remove TriMesh test case for Midpoint subdivision

This commit is contained in:
Janis Born
2017-01-13 16:56:29 +01:00
parent ad32b4f5e2
commit 1020e8b41a

View File

@@ -8,40 +8,32 @@
namespace { namespace {
class OpenMeshSubdividerUniform_Poly : public OpenMeshBasePoly { class OpenMeshSubdividerUniform_Poly : public OpenMeshBasePoly {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
protected: // This function is called after all tests are through
virtual void TearDown() {
// This function is called before each test is run // Do some final stuff with the member data here...
virtual void SetUp() { }
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase // Member already defined in OpenMeshBase
//Mesh mesh_; //Mesh mesh_;
}; };
class OpenMeshSubdividerUniform_Triangle : public OpenMeshBase { class OpenMeshSubdividerUniform_Triangle : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
protected: // This function is called after all tests are through
virtual void TearDown() {
// This function is called before each test is run // Do some final stuff with the member data here...
virtual void SetUp() { }
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase // Member already defined in OpenMeshBase
//Mesh mesh_; //Mesh mesh_;
@@ -53,110 +45,106 @@ class OpenMeshSubdividerUniform_Triangle : public OpenMeshBase {
* ==================================================================== * ====================================================================
*/ */
/* TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Sqrt3) {
*/ mesh_.clear();
TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop) {
mesh_.clear(); // Add some vertices
Mesh::VertexHandle vhandle[9];
// Add some vertices vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
Mesh::VertexHandle vhandle[9]; vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0));
vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0));
vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0));
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); // Add eight faces
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); std::vector<Mesh::VertexHandle> face_vhandles;
vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0));
vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0));
vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0));
// Add eight faces face_vhandles.push_back(vhandle[0]);
std::vector<Mesh::VertexHandle> face_vhandles; face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[4]); face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[0]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[1]); face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[1]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[1]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[2]); face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[2]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[2]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[5]); face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[3]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[7]); face_vhandles.clear();
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[3]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[4]); face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[4]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[8]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[8]); face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[4]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[8]);
face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[8]);
mesh_.add_face(face_vhandles); // Test setup:
// 6 === 7 === 8
// | / | / |
// | / | / |
// | / | / |
// 3 === 4 === 5
// | / | \ |
// | / | \ |
// | / | \ |
// 0 === 1 === 2
// Test setup: // Initialize subdivider
// 6 === 7 === 8 OpenMesh::Subdivider::Uniform::Sqrt3T<Mesh> sqrt3;
// | / | / |
// | / | / |
// | / | / |
// 3 === 4 === 5
// | / | \ |
// | / | \ |
// | / | \ |
// 0 === 1 === 2
// Initialize subdivider // Check setup
OpenMesh::Subdivider::Uniform::Sqrt3T<Mesh> sqrt3; EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces";
// Check setup // Execute 3 subdivision steps
EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices"; sqrt3.attach(mesh_);
EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces"; sqrt3( 3 );
sqrt3.detach();
// Execute 3 subdivision steps
sqrt3.attach(mesh_);
sqrt3( 3 );
sqrt3.detach();
// Check setup
EXPECT_EQ(121u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with sqrt3";
EXPECT_EQ(216u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with sqrt3";
// Check setup
EXPECT_EQ(121u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with sqrt3";
EXPECT_EQ(216u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with sqrt3";
} }
/* /*
@@ -168,323 +156,177 @@ TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop) {
/* /*
*/ */
TEST_F(OpenMeshSubdividerUniform_Poly, Subdivider_CatmullClark) { TEST_F(OpenMeshSubdividerUniform_Poly, Subdivider_CatmullClark) {
mesh_.clear();
mesh_.clear(); // Add some vertices
Mesh::VertexHandle vhandle[9];
// Add some vertices vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
Mesh::VertexHandle vhandle[9]; vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0));
vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0));
vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0));
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0)); // Add four faces
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0)); std::vector<Mesh::VertexHandle> face_vhandles;
vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0));
vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0));
vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0));
// Add four faces face_vhandles.push_back(vhandle[0]);
std::vector<Mesh::VertexHandle> face_vhandles; face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[0]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[1]); face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[1]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[1]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[2]); face_vhandles.clear();
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[4]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[8]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[5]); face_vhandles.clear();
face_vhandles.push_back(vhandle[8]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles); face_vhandles.push_back(vhandle[3]);
face_vhandles.clear(); face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[3]); mesh_.add_face(face_vhandles);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles); // Test setup:
// 6 === 7 === 8
// | | |
// | | |
// | | |
// 3 === 4 === 5
// | | |
// | | |
// | | |
// 0 === 1 === 2
// Test setup: // Initialize subdivider
// 6 === 7 === 8 OpenMesh::Subdivider::Uniform::CatmullClarkT<PolyMesh> catmull;
// | | |
// | | |
// | | |
// 3 === 4 === 5
// | | |
// | | |
// | | |
// 0 === 1 === 2
// Initialize subdivider // Check setup
OpenMesh::Subdivider::Uniform::CatmullClarkT<PolyMesh> catmull; EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(4u, mesh_.n_faces() ) << "Wrong number of faces";
// Check setup // Execute 3 subdivision steps
EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices"; catmull.attach(mesh_);
EXPECT_EQ(4u, mesh_.n_faces() ) << "Wrong number of faces"; catmull( 3 );
catmull.detach();
// Execute 3 subdivision steps
catmull.attach(mesh_);
catmull( 3 );
catmull.detach();
EXPECT_EQ(289u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with catmull clark";
EXPECT_EQ(256u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with catmull clark";
}
/* Adds a cube to a trimesh
*/
TEST_F(OpenMeshSubdividerUniform_Triangle,Midpoint) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[8];
vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1));
vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1));
vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1));
vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1));
vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1));
vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1));
vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1));
vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1));
// Add six faces to form a cube
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
//=======================
face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[5]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
//=======================
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
mesh_.add_face(face_vhandles);
//=======================
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[5]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles);
//=======================
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
//=======================
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
// Test setup:
//
//
// 3 ======== 2
// / /|
// / / | z
// 0 ======== 1 | |
// | | | | y
// | 7 | 6 | /
// | | / | /
// | |/ |/
// 4 ======== 5 -------> x
//
// Check setup
EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
// Initialize subdivider
OpenMesh::Subdivider::Uniform::MidpointT<Mesh> midpoint;
// Execute 2 subdivision steps
midpoint.attach(mesh_);
midpoint( 2 );
midpoint.detach();
// Check Result
EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
EXPECT_EQ(289u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with catmull clark";
EXPECT_EQ(256u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with catmull clark";
} }
/* Adds a cube to a polymesh /* Adds a cube to a polymesh
*/ */
TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint) { TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint) {
mesh_.clear();
mesh_.clear(); // Add some vertices
Mesh::VertexHandle vhandle[8];
vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
// Add some vertices // Add six faces to form a cube
Mesh::VertexHandle vhandle[8]; std::vector<Mesh::VertexHandle> face_vhandles;
vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
// Add six faces to form a cube face_vhandles.clear();
std::vector<Mesh::VertexHandle> face_vhandles; face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear(); face_vhandles.clear();
face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles); mesh_.add_face(face_vhandles);
face_vhandles.clear(); face_vhandles.clear();
face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]);
mesh_.add_face(face_vhandles); mesh_.add_face(face_vhandles);
face_vhandles.clear(); face_vhandles.clear();
face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[0]); face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]); face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles); mesh_.add_face(face_vhandles);
face_vhandles.clear(); face_vhandles.clear();
face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]); face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[5]); face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles); mesh_.add_face(face_vhandles);
face_vhandles.clear(); face_vhandles.clear();
face_vhandles.push_back(vhandle[3]); face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[2]); face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[6]); face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[7]); face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles); mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
// Test setup: // Test setup:
// //
// //
// 3 ======== 2 // 3 ======== 2
// / /| // / /|
// / / | z // / / | z
// 0 ======== 1 | | // 0 ======== 1 | |
// | | | | y // | | | | y
// | 7 | 6 | / // | 7 | 6 | /
// | | / | / // | | / | /
// | |/ |/ // | |/ |/
// 4 ======== 5 -------> x // 4 ======== 5 -------> x
// //
// Check setup // Check setup
EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges"; EXPECT_EQ(12u, mesh_.n_edges()) << "Wrong number of Edges";
EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges"; EXPECT_EQ(24u, mesh_.n_halfedges()) << "Wrong number of HalfEdges";
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices"; EXPECT_EQ(8u, mesh_.n_vertices()) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces"; EXPECT_EQ(6u, mesh_.n_faces()) << "Wrong number of faces";
// Initialize subdivider // Initialize subdivider
OpenMesh::Subdivider::Uniform::MidpointT<PolyMesh> midpoint; OpenMesh::Subdivider::Uniform::MidpointT<PolyMesh> midpoint;
// Execute 2 subdivision steps // Execute 2 subdivision steps
midpoint.attach(mesh_); midpoint.attach(mesh_);
midpoint( 2 ); midpoint(2);
midpoint.detach(); midpoint.detach();
// Check Result
EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
// Check Result
EXPECT_EQ(48u, mesh_.n_edges()) << "Wrong number of Edges";
EXPECT_EQ(96u, mesh_.n_halfedges()) << "Wrong number of HalfEdges";
EXPECT_EQ(24u, mesh_.n_vertices()) << "Wrong number of vertices";
EXPECT_EQ(26u, mesh_.n_faces()) << "Wrong number of faces";
} }
} }