reduce scope of variable
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@@ -133,16 +133,16 @@ template<class MeshT>
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float ModAspectRatioT<MeshT>::collapse_priority(const CollapseInfo& _ci) {
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typename Mesh::VertexHandle v2, v3;
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typename Mesh::FaceHandle fh;
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const typename Mesh::Point *p1(&_ci.p1), *p2, *p3;
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const typename Mesh::Point* p1(&_ci.p1);
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typename Mesh::Scalar r0, r1, r0_min(1.0), r1_min(1.0);
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typename Mesh::ConstVertexOHalfedgeIter voh_it(mesh_, _ci.v0);
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v3 = mesh_.to_vertex_handle(*voh_it);
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p3 = &mesh_.point(v3);
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auto p3 = &mesh_.point(v3);
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while (voh_it.is_valid()) {
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v2 = v3;
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p2 = p3;
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auto p2 = p3;
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++voh_it;
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v3 = mesh_.to_vertex_handle(*voh_it);
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