Calculate average normal for poly mesh faces. Otherwise an arbitrary triangle is taken
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@309 fdac6126-5c0c-442c-9429-916003d36597
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@@ -95,15 +95,37 @@ calc_face_normal(FaceHandle _fh) const
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{
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assert(halfedge_handle(_fh).is_valid());
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ConstFaceVertexIter fv_it(cfv_iter(_fh));
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Point p0 = point(fv_it);
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Point p0i = p0; //save point of vertex 0
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++fv_it;
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Point p1 = point(fv_it);
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Point p1i = p1; //save point of vertex 1
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++fv_it;
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Point p2;
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//calculate area-weighted average normal of polygon's ears
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Normal n(0,0,0);
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for(; fv_it; ++fv_it)
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{
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p2 = point(fv_it);
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n += vector_cast<Normal>((p2-p1)%(p0-p1));
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p0 = p1;
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p1 = p2;
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}
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//two additional steps since we started at vertex 2, not 0
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n += vector_cast<Normal>((p0i-p1)%(p0-p1));
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n += vector_cast<Normal>((p1i-p0i)%(p1-p0i));
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const Point& p0(point(fv_it)); ++fv_it;
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const Point& p1(point(fv_it)); ++fv_it;
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const Point& p2(point(fv_it));
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return calc_face_normal(p0, p1, p2);
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typename Normal::value_type norm = n.length();
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// The expression ((n *= (1.0/norm)),n) is used because the OpenSG
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// vector class does not return self after component-wise
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// self-multiplication with a scalar!!!
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return (norm != typename Normal::value_type(0)) ? ((n *= (typename Normal::value_type(1)/norm)),n) : Normal(0,0,0);
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}
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//-----------------------------------------------------------------------------
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