Get rid of most doxygen warnings
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@421 fdac6126-5c0c-442c-9429-916003d36597
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@@ -503,7 +503,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
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void
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QGLViewerWidget::translate( const Vec3f& _trans )
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QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
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{
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// Translate the object by _trans
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// Update modelview_matrix_
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@@ -519,7 +519,7 @@ QGLViewerWidget::translate( const Vec3f& _trans )
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void
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QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
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QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
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{
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// Rotate around center center_, axis _axis, by angle _angle
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// Update modelview_matrix_
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@@ -551,7 +551,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
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bool
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QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D )
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QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
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{
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// This is actually doing the Sphere/Hyperbolic sheet hybrid thing,
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// based on Ken Shoemake's ArcBall in Graphics Gems IV, 1993.
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@@ -616,7 +616,7 @@ QGLViewerWidget::view_all()
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void
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QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius )
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QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
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{
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center_ = _cog;
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radius_ = _radius;
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@@ -430,7 +430,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
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void
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QGLViewerWidget::translate( const Vec3f& _trans )
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QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
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{
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// Translate the object by _trans
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// Update modelview_matrix_
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@@ -446,7 +446,7 @@ QGLViewerWidget::translate( const Vec3f& _trans )
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void
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QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
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QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
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{
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// Rotate around center center_, axis _axis, by angle _angle
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// Update modelview_matrix_
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@@ -478,7 +478,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
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bool
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QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D )
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QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
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{
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if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) &&
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(_v2D.y() >= 0) && (_v2D.y() <= height()) )
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@@ -541,7 +541,7 @@ QGLViewerWidget::view_all()
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void
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QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius )
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QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
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{
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center_ = _cog;
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radius_ = _radius;
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@@ -428,7 +428,7 @@ void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
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void
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QGLViewerWidget::translate( const Vec3f& _trans )
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QGLViewerWidget::translate( const OpenMesh::Vec3f& _trans )
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{
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// Translate the object by _trans
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// Update modelview_matrix_
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@@ -444,7 +444,7 @@ QGLViewerWidget::translate( const Vec3f& _trans )
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void
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QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
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QGLViewerWidget::rotate( const OpenMesh::Vec3f& _axis, float _angle )
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{
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// Rotate around center center_, axis _axis, by angle _angle
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// Update modelview_matrix_
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@@ -476,7 +476,7 @@ QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
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bool
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QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D )
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QGLViewerWidget::map_to_sphere( const QPoint& _v2D, OpenMesh::Vec3f& _v3D )
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{
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if ( (_v2D.x() >= 0) && (_v2D.x() <= width()) &&
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(_v2D.y() >= 0) && (_v2D.y() <= height()) )
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@@ -539,7 +539,7 @@ QGLViewerWidget::view_all()
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void
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QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius )
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QGLViewerWidget::set_scene_pos( const OpenMesh::Vec3f& _cog, float _radius )
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{
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center_ = _cog;
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radius_ = _radius;
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@@ -206,10 +206,9 @@ private:
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//-----------------------------------------------------------------------------
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/** \class PropertyT<bool> Property.hh <OpenMesh/Core/Utils/PropertyT.hh>
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/** Property specialization for bool type.
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Property specialization for bool type. The data will be stored as
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a bitset.
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The data will be stored as a bitset.
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*/
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template <>
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class PropertyT<bool> : public BaseProperty
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@@ -364,9 +363,7 @@ private:
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//-----------------------------------------------------------------------------
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/** \class PropertyT<std::string> Property.hh <OpenMesh/Core/Utils/PropertyT.hh>
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Property specialization for std::string type.
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/** Property specialization for std::string type.
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*/
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template <>
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class PropertyT<std::string> : public BaseProperty
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@@ -83,7 +83,9 @@ public:
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// ------------------------------------------------------------- windows 32 ----
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#if defined(WIN32) && (defined(_MSC_VER) || defined(__INTEL_COMPILER))
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#ifndef DOXY_IGNORE_THIS
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#include <windows.h>
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#endif
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class TimerImplWin32 : public TimerImpl
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{
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@@ -143,7 +145,9 @@ double TimerImplWin32::seconds(void) const
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// ------------------------------------------------------------- posix time ----
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#elif defined(__GNUC__) && defined(__POSIX__)
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#ifndef DOXY_IGNORE_THIS
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# include <time.h>
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#endif
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template <clockid_t N>
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class TimerImplPosix : public TimerImpl
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