fix property manager property access for bool properties
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@@ -80,10 +80,12 @@ template<typename PROPTYPE, typename MeshT = int>
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class PropertyManager {
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public:
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using Value = typename PROPTYPE::Value;
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using value_type = typename PROPTYPE::value_type;
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using Handle = typename PROPTYPE::Handle;
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using Self = PropertyManager<PROPTYPE, MeshT>;
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using Value = typename PROPTYPE::Value;
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using value_type = typename PROPTYPE::value_type;
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using Handle = typename PROPTYPE::Handle;
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using Self = PropertyManager<PROPTYPE, MeshT>;
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using Reference = typename PROPTYPE::reference;
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using ConstReference = typename PROPTYPE::const_reference;
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private:
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// Mesh properties (MPropHandleT<...>) are stored differently than the other properties.
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@@ -101,10 +103,10 @@ class PropertyManager {
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static void swap(PropertyManager<PROPTYPE, MeshT>& from, PropertyManager2& to) {
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std::swap(*to, *from);
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}
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static const Value& access_property_const(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle&) {
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static ConstReference access_property_const(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle&) {
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return mesh.property(prop_handle);
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}
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static Value& access_property(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle&) {
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static Reference access_property(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle&) {
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return mesh.property(prop_handle);
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}
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};
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@@ -121,10 +123,10 @@ class PropertyManager {
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lhs.mesh().property(lhs.prop_).resize(lhs.mesh().template n_elements<Handle>());
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rhs.mesh().property(rhs.prop_).resize(rhs.mesh().template n_elements<Handle>());
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}
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static const Value& access_property_const(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle& handle) {
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static ConstReference access_property_const(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle& handle) {
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return mesh.property(prop_handle, handle);
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}
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static Value& access_property(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle& handle) {
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static Reference access_property(PolyConnectivity& mesh, const PROPTYPE& prop_handle, const Handle& handle) {
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return mesh.property(prop_handle, handle);
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}
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};
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