Fix to build with correct two phase name lookup (xcode 4.3 compatibility for OpenMesh). The template base class members are not found otherwise.

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@552 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2012-03-02 16:16:30 +00:00
parent a28d019323
commit 03fd666b9b
7 changed files with 138 additions and 187 deletions

View File

@@ -126,7 +126,7 @@ public:
refcount_fcolors_(0),
refcount_ftextureIndex_(0)
{
add_property( points_, "v:points" );
this->add_property( points_, "v:points" );
if (VAttribs & Attributes::Normal)
request_vertex_normals();
@@ -184,10 +184,10 @@ public:
//FIXME: data properties might actually cost storage even
//if there are no data traits??
add_property(data_vpph_);
add_property(data_fpph_);
add_property(data_hpph_);
add_property(data_epph_);
this->add_property(data_vpph_);
this->add_property(data_fpph_);
this->add_property(data_hpph_);
this->add_property(data_epph_);
}
virtual ~AttribKernelT()
@@ -196,55 +196,6 @@ public:
// BaseKernel's destructor anyway...
}
// Martin: This below does not make any sense, right?
// -------------------------------------------------------- copy & assignment
// AttribKernelT(const AttribKernelT& _rhs)
// : BaseKernel(_rhs)
// { operator=(_rhs); }
//
// AttribKernelT& operator=(const AttribKernelT& _rhs)
// {
// // remove old properties
// remove_property(points_);
// remove_property(vertex_normals_);
// remove_property(vertex_colors_);
// remove_property(vertex_texcoords_);
// remove_property(vertex_status_);
// remove_property(halfedge_status_);
// remove_property(edge_status_);
// remove_property(face_normals_);
// remove_property(face_colors_);
// remove_property(face_status_);
//
// // parent deep-copies properties
// BaseKernel::operator=(_rhs);
//
// // copy property handles
// points_ = _rhs.points_;
// vertex_normals_ = _rhs.vertex_normals_;
// vertex_colors_ = _rhs.vertex_colors_;
// vertex_texcoords_ = _rhs.vertex_texcoords_;
// vertex_status_ = _rhs.vertex_status_;
// halfedge_status_ = _rhs.halfedge_status_;
// edge_status_ = _rhs.edge_status_;
// face_normals_ = _rhs.face_normals_;
// face_colors_ = _rhs.face_colors_;
// face_status_ = _rhs.face_status_;
//
// // copy ref-counts
// refcount_vnormals_ = _rhs.refcount_vnormals_;
// refcount_vcolors_ = _rhs.refcount_vcolors_;
// refcount_vtexcoords_ = _rhs.refcount_vtexcoords_;
// refcount_vstatus_ = _rhs.refcount_vstatus_;
// refcount_hstatus_ = _rhs.refcount_hstatus_;
// refcount_estatus_ = _rhs.refcount_estatus_;
// refcount_fnormals_ = _rhs.refcount_fnormals_;
// refcount_fcolors_ = _rhs.refcount_fcolors_;
// refcount_fstatus_ = _rhs.refcount_fstatus_;
//
// return *this;
// }
/** Assignment from another mesh of \em another type.
\note All that's copied is connectivity and vertex positions.
All other information (like e.g. attributes or additional
@@ -267,270 +218,270 @@ public:
//-------------------------------------------------------------------- points
const Point* points() const
{ return property(points_).data(); }
{ return this->property(points_).data(); }
const Point& point(VertexHandle _vh) const
{ return property(points_, _vh); }
{ return this->property(points_, _vh); }
Point& point(VertexHandle _vh)
{ return property(points_, _vh); }
{ return this->property(points_, _vh); }
void set_point(VertexHandle _vh, const Point& _p)
{ property(points_, _vh) = _p; }
{ this->property(points_, _vh) = _p; }
//------------------------------------------------------------ vertex normals
const Normal* vertex_normals() const
{ return property(vertex_normals_).data(); }
{ return this->property(vertex_normals_).data(); }
const Normal& normal(VertexHandle _vh) const
{ return property(vertex_normals_, _vh); }
{ return this->property(vertex_normals_, _vh); }
void set_normal(VertexHandle _vh, const Normal& _n)
{ property(vertex_normals_, _vh) = _n; }
{ this->property(vertex_normals_, _vh) = _n; }
//------------------------------------------------------------- vertex colors
const Color* vertex_colors() const
{ return property(vertex_colors_).data(); }
{ return this->property(vertex_colors_).data(); }
const Color& color(VertexHandle _vh) const
{ return property(vertex_colors_, _vh); }
{ return this->property(vertex_colors_, _vh); }
void set_color(VertexHandle _vh, const Color& _c)
{ property(vertex_colors_, _vh) = _c; }
{ this->property(vertex_colors_, _vh) = _c; }
//------------------------------------------------------- vertex 1D texcoords
const TexCoord1D* texcoords1D() const {
return property(vertex_texcoords1D_).data();
return this->property(vertex_texcoords1D_).data();
}
const TexCoord1D& texcoord1D(VertexHandle _vh) const {
return property(vertex_texcoords1D_, _vh);
return this->property(vertex_texcoords1D_, _vh);
}
void set_texcoord1D(VertexHandle _vh, const TexCoord1D& _t) {
property(vertex_texcoords1D_, _vh) = _t;
this->property(vertex_texcoords1D_, _vh) = _t;
}
//------------------------------------------------------- vertex 2D texcoords
const TexCoord2D* texcoords2D() const {
return property(vertex_texcoords2D_).data();
return this->property(vertex_texcoords2D_).data();
}
const TexCoord2D& texcoord2D(VertexHandle _vh) const {
return property(vertex_texcoords2D_, _vh);
return this->property(vertex_texcoords2D_, _vh);
}
void set_texcoord2D(VertexHandle _vh, const TexCoord2D& _t) {
property(vertex_texcoords2D_, _vh) = _t;
this->property(vertex_texcoords2D_, _vh) = _t;
}
//------------------------------------------------------- vertex 3D texcoords
const TexCoord3D* texcoords3D() const {
return property(vertex_texcoords3D_).data();
return this->property(vertex_texcoords3D_).data();
}
const TexCoord3D& texcoord3D(VertexHandle _vh) const {
return property(vertex_texcoords3D_, _vh);
return this->property(vertex_texcoords3D_, _vh);
}
void set_texcoord3D(VertexHandle _vh, const TexCoord3D& _t) {
property(vertex_texcoords3D_, _vh) = _t;
this->property(vertex_texcoords3D_, _vh) = _t;
}
//.------------------------------------------------------ halfedge 1D texcoords
const TexCoord1D* htexcoords1D() const {
return property(halfedge_texcoords1D_).data();
return this->property(halfedge_texcoords1D_).data();
}
const TexCoord1D& texcoord1D(HalfedgeHandle _heh) const {
return property(halfedge_texcoords1D_, _heh);
return this->property(halfedge_texcoords1D_, _heh);
}
void set_texcoord1D(HalfedgeHandle _heh, const TexCoord1D& _t) {
property(halfedge_texcoords1D_, _heh) = _t;
this->property(halfedge_texcoords1D_, _heh) = _t;
}
//------------------------------------------------------- halfedge 2D texcoords
const TexCoord2D* htexcoords2D() const {
return property(halfedge_texcoords2D_).data();
return this->property(halfedge_texcoords2D_).data();
}
const TexCoord2D& texcoord2D(HalfedgeHandle _heh) const {
return property(halfedge_texcoords2D_, _heh);
return this->property(halfedge_texcoords2D_, _heh);
}
void set_texcoord2D(HalfedgeHandle _heh, const TexCoord2D& _t) {
property(halfedge_texcoords2D_, _heh) = _t;
this->property(halfedge_texcoords2D_, _heh) = _t;
}
//------------------------------------------------------- halfedge 3D texcoords
const TexCoord3D* htexcoords3D() const {
return property(halfedge_texcoords3D_).data();
return this->property(halfedge_texcoords3D_).data();
}
const TexCoord3D& texcoord3D(HalfedgeHandle _heh) const {
return property(halfedge_texcoords3D_, _heh);
return this->property(halfedge_texcoords3D_, _heh);
}
void set_texcoord3D(HalfedgeHandle _heh, const TexCoord3D& _t) {
property(halfedge_texcoords3D_, _heh) = _t;
this->property(halfedge_texcoords3D_, _heh) = _t;
}
//------------------------------------------------------------- edge colors
const Color* edge_colors() const
{ return property(edge_colors_).data(); }
{ return this->property(edge_colors_).data(); }
const Color& color(EdgeHandle _eh) const
{ return property(edge_colors_, _eh); }
{ return this->property(edge_colors_, _eh); }
void set_color(EdgeHandle _eh, const Color& _c)
{ property(edge_colors_, _eh) = _c; }
{ this->property(edge_colors_, _eh) = _c; }
//------------------------------------------------------------- halfedge normals
const Normal& normal(HalfedgeHandle _heh) const
{ return property(halfedge_normals_, _heh); }
{ return this->property(halfedge_normals_, _heh); }
void set_normal(HalfedgeHandle _heh, const Normal& _n)
{ property(halfedge_normals_, _heh) = _n; }
{ this->property(halfedge_normals_, _heh) = _n; }
//------------------------------------------------------------- halfedge colors
const Color* halfedge_colors() const
{ return property(halfedge_colors_).data(); }
{ return this->property(halfedge_colors_).data(); }
const Color& color(HalfedgeHandle _heh) const
{ return property(halfedge_colors_, _heh); }
{ return this->property(halfedge_colors_, _heh); }
void set_color(HalfedgeHandle _heh, const Color& _c)
{ property(halfedge_colors_, _heh) = _c; }
{ this->property(halfedge_colors_, _heh) = _c; }
//-------------------------------------------------------------- face normals
const Normal& normal(FaceHandle _fh) const
{ return property(face_normals_, _fh); }
{ return this->property(face_normals_, _fh); }
void set_normal(FaceHandle _fh, const Normal& _n)
{ property(face_normals_, _fh) = _n; }
{ this->property(face_normals_, _fh) = _n; }
//-------------------------------------------------------------- per Face Texture index
const TextureIndex& texture_index(FaceHandle _fh) const
{ return property(face_texture_index_, _fh); }
{ return this->property(face_texture_index_, _fh); }
void set_texture_index(FaceHandle _fh, const TextureIndex& _t)
{ property(face_texture_index_, _fh) = _t; }
{ this->property(face_texture_index_, _fh) = _t; }
//--------------------------------------------------------------- face colors
const Color& color(FaceHandle _fh) const
{ return property(face_colors_, _fh); }
{ return this->property(face_colors_, _fh); }
void set_color(FaceHandle _fh, const Color& _c)
{ property(face_colors_, _fh) = _c; }
{ this->property(face_colors_, _fh) = _c; }
//------------------------------------------------ request / alloc properties
void request_vertex_normals()
{
if (!refcount_vnormals_++)
add_property( vertex_normals_, "v:normals" );
this->add_property( vertex_normals_, "v:normals" );
}
void request_vertex_colors()
{
if (!refcount_vcolors_++)
add_property( vertex_colors_, "v:colors" );
this->add_property( vertex_colors_, "v:colors" );
}
void request_vertex_texcoords1D()
{
if (!refcount_vtexcoords1D_++)
add_property( vertex_texcoords1D_, "v:texcoords1D" );
this->add_property( vertex_texcoords1D_, "v:texcoords1D" );
}
void request_vertex_texcoords2D()
{
if (!refcount_vtexcoords2D_++)
add_property( vertex_texcoords2D_, "v:texcoords2D" );
this->add_property( vertex_texcoords2D_, "v:texcoords2D" );
}
void request_vertex_texcoords3D()
{
if (!refcount_vtexcoords3D_++)
add_property( vertex_texcoords3D_, "v:texcoords3D" );
this->add_property( vertex_texcoords3D_, "v:texcoords3D" );
}
void request_halfedge_texcoords1D()
{
if (!refcount_htexcoords1D_++)
add_property( halfedge_texcoords1D_, "h:texcoords1D" );
this->add_property( halfedge_texcoords1D_, "h:texcoords1D" );
}
void request_halfedge_texcoords2D()
{
if (!refcount_htexcoords2D_++)
add_property( halfedge_texcoords2D_, "h:texcoords2D" );
this->add_property( halfedge_texcoords2D_, "h:texcoords2D" );
}
void request_halfedge_texcoords3D()
{
if (!refcount_htexcoords3D_++)
add_property( halfedge_texcoords3D_, "h:texcoords3D" );
this->add_property( halfedge_texcoords3D_, "h:texcoords3D" );
}
void request_edge_colors()
{
if (!refcount_ecolors_++)
add_property( edge_colors_, "e:colors" );
this->add_property( edge_colors_, "e:colors" );
}
void request_halfedge_normals()
{
if (!refcount_henormals_++)
add_property( halfedge_normals_, "h:normals" );
this->add_property( halfedge_normals_, "h:normals" );
}
void request_halfedge_colors()
{
if (!refcount_hecolors_++)
add_property( halfedge_colors_, "h:colors" );
this->add_property( halfedge_colors_, "h:colors" );
}
void request_face_normals()
{
if (!refcount_fnormals_++)
add_property( face_normals_, "f:normals" );
this->add_property( face_normals_, "f:normals" );
}
void request_face_colors()
{
if (!refcount_fcolors_++)
add_property( face_colors_, "f:colors" );
this->add_property( face_colors_, "f:colors" );
}
void request_face_texture_index()
{
if (!refcount_ftextureIndex_++)
add_property( face_texture_index_, "f:textureindex" );
this->add_property( face_texture_index_, "f:textureindex" );
}
//------------------------------------------------- release / free properties
@@ -538,79 +489,79 @@ public:
void release_vertex_normals()
{
if ((refcount_vnormals_ > 0) && (! --refcount_vnormals_))
remove_property(vertex_normals_);
this->remove_property(vertex_normals_);
}
void release_vertex_colors()
{
if ((refcount_vcolors_ > 0) && (! --refcount_vcolors_))
remove_property(vertex_colors_);
this->remove_property(vertex_colors_);
}
void release_vertex_texcoords1D() {
if ((refcount_vtexcoords1D_ > 0) && (! --refcount_vtexcoords1D_))
remove_property(vertex_texcoords1D_);
this->remove_property(vertex_texcoords1D_);
}
void release_vertex_texcoords2D() {
if ((refcount_vtexcoords2D_ > 0) && (! --refcount_vtexcoords2D_))
remove_property(vertex_texcoords2D_);
this->remove_property(vertex_texcoords2D_);
}
void release_vertex_texcoords3D() {
if ((refcount_vtexcoords3D_ > 0) && (! --refcount_vtexcoords3D_))
remove_property(vertex_texcoords3D_);
this->remove_property(vertex_texcoords3D_);
}
void release_halfedge_texcoords1D() {
if ((refcount_htexcoords1D_ > 0) && (! --refcount_htexcoords1D_))
remove_property(halfedge_texcoords1D_);
this->remove_property(halfedge_texcoords1D_);
}
void release_halfedge_texcoords2D() {
if ((refcount_htexcoords2D_ > 0) && (! --refcount_htexcoords2D_))
remove_property(halfedge_texcoords2D_);
this->remove_property(halfedge_texcoords2D_);
}
void release_halfedge_texcoords3D() {
if ((refcount_htexcoords3D_ > 0) && (! --refcount_htexcoords3D_))
remove_property(halfedge_texcoords3D_);
this->remove_property(halfedge_texcoords3D_);
}
void release_edge_colors()
{
if ((refcount_ecolors_ > 0) && (! --refcount_ecolors_))
remove_property(edge_colors_);
this->remove_property(edge_colors_);
}
void release_halfedge_normals()
{
if ((refcount_henormals_ > 0) && (! --refcount_henormals_))
remove_property(halfedge_normals_);
this->remove_property(halfedge_normals_);
}
void release_halfedge_colors()
{
if ((refcount_hecolors_ > 0) && (! --refcount_hecolors_))
remove_property(halfedge_colors_);
this->remove_property(halfedge_colors_);
}
void release_face_normals()
{
if ((refcount_fnormals_ > 0) && (! --refcount_fnormals_))
remove_property(face_normals_);
this->remove_property(face_normals_);
}
void release_face_colors()
{
if ((refcount_fcolors_ > 0) && (! --refcount_fcolors_))
remove_property(face_colors_);
this->remove_property(face_colors_);
}
void release_face_texture_index()
{
if ((refcount_ftextureIndex_ > 0) && (! --refcount_ftextureIndex_))
remove_property(face_texture_index_);
this->remove_property(face_texture_index_);
}
//---------------------------------------------- dynamic check for properties
@@ -702,28 +653,28 @@ public:
{ return face_texture_index_; }
VertexData& data(VertexHandle _vh)
{ return property(data_vpph_, _vh); }
{ return this->property(data_vpph_, _vh); }
const VertexData& data(VertexHandle _vh) const
{ return property(data_vpph_, _vh); }
{ return this->property(data_vpph_, _vh); }
FaceData& data(FaceHandle _fh)
{ return property(data_fpph_, _fh); }
{ return this->property(data_fpph_, _fh); }
const FaceData& data(FaceHandle _fh) const
{ return property(data_fpph_, _fh); }
{ return this->property(data_fpph_, _fh); }
EdgeData& data(EdgeHandle _eh)
{ return property(data_epph_, _eh); }
{ return this->property(data_epph_, _eh); }
const EdgeData& data(EdgeHandle _eh) const
{ return property(data_epph_, _eh); }
{ return this->property(data_epph_, _eh); }
HalfedgeData& data(HalfedgeHandle _heh)
{ return property(data_hpph_, _heh); }
{ return this->property(data_hpph_, _heh); }
const HalfedgeData& data(HalfedgeHandle _heh) const
{ return property(data_hpph_, _heh); }
{ return this->property(data_hpph_, _heh); }
private:
//standard vertex properties

View File

@@ -94,12 +94,12 @@ PolyMeshT<Kernel>::
calc_face_normal(FaceHandle _fh) const
{
assert(halfedge_handle(_fh).is_valid());
ConstFaceVertexIter fv_it(cfv_iter(_fh));
ConstFaceVertexIter fv_it(this->cfv_iter(_fh));
Point p0 = point(fv_it);
Point p0 = this->point(fv_it);
Point p0i = p0; //save point of vertex 0
++fv_it;
Point p1 = point(fv_it);
Point p1 = this->point(fv_it);
Point p1i = p1; //save point of vertex 1
++fv_it;
Point p2;
@@ -108,7 +108,7 @@ calc_face_normal(FaceHandle _fh) const
Normal n(0,0,0);
for(; fv_it; ++fv_it)
{
p2 = point(fv_it);
p2 = this->point(fv_it);
n += vector_cast<Normal>(calc_face_normal(p0, p1, p2));
p0 = p1;
p1 = p2;
@@ -170,9 +170,9 @@ calc_face_centroid(FaceHandle _fh, Point& _pt) const
{
_pt.vectorize(0);
uint valence = 0;
for (ConstFaceVertexIter cfv_it = cfv_iter(_fh); cfv_it; ++cfv_it, ++valence)
for (ConstFaceVertexIter cfv_it = this->cfv_iter(_fh); cfv_it; ++cfv_it, ++valence)
{
_pt += point(cfv_it);
_pt += this->point(cfv_it);
}
_pt /= valence;
}
@@ -201,7 +201,7 @@ update_face_normals()
FaceIter f_it(Kernel::faces_begin()), f_end(Kernel::faces_end());
for (; f_it != f_end; ++f_it)
set_normal(f_it.handle(), calc_face_normal(f_it.handle()));
this->set_normal(f_it.handle(), calc_face_normal(f_it.handle()));
}
@@ -216,7 +216,7 @@ update_halfedge_normals(const double _feature_angle)
HalfedgeIter h_it(Kernel::halfedges_begin()), h_end(Kernel::halfedges_end());
for (; h_it != h_end; ++h_it)
set_normal(h_it.handle(), calc_halfedge_normal(h_it.handle(), _feature_angle));
this->set_normal(h_it.handle(), calc_halfedge_normal(h_it.handle(), _feature_angle));
}
@@ -324,8 +324,8 @@ void PolyMeshT<Kernel>::
calc_vertex_normal_fast(VertexHandle _vh, Normal& _n) const
{
_n.vectorize(0.0);
for (ConstVertexFaceIter vf_it=cvf_iter(_vh); vf_it; ++vf_it)
_n += normal(vf_it.handle());
for (ConstVertexFaceIter vf_it=this->cvf_iter(_vh); vf_it; ++vf_it)
_n += this->normal(vf_it.handle());
}
//-----------------------------------------------------------------------------
@@ -370,8 +370,8 @@ calc_vertex_normal_loop(VertexHandle _vh, Normal& _n) const
for (ConstVertexOHalfedgeIter cvoh_it = cvoh_iter(_vh); cvoh_it; ++cvoh_it, ++i)
{
VertexHandle r1_v(to_vertex_handle(cvoh_it));
t_v += (typename Point::value_type)(loop_scheme_mask__.tang0_weight(vh_val, i))*point(r1_v);
t_w += (typename Point::value_type)(loop_scheme_mask__.tang1_weight(vh_val, i))*point(r1_v);
t_v += (typename Point::value_type)(loop_scheme_mask__.tang0_weight(vh_val, i))*this->point(r1_v);
t_w += (typename Point::value_type)(loop_scheme_mask__.tang1_weight(vh_val, i))*this->point(r1_v);
}
_n = cross(t_w, t_v);//hack: should be cross(t_v, t_w), but then the normals are reversed?
}
@@ -387,7 +387,7 @@ update_vertex_normals()
VertexIter v_it(Kernel::vertices_begin()), v_end(Kernel::vertices_end());
for (; v_it!=v_end; ++v_it)
set_normal(v_it.handle(), calc_vertex_normal(v_it.handle()));
this->set_normal(v_it.handle(), calc_vertex_normal(v_it.handle()));
}
//=============================================================================

View File

@@ -192,7 +192,7 @@ public:
inline VertexHandle new_vertex(const Point& _p)
{
VertexHandle vh(Kernel::new_vertex());
set_point(vh, _p);
this->set_point(vh, _p);
return vh;
}
@@ -211,7 +211,7 @@ public:
/// Update normal for face _fh
void update_normal(FaceHandle _fh)
{ set_normal(_fh, calc_face_normal(_fh)); }
{ this->set_normal(_fh, calc_face_normal(_fh)); }
/** Update normal vectors for all faces.
\attention Needs the Attributes::Normal attribute for faces. */
@@ -228,7 +228,7 @@ public:
/// Update normal for halfedge _heh
void update_normal(HalfedgeHandle _heh, const double _feature_angle = 0.8)
{ set_normal(_heh, calc_halfedge_normal(_heh)); }
{ this->set_normal(_heh, calc_halfedge_normal(_heh)); }
/** Update normal vectors for all halfedges.
\attention Needs the Attributes::Normal attribute for faces. */
@@ -245,7 +245,7 @@ public:
/// Update normal for vertex _vh
void update_normal(VertexHandle _vh)
{ set_normal(_vh, calc_vertex_normal(_vh)); }
{ this->set_normal(_vh, calc_vertex_normal(_vh)); }
/** \brief Update normal vectors for all vertices.

View File

@@ -72,11 +72,11 @@ TriMeshT<Kernel>::
calc_face_normal(FaceHandle _fh) const
{
assert(halfedge_handle(_fh).is_valid());
ConstFaceVertexIter fv_it(cfv_iter(_fh));
ConstFaceVertexIter fv_it(this->cfv_iter(_fh));
const Point& p0(point(fv_it)); ++fv_it;
const Point& p1(point(fv_it)); ++fv_it;
const Point& p2(point(fv_it));
const Point& p0(this->point(fv_it)); ++fv_it;
const Point& p1(this->point(fv_it)); ++fv_it;
const Point& p2(this->point(fv_it));
return PolyMesh::calc_face_normal(p0, p1, p2);
}

View File

@@ -104,16 +104,16 @@ compute_new_positions_C0()
for (v_it=Base::mesh_.vertices_begin(); v_it!=v_end; ++v_it)
{
if (is_active(v_it))
if (this->is_active(v_it))
{
// compute umbrella
u = zero;
for (vv_it=Base::mesh_.cvv_iter(v_it); vv_it; ++vv_it)
{
w = weight(Base::mesh_.edge_handle(vv_it.current_halfedge_handle()));
w = this->weight(Base::mesh_.edge_handle(vv_it.current_halfedge_handle()));
u += vector_cast<typename Mesh::Normal>(Base::mesh_.point(vv_it)) * w;
}
u *= weight(v_it);
u *= this->weight(v_it);
u -= vector_cast<typename Mesh::Normal>(Base::mesh_.point(v_it));
// damping
@@ -122,7 +122,7 @@ compute_new_positions_C0()
// store new position
p = vector_cast<typename Mesh::Normal>(Base::mesh_.point(v_it));
p += u;
set_new_position(v_it, p);
this->set_new_position(v_it, p);
}
}
}
@@ -148,10 +148,10 @@ compute_new_positions_C1()
u = zero;
for (vv_it=Base::mesh_.cvv_iter(v_it); vv_it; ++vv_it)
{
w = weight(Base::mesh_.edge_handle(vv_it.current_halfedge_handle()));
w = this->weight(Base::mesh_.edge_handle(vv_it.current_halfedge_handle()));
u -= vector_cast<typename Mesh::Normal>(Base::mesh_.point(vv_it))*w;
}
u *= weight(v_it);
u *= this->weight(v_it);
u += vector_cast<typename Mesh::Normal>(Base::mesh_.point(v_it));
Base::mesh_.property(umbrellas_, v_it) = u;
@@ -161,18 +161,18 @@ compute_new_positions_C1()
// 2nd pass: compute updates
for (v_it=Base::mesh_.vertices_begin(); v_it!=v_end; ++v_it)
{
if (is_active(v_it))
if (this->is_active(v_it))
{
uu = zero;
diag = 0.0;
for (vv_it=Base::mesh_.cvv_iter(v_it); vv_it; ++vv_it)
{
w = weight(Base::mesh_.edge_handle(vv_it.current_halfedge_handle()));
w = this->weight(Base::mesh_.edge_handle(vv_it.current_halfedge_handle()));
uu -= Base::mesh_.property(umbrellas_, vv_it);
diag += (w * weight(vv_it) + 1.0) * w;
diag += (w * this->weight(vv_it) + 1.0) * w;
}
uu *= weight(v_it);
diag *= weight(v_it);
uu *= this->weight(v_it);
diag *= this->weight(v_it);
uu += Base::mesh_.property(umbrellas_, v_it);
if (diag) uu *= 1.0/diag;
@@ -182,7 +182,7 @@ compute_new_positions_C1()
// store new position
p = vector_cast<typename Mesh::Normal>(Base::mesh_.point(v_it));
p -= uu;
set_new_position(v_it, p);
this->set_new_position(v_it, p);
}
}
}

View File

@@ -98,7 +98,7 @@ Tvv3<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
{
if (MOBJ(_fh).state() < _target_state)
{
update(_fh, _target_state);
this->update(_fh, _target_state);
typename M::VertexVertexIter vv_it;
typename M::FaceVertexIter fv_it;
@@ -314,7 +314,7 @@ void Tvv3<M>::raise(typename M::VertexHandle& _vh, state_t _target_state) {
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// multiply old position by 3
MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 3.0);
@@ -336,7 +336,7 @@ Tvv4<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
typename M::FaceVertexIter fv_it;
typename M::VertexHandle temp_vh;
@@ -638,7 +638,7 @@ Tvv4<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
if (MOBJ(_vh).state() < _target_state)
{
update(_vh, _target_state);
this->update(_vh, _target_state);
// multiply old position by 4
MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 4.0);
@@ -654,7 +654,7 @@ Tvv4<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state)
{
update(_eh, _target_state);
this->update(_eh, _target_state);
typename M::FaceHandle fh(Base::mesh_.FH(Base::mesh_.HEH(_eh, 0)));
@@ -815,7 +815,7 @@ void VF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
{
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour vertices to level x-1
typename M::FaceVertexIter fv_it;
@@ -872,7 +872,7 @@ void FF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state) {
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour faces to level x-1
typename M::FaceFaceIter ff_it;
@@ -936,7 +936,7 @@ void FFc<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
{
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour faces to level x-1
typename M::FaceFaceIter ff_it(Base::mesh_.ff_iter(_fh));
@@ -1001,7 +1001,7 @@ void FV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexFaceIter vf_it(Base::mesh_.vf_iter(_vh));
@@ -1070,7 +1070,7 @@ void FVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
typename M::VertexOHalfedgeIter voh_it;
typename M::FaceHandle fh;
@@ -1245,7 +1245,7 @@ void VV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state)
{
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexVertexIter vv_it(Base::mesh_.vv_iter(_vh));
@@ -1315,7 +1315,7 @@ void VVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexVertexIter vv_it(Base::mesh_.vv_iter(_vh));
@@ -1390,7 +1390,7 @@ void VE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexHandle vh;
@@ -1432,7 +1432,7 @@ void VdE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state)
{
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexHandle vh;
@@ -1509,7 +1509,7 @@ VdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state)
{
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexHandle vh;
@@ -1585,7 +1585,7 @@ void EV<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state) {
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexEdgeIter ve_it(Base::mesh_.ve_iter(_vh));
@@ -1661,7 +1661,7 @@ void EVc<M>::raise(typename M::VertexHandle& _vh, state_t _target_state)
{
if (MOBJ(_vh).state() < _target_state)
{
update(_vh, _target_state);
this->update(_vh, _target_state);
// raise all neighbour vertices to level x-1
typename M::VertexOHalfedgeIter voh_it;
@@ -1783,7 +1783,7 @@ EF<M>::raise(typename M::FaceHandle& _fh, state_t _target_state) {
if (MOBJ(_fh).state() < _target_state) {
update(_fh, _target_state);
this->update(_fh, _target_state);
// raise all neighbour edges to level x-1
typename M::FaceEdgeIter fe_it(Base::mesh_.fe_iter(_fh));
@@ -1853,7 +1853,7 @@ FE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state) {
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour faces to level x-1
typename M::FaceHandle fh;
@@ -1898,7 +1898,7 @@ EdE<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state) {
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour faces and edges to level x-1
typename M::HalfedgeHandle hh1, hh2;
@@ -1955,7 +1955,7 @@ EdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
{
if (MOBJ(_eh).state() < _target_state) {
update(_eh, _target_state);
this->update(_eh, _target_state);
// raise all neighbour faces and edges to level x-1
typename M::HalfedgeHandle hh1, hh2;

View File

@@ -172,7 +172,7 @@ public:
/// insert the entry _h
void insert(HeapEntry _h)
{
push_back(_h);
this->push_back(_h);
upheap(size()-1);
}