Avoid %-operator in normal calculation such that gcc does not throw a compiler error when using vector types of dimension other than three.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@327 fdac6126-5c0c-442c-9429-916003d36597
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@@ -109,14 +109,14 @@ calc_face_normal(FaceHandle _fh) const
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for(; fv_it; ++fv_it)
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{
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p2 = point(fv_it);
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n += vector_cast<Normal>((p2-p1)%(p0-p1));
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n += vector_cast<Normal>(calc_face_normal(p0, p1, p2));
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p0 = p1;
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p1 = p2;
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}
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//two additional steps since we started at vertex 2, not 0
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n += vector_cast<Normal>((p0i-p1)%(p0-p1));
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n += vector_cast<Normal>((p1i-p0i)%(p1-p0i));
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n += vector_cast<Normal>(calc_face_normal(p0i, p0, p1));
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n += vector_cast<Normal>(calc_face_normal(p1i, p0i, p1));
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typename Normal::value_type norm = n.length();
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