((refcount_htexcoords2D_ > 0) && (! --refcount_htexcoords2D_))
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remove_property(halfedge_texcoords2D_);
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this->remove_property(halfedge_texcoords2D_);
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}
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|
||||
void release_halfedge_texcoords3D() {
|
||||
if ((refcount_htexcoords3D_ > 0) && (! --refcount_htexcoords3D_))
|
||||
remove_property(halfedge_texcoords3D_);
|
||||
this->remove_property(halfedge_texcoords3D_);
|
||||
}
|
||||
|
||||
void release_edge_colors()
|
||||
{
|
||||
if ((refcount_ecolors_ > 0) && (! --refcount_ecolors_))
|
||||
remove_property(edge_colors_);
|
||||
this->remove_property(edge_colors_);
|
||||
}
|
||||
|
||||
void release_halfedge_normals()
|
||||
{
|
||||
if ((refcount_henormals_ > 0) && (! --refcount_henormals_))
|
||||
remove_property(halfedge_normals_);
|
||||
this->remove_property(halfedge_normals_);
|
||||
}
|
||||
|
||||
void release_halfedge_colors()
|
||||
{
|
||||
if ((refcount_hecolors_ > 0) && (! --refcount_hecolors_))
|
||||
remove_property(halfedge_colors_);
|
||||
this->remove_property(halfedge_colors_);
|
||||
}
|
||||
|
||||
void release_face_normals()
|
||||
{
|
||||
if ((refcount_fnormals_ > 0) && (! --refcount_fnormals_))
|
||||
remove_property(face_normals_);
|
||||
this->remove_property(face_normals_);
|
||||
}
|
||||
|
||||
void release_face_colors()
|
||||
{
|
||||
if ((refcount_fcolors_ > 0) && (! --refcount_fcolors_))
|
||||
remove_property(face_colors_);
|
||||
this->remove_property(face_colors_);
|
||||
}
|
||||
|
||||
void release_face_texture_index()
|
||||
{
|
||||
if ((refcount_ftextureIndex_ > 0) && (! --refcount_ftextureIndex_))
|
||||
remove_property(face_texture_index_);
|
||||
this->remove_property(face_texture_index_);
|
||||
}
|
||||
|
||||
//---------------------------------------------- dynamic check for properties
|
||||
@@ -702,28 +653,28 @@ public:
|
||||
{ return face_texture_index_; }
|
||||
|
||||
VertexData& data(VertexHandle _vh)
|
||||
{ return property(data_vpph_, _vh); }
|
||||
{ return this->property(data_vpph_, _vh); }
|
||||
|
||||
const VertexData& data(VertexHandle _vh) const
|
||||
{ return property(data_vpph_, _vh); }
|
||||
{ return this->property(data_vpph_, _vh); }
|
||||
|
||||
FaceData& data(FaceHandle _fh)
|
||||
{ return property(data_fpph_, _fh); }
|
||||
{ return this->property(data_fpph_, _fh); }
|
||||
|
||||
const FaceData& data(FaceHandle _fh) const
|
||||
{ return property(data_fpph_, _fh); }
|
||||
{ return this->property(data_fpph_, _fh); }
|
||||
|
||||
EdgeData& data(EdgeHandle _eh)
|
||||
{ return property(data_epph_, _eh); }
|
||||
{ return this->property(data_epph_, _eh); }
|
||||
|
||||
const EdgeData& data(EdgeHandle _eh) const
|
||||
{ return property(data_epph_, _eh); }
|
||||
{ return this->property(data_epph_, _eh); }
|
||||
|
||||
HalfedgeData& data(HalfedgeHandle _heh)
|
||||
{ return property(data_hpph_, _heh); }
|
||||
{ return this->property(data_hpph_, _heh); }
|
||||
|
||||
const HalfedgeData& data(HalfedgeHandle _heh) const
|
||||
{ return property(data_hpph_, _heh); }
|
||||
{ return this->property(data_hpph_, _heh); }
|
||||
|
||||
private:
|
||||
//standard vertex properties
|
||||
|
||||
Reference in New Issue
Block a user