Fix to build with correct two phase name lookup (xcode 4.3 compatibility for OpenMesh). The template base class members are not found otherwise.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@552 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
@@ -98,7 +98,7 @@ Tvv3<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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{
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if (MOBJ(_fh).state() < _target_state)
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{
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update(_fh, _target_state);
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this->update(_fh, _target_state);
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typename M::VertexVertexIter vv_it;
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typename M::FaceVertexIter fv_it;
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@@ -314,7 +314,7 @@ void Tvv3<M>::raise(typename M::VertexHandle& _vh, state_t _target_state) {
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if (MOBJ(_vh).state() < _target_state) {
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// multiply old position by 3
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MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 3.0);
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@@ -336,7 +336,7 @@ Tvv4<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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if (MOBJ(_fh).state() < _target_state) {
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update(_fh, _target_state);
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this->update(_fh, _target_state);
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typename M::FaceVertexIter fv_it;
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typename M::VertexHandle temp_vh;
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@@ -638,7 +638,7 @@ Tvv4<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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if (MOBJ(_vh).state() < _target_state)
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{
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// multiply old position by 4
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MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 4.0);
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@@ -654,7 +654,7 @@ Tvv4<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
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{
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if (MOBJ(_eh).state() < _target_state)
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{
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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typename M::FaceHandle fh(Base::mesh_.FH(Base::mesh_.HEH(_eh, 0)));
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@@ -815,7 +815,7 @@ void VF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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{
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if (MOBJ(_fh).state() < _target_state) {
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update(_fh, _target_state);
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this->update(_fh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::FaceVertexIter fv_it;
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@@ -872,7 +872,7 @@ void FF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state) {
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if (MOBJ(_fh).state() < _target_state) {
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update(_fh, _target_state);
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this->update(_fh, _target_state);
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// raise all neighbour faces to level x-1
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typename M::FaceFaceIter ff_it;
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@@ -936,7 +936,7 @@ void FFc<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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{
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if (MOBJ(_fh).state() < _target_state) {
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update(_fh, _target_state);
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this->update(_fh, _target_state);
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// raise all neighbour faces to level x-1
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typename M::FaceFaceIter ff_it(Base::mesh_.ff_iter(_fh));
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@@ -1001,7 +1001,7 @@ void FV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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if (MOBJ(_vh).state() < _target_state) {
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexFaceIter vf_it(Base::mesh_.vf_iter(_vh));
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@@ -1070,7 +1070,7 @@ void FVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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{
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if (MOBJ(_vh).state() < _target_state) {
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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typename M::VertexOHalfedgeIter voh_it;
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typename M::FaceHandle fh;
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@@ -1245,7 +1245,7 @@ void VV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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{
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if (MOBJ(_vh).state() < _target_state)
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{
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexVertexIter vv_it(Base::mesh_.vv_iter(_vh));
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@@ -1315,7 +1315,7 @@ void VVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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{
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if (MOBJ(_vh).state() < _target_state) {
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexVertexIter vv_it(Base::mesh_.vv_iter(_vh));
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@@ -1390,7 +1390,7 @@ void VE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
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{
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if (MOBJ(_eh).state() < _target_state) {
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexHandle vh;
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@@ -1432,7 +1432,7 @@ void VdE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
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{
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if (MOBJ(_eh).state() < _target_state)
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{
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexHandle vh;
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@@ -1509,7 +1509,7 @@ VdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
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{
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if (MOBJ(_eh).state() < _target_state)
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{
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexHandle vh;
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@@ -1585,7 +1585,7 @@ void EV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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{
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if (MOBJ(_vh).state() < _target_state) {
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexEdgeIter ve_it(Base::mesh_.ve_iter(_vh));
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@@ -1661,7 +1661,7 @@ void EVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
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{
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if (MOBJ(_vh).state() < _target_state)
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{
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update(_vh, _target_state);
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this->update(_vh, _target_state);
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// raise all neighbour vertices to level x-1
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typename M::VertexOHalfedgeIter voh_it;
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@@ -1783,7 +1783,7 @@ EF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state) {
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if (MOBJ(_fh).state() < _target_state) {
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update(_fh, _target_state);
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this->update(_fh, _target_state);
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// raise all neighbour edges to level x-1
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typename M::FaceEdgeIter fe_it(Base::mesh_.fe_iter(_fh));
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@@ -1853,7 +1853,7 @@ FE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state) {
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if (MOBJ(_eh).state() < _target_state) {
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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// raise all neighbour faces to level x-1
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typename M::FaceHandle fh;
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@@ -1898,7 +1898,7 @@ EdE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state) {
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if (MOBJ(_eh).state() < _target_state) {
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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// raise all neighbour faces and edges to level x-1
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typename M::HalfedgeHandle hh1, hh2;
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@@ -1955,7 +1955,7 @@ EdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
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{
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if (MOBJ(_eh).state() < _target_state) {
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update(_eh, _target_state);
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this->update(_eh, _target_state);
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// raise all neighbour faces and edges to level x-1
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typename M::HalfedgeHandle hh1, hh2;
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