Fix to build with correct two phase name lookup (xcode 4.3 compatibility for OpenMesh). The template base class members are not found otherwise.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@552 fdac6126-5c0c-442c-9429-916003d36597
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@@ -94,12 +94,12 @@ PolyMeshT<Kernel>::
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calc_face_normal(FaceHandle _fh) const
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{
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assert(halfedge_handle(_fh).is_valid());
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ConstFaceVertexIter fv_it(cfv_iter(_fh));
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ConstFaceVertexIter fv_it(this->cfv_iter(_fh));
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Point p0 = point(fv_it);
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Point p0 = this->point(fv_it);
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Point p0i = p0; //save point of vertex 0
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++fv_it;
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Point p1 = point(fv_it);
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Point p1 = this->point(fv_it);
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Point p1i = p1; //save point of vertex 1
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++fv_it;
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Point p2;
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@@ -108,7 +108,7 @@ calc_face_normal(FaceHandle _fh) const
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Normal n(0,0,0);
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for(; fv_it; ++fv_it)
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{
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p2 = point(fv_it);
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p2 = this->point(fv_it);
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n += vector_cast<Normal>(calc_face_normal(p0, p1, p2));
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p0 = p1;
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p1 = p2;
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@@ -170,9 +170,9 @@ calc_face_centroid(FaceHandle _fh, Point& _pt) const
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{
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_pt.vectorize(0);
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uint valence = 0;
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for (ConstFaceVertexIter cfv_it = cfv_iter(_fh); cfv_it; ++cfv_it, ++valence)
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for (ConstFaceVertexIter cfv_it = this->cfv_iter(_fh); cfv_it; ++cfv_it, ++valence)
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{
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_pt += point(cfv_it);
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_pt += this->point(cfv_it);
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}
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_pt /= valence;
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}
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@@ -201,7 +201,7 @@ update_face_normals()
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FaceIter f_it(Kernel::faces_begin()), f_end(Kernel::faces_end());
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for (; f_it != f_end; ++f_it)
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set_normal(f_it.handle(), calc_face_normal(f_it.handle()));
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this->set_normal(f_it.handle(), calc_face_normal(f_it.handle()));
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}
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@@ -216,7 +216,7 @@ update_halfedge_normals(const double _feature_angle)
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HalfedgeIter h_it(Kernel::halfedges_begin()), h_end(Kernel::halfedges_end());
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for (; h_it != h_end; ++h_it)
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set_normal(h_it.handle(), calc_halfedge_normal(h_it.handle(), _feature_angle));
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this->set_normal(h_it.handle(), calc_halfedge_normal(h_it.handle(), _feature_angle));
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}
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@@ -324,8 +324,8 @@ void PolyMeshT<Kernel>::
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calc_vertex_normal_fast(VertexHandle _vh, Normal& _n) const
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{
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_n.vectorize(0.0);
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for (ConstVertexFaceIter vf_it=cvf_iter(_vh); vf_it; ++vf_it)
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_n += normal(vf_it.handle());
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for (ConstVertexFaceIter vf_it=this->cvf_iter(_vh); vf_it; ++vf_it)
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_n += this->normal(vf_it.handle());
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}
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//-----------------------------------------------------------------------------
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@@ -370,8 +370,8 @@ calc_vertex_normal_loop(VertexHandle _vh, Normal& _n) const
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for (ConstVertexOHalfedgeIter cvoh_it = cvoh_iter(_vh); cvoh_it; ++cvoh_it, ++i)
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{
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VertexHandle r1_v(to_vertex_handle(cvoh_it));
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t_v += (typename Point::value_type)(loop_scheme_mask__.tang0_weight(vh_val, i))*point(r1_v);
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t_w += (typename Point::value_type)(loop_scheme_mask__.tang1_weight(vh_val, i))*point(r1_v);
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t_v += (typename Point::value_type)(loop_scheme_mask__.tang0_weight(vh_val, i))*this->point(r1_v);
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t_w += (typename Point::value_type)(loop_scheme_mask__.tang1_weight(vh_val, i))*this->point(r1_v);
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}
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_n = cross(t_w, t_v);//hack: should be cross(t_v, t_w), but then the normals are reversed?
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}
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@@ -387,7 +387,7 @@ update_vertex_normals()
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VertexIter v_it(Kernel::vertices_begin()), v_end(Kernel::vertices_end());
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for (; v_it!=v_end; ++v_it)
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set_normal(v_it.handle(), calc_vertex_normal(v_it.handle()));
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this->set_normal(v_it.handle(), calc_vertex_normal(v_it.handle()));
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}
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//=============================================================================
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