normalize normal at end of calc_vertex_normal_correct
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@@ -505,6 +505,9 @@ calc_vertex_normal_correct(VertexHandle _vh, Normal& _n) const
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in_he_vec = out_he_vec;
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in_he_vec *= -1;//change the orientation
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}
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Scalar length = norm(_n);
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if (length != 0.0)
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_n *= (Scalar(1.0)/length);
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}
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//-----------------------------------------------------------------------------
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