- added a ColorFloat flag to Options, which can be set to write and read RGBA values as float instead of unsigned char
- added color_is_float function which checks if the ColorFloat flag was set git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@816 fdac6126-5c0c-442c-9429-916003d36597
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@@ -106,7 +106,8 @@ public:
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FaceNormal = 0x0100, ///< Has (r) / store (w) face normals
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FaceColor = 0x0200, ///< Has (r) / store (w) face colors
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FaceTexCoord = 0x0400, ///< Has (r) / store (w) face texture coordinates
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ColorAlpha = 0x0800 ///< Has (r) / store (w) alpha values for colors
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ColorAlpha = 0x0800, ///< Has (r) / store (w) alpha values for colors
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ColorFloat = 0x1000 ///< Has (r) / store (w) float values for colors
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};
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public:
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@@ -202,6 +203,7 @@ public:
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bool face_has_color() const { return check(FaceColor); }
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bool face_has_texcoord() const { return check(FaceTexCoord); }
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bool color_has_alpha() const { return check(ColorAlpha); }
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bool color_is_float() const { return check(ColorFloat); }
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/// Returns true if _rhs has the same options enabled.
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