Fix to build with correct two phase name lookup (xcode 4.3 compatibility for OpenMesh). The template base class members are not found otherwise.

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@552 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2012-03-02 16:16:30 +00:00
parent a28d019323
commit 03fd666b9b
7 changed files with 138 additions and 187 deletions

View File

@@ -98,7 +98,7 @@ Tvv3<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
{
if (MOBJ(_fh).state() < _target_state)
{
update(_fh, _target_state);
this->update(_fh, _target_state);
typename M::VertexVertexIter vv_it;
typename M::FaceVertexIter fv_it;
@@ -314,7 +314,7 @@ void Tvv3<M>::raise(typename M::VertexHandle& _vh, state_t _target_state) {
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// multiply old position by 3
MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 3.0);
@@ -336,7 +336,7 @@ Tvv4<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
typename M::FaceVertexIter fv_it;
typename M::VertexHandle temp_vh;
@@ -638,7 +638,7 @@ Tvv4<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
if (MOBJ(_vh).state() < _target_state)
{
update(_vh, _target_state);
this->update(_vh, _target_state);
// multiply old position by 4
MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 4.0);
@@ -654,7 +654,7 @@ Tvv4<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state)
{
update(_eh, _target_state);
this->update(_eh, _target_state);
typename M::FaceHandle fh(Base::mesh_.FH(Base::mesh_.HEH(_eh, 0)));
@@ -815,7 +815,7 @@ void VF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
{
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour vertices to level x-1
typename M::FaceVertexIter fv_it;
@@ -872,7 +872,7 @@ void FF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state) {
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour faces to level x-1
typename M::FaceFaceIter ff_it;
@@ -936,7 +936,7 @@ void FFc<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
{
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour faces to level x-1
typename M::FaceFaceIter ff_it(Base::mesh_.ff_iter(_fh));
@@ -1001,7 +1001,7 @@ void FV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexFaceIter vf_it(Base::mesh_.vf_iter(_vh));
@@ -1070,7 +1070,7 @@ void FVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
typename M::VertexOHalfedgeIter voh_it;
typename M::FaceHandle fh;
@@ -1245,7 +1245,7 @@ void VV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state)
{
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexVertexIter vv_it(Base::mesh_.vv_iter(_vh));
@@ -1315,7 +1315,7 @@ void VVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexVertexIter vv_it(Base::mesh_.vv_iter(_vh));
@@ -1390,7 +1390,7 @@ void VE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexHandle vh;
@@ -1432,7 +1432,7 @@ void VdE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state)
{
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexHandle vh;
@@ -1509,7 +1509,7 @@ VdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state)
{
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexHandle vh;
@@ -1585,7 +1585,7 @@ void EV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexEdgeIter ve_it(Base::mesh_.ve_iter(_vh));
@@ -1661,7 +1661,7 @@ void EVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state)
{
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexOHalfedgeIter voh_it;
@@ -1783,7 +1783,7 @@ EF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state) {
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour edges to level x-1
typename M::FaceEdgeIter fe_it(Base::mesh_.fe_iter(_fh));
@@ -1853,7 +1853,7 @@ FE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state) {
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour faces to level x-1
typename M::FaceHandle fh;
@@ -1898,7 +1898,7 @@ EdE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state) {
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour faces and edges to level x-1
typename M::HalfedgeHandle hh1, hh2;
@@ -1955,7 +1955,7 @@ EdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour faces and edges to level x-1
typename M::HalfedgeHandle hh1, hh2;