- PLY Reader/Writer: Support for face colors (Thanks to Steve and Barb Demlow for the patch)
This commit is contained in:
@@ -335,14 +335,14 @@ public:
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Vec3f colorf(FaceHandle _fh) const override
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{
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return (mesh_.has_vertex_colors()
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return (mesh_.has_face_colors()
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? color_cast<Vec3f>(mesh_.color(_fh))
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: Vec3f(0, 0, 0));
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}
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Vec4f colorAf(FaceHandle _fh) const override
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{
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return (mesh_.has_vertex_colors()
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return (mesh_.has_face_colors()
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? color_cast<Vec4f>(mesh_.color(_fh))
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: Vec4f(0, 0, 0, 0));
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}
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@@ -425,6 +425,12 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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// faces
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for (i = 0; i < faceCount_ && !_in.eof(); ++i) {
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FaceHandle fh;
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c[0] = 0;
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c[1] = 0;
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c[2] = 0;
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c[3] = 255;
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for (size_t propertyIndex = 0; propertyIndex < e_it->properties_.size(); ++propertyIndex) {
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PropertyInfo prop = e_it->properties_[propertyIndex];
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switch (prop.property) {
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@@ -456,6 +462,38 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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++complex_faces;
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break;
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case COLORRED:
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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_in >> tmp;
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c[0] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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_in >> c[0];
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break;
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case COLORGREEN:
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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_in >> tmp;
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c[1] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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_in >> c[1];
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break;
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case COLORBLUE:
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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_in >> tmp;
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c[2] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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_in >> c[2];
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break;
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case COLORALPHA:
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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_in >> tmp;
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c[3] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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_in >> c[3];
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break;
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case CUSTOM_PROP:
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if (_opt.check(Options::Custom) && fh.is_valid())
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readCustomProperty<false>(_in, _bi, fh, prop.name, prop.value, prop.listIndexType);
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@@ -468,7 +506,8 @@ bool _PLYReader_::read_ascii(std::istream& _in, BaseImporter& _bi, const Options
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break;
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}
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}
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if (_opt.face_has_color())
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_bi.set_color(fh, Vec4uc(c));
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}
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}
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else
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@@ -568,29 +607,26 @@ bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap
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readValue(prop.value, _in, t[1]);
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break;
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case COLORRED:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[0] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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c[0] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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}
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else
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readInteger(prop.value, _in, c[0]);
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readInteger(prop.value, _in, c[0]);
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break;
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case COLORGREEN:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[1] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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}
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else
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readInteger(prop.value, _in, c[1]);
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[1] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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}
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else
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readInteger(prop.value, _in, c[1]);
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break;
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case COLORBLUE:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[2] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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}
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@@ -599,8 +635,7 @@ bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap
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break;
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case COLORALPHA:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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if (prop.value == ValueTypeFLOAT32 || prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[3] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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}
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@@ -634,6 +669,12 @@ bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap
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else if (e_it->element_ == FACE) {
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for (unsigned i = 0; i < e_it->count_ && !_in.eof(); ++i) {
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FaceHandle fh;
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c[0] = 0;
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c[1] = 0;
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c[2] = 0;
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c[3] = 255;
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for (size_t propertyIndex = 0; propertyIndex < e_it->properties_.size(); ++propertyIndex)
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{
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PropertyInfo prop = e_it->properties_[propertyIndex];
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@@ -668,7 +709,38 @@ bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap
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if (!fh.is_valid())
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++complex_faces;
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break;
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case COLORRED:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[0] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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readInteger(prop.value, _in, c[0]);
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break;
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case COLORGREEN:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[1] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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readInteger(prop.value, _in, c[1]);
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break;
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case COLORBLUE:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[2] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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readInteger(prop.value, _in, c[2]);
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break;
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case COLORALPHA:
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if (prop.value == ValueTypeFLOAT32 ||
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prop.value == ValueTypeFLOAT) {
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readValue(prop.value, _in, tmp);
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c[3] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
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} else
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readInteger(prop.value, _in, c[3]);
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break;
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case CUSTOM_PROP:
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if (_opt.check(Options::Custom) && fh.is_valid())
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readCustomProperty<true>(_in, _bi, fh, prop.name, prop.value, prop.listIndexType);
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@@ -681,6 +753,8 @@ bool _PLYReader_::read_binary(std::istream& _in, BaseImporter& _bi, bool /*_swap
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break;
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}
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}
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if (_opt.face_has_color())
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_bi.set_color(fh, Vec4uc(c));
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}
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}
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else {
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@@ -1347,6 +1421,30 @@ bool _PLYReader_::can_u_read(std::istream& _is) const {
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options_ += Options::ColorFloat;
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}
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}
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else if (elementName == "face") {
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if (propertyName == "red") {
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entry = PropertyInfo(COLORRED, valueType);
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options_ += Options::FaceColor;
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if (valueType == ValueTypeFLOAT || valueType == ValueTypeFLOAT32)
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options_ += Options::ColorFloat;
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} else if (propertyName == "green") {
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entry = PropertyInfo(COLORGREEN, valueType);
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options_ += Options::FaceColor;
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if (valueType == ValueTypeFLOAT || valueType == ValueTypeFLOAT32)
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options_ += Options::ColorFloat;
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} else if (propertyName == "blue") {
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entry = PropertyInfo(COLORBLUE, valueType);
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options_ += Options::FaceColor;
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if (valueType == ValueTypeFLOAT || valueType == ValueTypeFLOAT32)
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options_ += Options::ColorFloat;
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} else if (propertyName == "alpha") {
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entry = PropertyInfo(COLORALPHA, valueType);
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options_ += Options::FaceColor;
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options_ += Options::ColorAlpha;
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if (valueType == ValueTypeFLOAT || valueType == ValueTypeFLOAT32)
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options_ += Options::ColorFloat;
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}
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}
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//not a special property, load as custom
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if (entry.value == Unsupported){
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@@ -122,14 +122,6 @@ write(std::ostream& _os, BaseExporter& _be, Options _opt, std::streamsize _preci
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omerr() << "[PLYWriter] : Warning: Face normals are not supported and thus not exported! " << std::endl;
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}
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if ( _opt.check(Options::FaceColor) ) {
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// Face normals are not supported
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// Uncheck these options and output message that
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// they are not written out even though they were requested
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_opt.unset(Options::FaceColor);
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omerr() << "[PLYWriter] : Warning: Face colors are not supported and thus not exported! " << std::endl;
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}
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options_ = _opt;
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@@ -313,6 +305,24 @@ void _PLYWriter_::write_header(std::ostream& _out, BaseExporter& _be, Options& _
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_out << "element face " << _be.n_faces() << '\n';
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_out << "property list uchar int vertex_indices" << '\n';
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if ( _opt.face_has_color() ){
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if ( _opt.color_is_float() ) {
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_out << "property float red" << '\n';
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_out << "property float green" << '\n';
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_out << "property float blue" << '\n';
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if ( _opt.color_has_alpha() )
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_out << "property float alpha" << '\n';
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} else {
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_out << "property uchar red" << '\n';
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_out << "property uchar green" << '\n';
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_out << "property uchar blue" << '\n';
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if ( _opt.color_has_alpha() )
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_out << "property uchar alpha" << '\n';
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}
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}
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_ofProps = writeCustomTypeHeader(_out, _be.kernel()->fprops_begin(), _be.kernel()->fprops_end());
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_out << "end_header" << '\n';
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@@ -335,6 +345,7 @@ write_ascii(std::ostream& _out, BaseExporter& _be, Options _opt) const
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OpenMesh::Vec4f cAf;
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OpenMesh::Vec2f t;
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VertexHandle vh;
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FaceHandle fh;
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std::vector<VertexHandle> vhandles;
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std::vector<CustomProperty> vProps;
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@@ -400,12 +411,37 @@ write_ascii(std::ostream& _out, BaseExporter& _be, Options _opt) const
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// faces (indices starting at 0)
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for (i=0, nF=int(_be.n_faces()); i<nF; ++i)
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{
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fh = FaceHandle(i);
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// write vertex indices per face
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nV = _be.get_vhandles(FaceHandle(i), vhandles);
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nV = _be.get_vhandles(fh, vhandles);
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_out << nV;
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for (size_t j=0; j<vhandles.size(); ++j)
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_out << " " << vhandles[j].idx();
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// FaceColor
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if ( _opt.face_has_color() ) {
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//with alpha
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if ( _opt.color_has_alpha() ){
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if (_opt.color_is_float()) {
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cAf = _be.colorAf(fh);
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_out << " " << cAf;
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} else {
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cA = _be.colorAi(fh);
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_out << " " << cA;
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}
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}else{
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//without alpha
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if (_opt.color_is_float()) {
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cf = _be.colorf(fh);
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_out << " " << cf;
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} else {
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c = _be.colori(fh);
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_out << " " << c;
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}
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}
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}
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// write custom props
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for (std::vector<CustomProperty>::iterator iter = fProps.begin(); iter < fProps.end(); ++iter)
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write_customProp<false>(_out,*iter,i);
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@@ -562,6 +598,7 @@ write_binary(std::ostream& _out, BaseExporter& _be, Options _opt) const
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OpenMesh::Vec4uc c;
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OpenMesh::Vec4f cf;
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VertexHandle vh;
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FaceHandle fh;
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std::vector<VertexHandle> vhandles;
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// vProps and fProps will be empty, until custom properties are supported by the binary writer
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@@ -624,12 +661,35 @@ write_binary(std::ostream& _out, BaseExporter& _be, Options _opt) const
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for (i=0, nF=int(_be.n_faces()); i<nF; ++i)
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{
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fh = FaceHandle(i);
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//face
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nV = _be.get_vhandles(FaceHandle(i), vhandles);
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nV = _be.get_vhandles(fh, vhandles);
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writeValue(ValueTypeUINT8, _out, nV);
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for (size_t j=0; j<vhandles.size(); ++j)
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writeValue(ValueTypeINT32, _out, vhandles[j].idx() );
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// face color
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if ( _opt.face_has_color() ) {
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if ( _opt.color_is_float() ) {
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cf = _be.colorAf(fh);
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writeValue(ValueTypeFLOAT, _out, cf[0]);
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writeValue(ValueTypeFLOAT, _out, cf[1]);
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writeValue(ValueTypeFLOAT, _out, cf[2]);
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if ( _opt.color_has_alpha() )
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writeValue(ValueTypeFLOAT, _out, cf[3]);
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} else {
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c = _be.colorA(fh);
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writeValue(ValueTypeUCHAR, _out, (int)c[0]);
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writeValue(ValueTypeUCHAR, _out, (int)c[1]);
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writeValue(ValueTypeUCHAR, _out, (int)c[2]);
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if ( _opt.color_has_alpha() )
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writeValue(ValueTypeUCHAR, _out, (int)c[3]);
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}
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}
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for (std::vector<CustomProperty>::iterator iter = fProps.begin(); iter < fProps.end(); ++iter)
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write_customProp<true>(_out,*iter,i);
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}
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@@ -82,6 +82,7 @@ namespace IO {
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currently supported options:
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- VertexColors
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- FaceColors
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- Binary
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- Binary -> MSB
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*/
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Block a user