Merge branch 'rename_property_manager_factories' into 'master'
rename PropertyManager factory functions See merge request OpenMesh/OpenMesh!193
This commit is contained in:
40
src/OpenMesh/Core/Utils/HandleToPropHandle.hh
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40
src/OpenMesh/Core/Utils/HandleToPropHandle.hh
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@@ -0,0 +1,40 @@
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#ifndef HANDLETOPROPHANDLE_HH_
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#define HANDLETOPROPHANDLE_HH_
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#include <OpenMesh/Core/Mesh/Handles.hh>
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#include <OpenMesh/Core/Utils/Property.hh>
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namespace OpenMesh {
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template<typename ElementT, typename T>
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struct HandleToPropHandle {
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};
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template<typename T>
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struct HandleToPropHandle<OpenMesh::VertexHandle, T> {
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using type = OpenMesh::VPropHandleT<T>;
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};
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template<typename T>
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struct HandleToPropHandle<OpenMesh::HalfedgeHandle, T> {
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using type = OpenMesh::HPropHandleT<T>;
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};
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template<typename T>
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struct HandleToPropHandle<OpenMesh::EdgeHandle, T> {
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using type = OpenMesh::EPropHandleT<T>;
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};
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template<typename T>
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struct HandleToPropHandle<OpenMesh::FaceHandle, T> {
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using type = OpenMesh::FPropHandleT<T>;
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};
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template<typename T>
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struct HandleToPropHandle<void, T> {
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using type = OpenMesh::MPropHandleT<T>;
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};
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} // namespace OpenMesh
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#endif // HANDLETOPROPHANDLE_HH_
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@@ -49,6 +49,8 @@
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#ifndef PROPERTYMANAGER_HH_
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#define PROPERTYMANAGER_HH_
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#include <OpenMesh/Core/System/config.h>
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#include <OpenMesh/Core/Utils/HandleToPropHandle.hh>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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@@ -60,35 +62,23 @@ namespace OpenMesh {
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* It also defines convenience operators to access the encapsulated
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* property's value.
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*
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* For C++11, it is recommended to use the factory functions
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* makePropertyManagerFromNew, makePropertyManagerFromExisting,
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* makePropertyManagerFromExistingOrNew to construct a PropertyManager, e.g.
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* It is recommended to use the factory functions
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* makeTemporaryProperty(), getProperty(), and getOrMakeProperty()
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* to construct a PropertyManager, e.g.
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*
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* \code
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* TriMesh mesh;
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* auto visited = makePropertyManagerFromNew<VPropHandleT<bool>>(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
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* {
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* TriMesh mesh;
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* auto visited = makeTemporaryProperty<VertexHandle, bool>(mesh);
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*
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* for (auto vh : mesh.vertices()) {
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* if (!visited[vh]) {
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* visitComponent(mesh, vh, visited);
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* for (auto vh : mesh.vertices()) {
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* if (!visited[vh]) {
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* visitComponent(mesh, vh, visited);
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* }
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* }
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* // The property is automatically removed at the end of the scope
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* }
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* \endcode
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*
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* For C++98, it is usually more convenient to use the constructor explicitly,
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* i.e.
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*
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* \code
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* TriMesh mesh;
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* PropertyManager<VPropHandleT<bool>, TriMesh> visited(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
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*
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* for (TriMesh::VertexIter vh_it = mesh.begin(); ... ; ...) {
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* if (!visited[*vh_it]) {
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* visitComponent(mesh, *vh_it, visited);
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* }
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* }
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* \endcode
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*
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*/
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template<typename PROPTYPE, typename MeshT>
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class PropertyManager {
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@@ -493,19 +483,127 @@ class PropertyManager {
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std::string name_;
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};
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/** \relates PropertyManager
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/** @relates PropertyManager
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*
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* Creates a new property whose lifetime is limited to the current scope.
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*
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* Used for temporary properties. Shadows any existing properties of
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* matching name and type.
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*
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* Example:
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* @code
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* PolyMesh m;
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* {
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* auto is_quad = makeTemporaryProperty<FaceHandle, bool>(m);
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* for (auto& fh : m.faces()) {
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* is_quad[fh] = (m.valence(fh) == 4);
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* }
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* // The property is automatically removed from the mesh at the end of the scope.
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* }
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* @endcode
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*
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* @param mesh The mesh on which the property is created
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* @param propname (optional) The name of the created property
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* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
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* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
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* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
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* @returns A PropertyManager handling the lifecycle of the property
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*/
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template<typename ElementT, typename T, typename MeshT>
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PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>
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makeTemporaryProperty(MeshT &mesh, const char *propname = "") {
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return PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>(mesh, propname, false);
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}
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/** @relates PropertyManager
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*
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* Obtains a handle to a named property.
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*
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* Example:
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* @code
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* PolyMesh m;
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* {
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* try {
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* auto is_quad = getProperty<FaceHandle, bool>(m, "is_quad");
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* // Use is_quad here.
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* }
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* catch (const std::runtime_error& e) {
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* // There is no is_quad face property on the mesh.
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* }
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* }
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* @endcode
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*
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* @pre Property with the name \p propname of matching type exists.
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* @throws std::runtime_error if no property with the name \p propname of
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* matching type exists.
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* @param mesh The mesh on which the property is created
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* @param propname The name of the created property
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* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
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* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
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* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
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* @returns A PropertyManager wrapping the property
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*/
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template<typename ElementT, typename T, typename MeshT>
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PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>
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getProperty(MeshT &mesh, const char *propname) {
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return PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>(mesh, propname, true);
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}
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/** @relates PropertyManager
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*
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* Obtains a handle to a named property if it exists or creates a new one otherwise.
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*
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* Used for creating or accessing permanent properties.
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*
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* Example:
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* @code
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* PolyMesh m;
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* {
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* auto is_quad = getOrMakeProperty<FaceHandle, bool>(m, "is_quad");
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* for (auto& fh : m.faces()) {
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* is_quad[fh] = (m.valence(fh) == 4);
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* }
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* // The property remains on the mesh after the end of the scope.
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* }
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* {
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* // Retrieve the property from the previous scope.
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* auto is_quad = getOrMakeProperty<FaceHandle, bool>(m, "is_quad");
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* // Use is_quad here.
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* }
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* @endcode
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*
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* @param mesh The mesh on which the property is created
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* @param propname The name of the created property
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* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
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* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
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* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
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* @returns A PropertyManager wrapping the property
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*/
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template<typename ElementT, typename T, typename MeshT>
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PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>
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getOrMakeProperty(MeshT &mesh, const char *propname) {
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return PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>::createIfNotExists(mesh, propname);
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}
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/** @relates PropertyManager
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* @deprecated Use makeTemporaryProperty() instead.
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*
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* Creates a new property whose lifecycle is managed by the returned
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* PropertyManager.
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*
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* Intended for temporary properties. Shadows any existsing properties of
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* Intended for temporary properties. Shadows any existing properties of
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* matching name and type.
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*/
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template<typename PROPTYPE, typename MeshT>
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromNew(MeshT &mesh, const char *propname) {
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OM_DEPRECATED("Use makeTemporaryProperty instead.")
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromNew(MeshT &mesh, const char *propname)
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{
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return PropertyManager<PROPTYPE, MeshT>(mesh, propname, false);
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}
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/** \relates PropertyManager
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* @deprecated Use getProperty() instead.
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*
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* Creates a non-owning wrapper for an existing mesh property (no lifecycle
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* management).
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*
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@@ -516,22 +614,28 @@ PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromNew(MeshT &mesh, const c
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* matching type exists.
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*/
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template<typename PROPTYPE, typename MeshT>
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExisting(MeshT &mesh, const char *propname) {
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OM_DEPRECATED("Use getProperty instead.")
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExisting(MeshT &mesh, const char *propname)
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{
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return PropertyManager<PROPTYPE, MeshT>(mesh, propname, true);
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}
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/** \relates PropertyManager
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/** @relates PropertyManager
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* @deprecated Use getOrMakeProperty() instead.
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*
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* Creates a non-owning wrapper for a mesh property (no lifecycle management).
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* If the given property does not exist, it is created.
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*
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* Intended for creating or accessing persistent properties.
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*/
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template<typename PROPTYPE, typename MeshT>
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(MeshT &mesh, const char *propname) {
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OM_DEPRECATED("Use getOrMakeProperty instead.")
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(MeshT &mesh, const char *propname)
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{
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return PropertyManager<PROPTYPE, MeshT>::createIfNotExists(mesh, propname);
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}
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/** \relates PropertyManager
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/** @relates PropertyManager
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* Like the two parameter version of makePropertyManagerFromExistingOrNew()
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* except it initializes the property with the specified value over the
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* specified range if it needs to be created. If the property already exists,
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@@ -552,7 +656,7 @@ PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(
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mesh, propname, begin, end, init_value);
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}
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/** \relates PropertyManager
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/** @relates PropertyManager
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* Like the two parameter version of makePropertyManagerFromExistingOrNew()
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* except it initializes the property with the specified value over the
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* specified range if it needs to be created. If the property already exists,
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@@ -93,7 +93,6 @@ TEST_F(OpenMeshPropertyManager, set_range_bool) {
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ASSERT_TRUE(pm_f_bool[*f_it]);
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}
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#if (defined(_MSC_VER) && (_MSC_VER >= 1800)) || __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__)
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/*
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* Same thing again, this time with C++11 ranges.
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*/
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@@ -129,15 +128,13 @@ TEST_F(OpenMeshPropertyManager, set_range_bool) {
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f_it != f_end; ++f_it)
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ASSERT_TRUE(pm_f_bool[*f_it]);
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}
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#endif
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}
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/*
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* ====================================================================
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* C++11 Specific Tests
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* Factory Functions
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* ====================================================================
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*/
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#if (defined(_MSC_VER) && (_MSC_VER >= 1800)) || __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__)
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template<typename PropHandle, typename Mesh>
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bool has_property(const Mesh& _mesh, const std::string& _name) {
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@@ -154,7 +151,7 @@ TEST_F(OpenMeshPropertyManager, cpp11_temp_property) {
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ASSERT_FALSE(has_property<handle_type>(mesh_, prop_name));
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{
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auto vprop = OpenMesh::makePropertyManagerFromNew<handle_type>(mesh_, prop_name);
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auto vprop = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
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static_cast<void>(vprop); // Unused variable
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ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
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}
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@@ -172,13 +169,13 @@ TEST_F(OpenMeshPropertyManager, cpp11_temp_property_shadowing) {
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using handle_type = OpenMesh::VPropHandleT<int>;
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const auto prop_name = "pm_v_test_property";
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auto outer_prop = OpenMesh::makePropertyManagerFromNew<handle_type>(mesh_, prop_name);
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auto outer_prop = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
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outer_prop[vh] = 100;
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ASSERT_EQ(100, outer_prop[vh]);
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{
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// inner_prop uses same type and name as outer_prop
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auto inner_prop = OpenMesh::makePropertyManagerFromNew<handle_type>(mesh_, prop_name);
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auto inner_prop = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
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inner_prop[vh] = 200;
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ASSERT_EQ(200, inner_prop[vh]);
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// End of scope: inner_prop is removed from mesh_
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@@ -205,7 +202,7 @@ TEST_F(OpenMeshPropertyManager, cpp11_persistent_and_non_owning_properties) {
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ASSERT_FALSE(has_property<handle_type>(mesh_, prop_name));
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{
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auto prop = OpenMesh::makePropertyManagerFromExistingOrNew<handle_type>(mesh_, prop_name);
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auto prop = OpenMesh::getOrMakeProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
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prop[vh] = 100;
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// End of scope, property persists
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}
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@@ -214,7 +211,7 @@ TEST_F(OpenMeshPropertyManager, cpp11_persistent_and_non_owning_properties) {
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{
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// Since a property of the same name and type already exists, this refers to the existing property.
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auto prop = OpenMesh::makePropertyManagerFromExistingOrNew<handle_type>(mesh_, prop_name);
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auto prop = OpenMesh::getOrMakeProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
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ASSERT_EQ(100, prop[vh]);
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prop[vh] = 200;
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// End of scope, property persists
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@@ -224,7 +221,7 @@ TEST_F(OpenMeshPropertyManager, cpp11_persistent_and_non_owning_properties) {
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{
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// Acquire non-owning handle to the property, knowing it exists
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auto prop = OpenMesh::makePropertyManagerFromExisting<handle_type>(mesh_, prop_name);
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auto prop = OpenMesh::getProperty<OpenMesh::VertexHandle, int>(mesh_, prop_name);
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ASSERT_EQ(200, prop[vh]);
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}
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@@ -232,12 +229,13 @@ TEST_F(OpenMeshPropertyManager, cpp11_persistent_and_non_owning_properties) {
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{
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// Attempt to acquire non-owning handle for a non-existing property
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ASSERT_THROW(OpenMesh::makePropertyManagerFromExisting<handle_type>(mesh_, "wrong_property_name"), std::runtime_error);
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auto code_that_throws = [&](){
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OpenMesh::getProperty<OpenMesh::VertexHandle, int>(mesh_, "wrong_prop_name");
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};
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ASSERT_THROW(code_that_throws(), std::runtime_error);
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}
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ASSERT_TRUE(has_property<handle_type>(mesh_, prop_name));
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}
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#endif
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}
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@@ -1,5 +1,6 @@
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#include <gtest/gtest.h>
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#include <OpenMesh/Core/Utils/PropertyManager.hh>
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#include <Unittests/unittests_common.hh>
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#include <string>
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#include <map>
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@@ -448,36 +449,31 @@ TEST_F(OpenMeshTutorials, using_custom_properties) {
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bool ok = OpenMesh::IO::read_mesh(mesh, "output.off");
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EXPECT_TRUE(ok) << "Cannot read mesh from file 'output.off'";
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// this vertex property stores the computed centers of gravity
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OpenMesh::VPropHandleT<MyMesh::Point> cogs;
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mesh.add_property(cogs);
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const int iterations = 100;
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// smoothing mesh N times
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MyMesh::VertexIter v_it, v_end(mesh.vertices_end());
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MyMesh::VertexVertexIter vv_it;
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MyMesh::Point cog;
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MyMesh::Scalar valence;
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unsigned int i, N(100);
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for (i=0; i < N; ++i)
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{
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for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it)
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{
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mesh.property(cogs,*v_it).vectorize(0.0f);
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valence = 0.0;
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// Add a vertex property storing the computed centers of gravity
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auto cog = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, MyMesh::Point>(mesh);
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for (vv_it = mesh.vv_iter( *v_it ); vv_it.is_valid(); ++vv_it)
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{
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mesh.property(cogs,*v_it) += mesh.point( *vv_it );
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++valence;
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// Smooth the mesh several times
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for (int i = 0; i < iterations; ++i) {
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// Iterate over all vertices to compute centers of gravity
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for (const auto& vh : mesh.vertices()) {
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cog[vh] = {0,0,0};
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int valence = 0;
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// Iterate over all 1-ring vertices around vh
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for (const auto& vvh : mesh.vv_range(vh)) {
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cog[vh] += mesh.point(vvh);
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++valence;
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}
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cog[vh] /= valence;
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}
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// Move all vertices to the previously computed positions
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for (const auto& vh : mesh.vertices()) {
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mesh.point(vh) = cog[vh];
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}
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mesh.property(cogs,*v_it) /= valence;
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}
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for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it)
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if ( !mesh.is_boundary( *v_it ) )
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mesh.set_point( *v_it, mesh.property(cogs,*v_it) );
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}
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} // The cog vertex property is removed from the mesh at the end of this scope
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// write mesh
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ok = OpenMesh::IO::write_mesh(mesh, "smoothed_custom_properties_output.off");
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