- Modified copy_properties to include a flag, if the standard properties should be copied along with the other properties
- Added unittest to check if copy properties works for vertices refs #990 git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@687 fdac6126-5c0c-442c-9429-916003d36597
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@@ -211,6 +211,167 @@ TEST_F(OpenMeshProperties, VertexPropertyCheckBool) {
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}
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/* Creates an int property and checks if it the copy operation works
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*/
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TEST_F(OpenMeshProperties, VertexPropertyCopypropertiesInt) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<int> intHandle;
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EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
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mesh_.add_property(intHandle,"intProp");
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EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
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// Fill property
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(intHandle,v_it) = v_it.handle().idx();
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}
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// Check if property it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 0";
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++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 1";
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++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 2";
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++v_it;
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EXPECT_EQ( 3, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 3";
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 0";
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EXPECT_EQ( 0, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 0";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 0";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 1";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 1";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 1";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 2";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 2";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 2";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 3";
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EXPECT_EQ( 0, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 3";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 3";
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++v_it;
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//===========================================================
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// Copy from vertex 1 to 0, with skipping build in properties
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//===========================================================
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mesh_.copy_all_properties(vhandle[1], vhandle[0]);
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 0 after copy";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 1 after copy";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 1 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 1 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 2 after copy";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 2 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 2 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 3 after copy";
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++v_it;
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 1, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
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EXPECT_EQ( 3, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 3 after copy";
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//===========================================================
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// Copy from vertex 2 to 3, including build in properties
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//===========================================================
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mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 0 after copy";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 1 after copy";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 1 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 1 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 2 after copy";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 2 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 2 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(v_it)[0] ) << "Invalid x position for vertex 3 after copy";
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EXPECT_EQ( 1, mesh_.point(v_it)[1] ) << "Invalid y position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(v_it)[2] ) << "Invalid z position for vertex 3 after copy";
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++v_it;
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 1, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,v_it) ) << "Invalid int value for vertex 3 after copy";
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}
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/*
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* Checking for deleted flags of halfedge and edge handles
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*
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