only add properties with property creator when they not already exist

This commit is contained in:
Max Lyon
2021-03-02 01:22:56 +01:00
parent a1b3729d32
commit 414c3507f2
2 changed files with 33 additions and 15 deletions

View File

@@ -116,16 +116,21 @@ class PropertyCreatorImpl : public PropertyCreator
{
public:
std::string type_id_string() override { return get_type_name<typename PropertyCreatorT::type>(); }
void create_vertex_property (BaseKernel& _mesh, const std::string& _property_name) override { VPropHandleT<typename PropertyCreatorT::type> prop;
_mesh.add_property(prop, _property_name); }
void create_halfedge_property(BaseKernel& _mesh, const std::string& _property_name) override { HPropHandleT<typename PropertyCreatorT::type> prop;
_mesh.add_property(prop, _property_name); }
void create_edge_property (BaseKernel& _mesh, const std::string& _property_name) override { EPropHandleT<typename PropertyCreatorT::type> prop;
_mesh.add_property(prop, _property_name); }
void create_face_property (BaseKernel& _mesh, const std::string& _property_name) override { FPropHandleT<typename PropertyCreatorT::type> prop;
_mesh.add_property(prop, _property_name); }
void create_mesh_property (BaseKernel& _mesh, const std::string& _property_name) override { MPropHandleT<typename PropertyCreatorT::type> prop;
_mesh.add_property(prop, _property_name); }
template <typename HandleT, typename PropT>
void create_prop(BaseKernel& _mesh, const std::string& _property_name)
{
using PHandle = typename PropHandle<HandleT>::template type<PropT>;
PHandle prop;
if (!_mesh.get_property_handle(prop, _property_name))
_mesh.add_property(prop, _property_name);
}
void create_vertex_property (BaseKernel& _mesh, const std::string& _property_name) override { create_prop<VertexHandle , typename PropertyCreatorT::type>(_mesh, _property_name); }
void create_halfedge_property(BaseKernel& _mesh, const std::string& _property_name) override { create_prop<HalfedgeHandle, typename PropertyCreatorT::type>(_mesh, _property_name);}
void create_edge_property (BaseKernel& _mesh, const std::string& _property_name) override { create_prop<EdgeHandle , typename PropertyCreatorT::type>(_mesh, _property_name);}
void create_face_property (BaseKernel& _mesh, const std::string& _property_name) override { create_prop<FaceHandle , typename PropertyCreatorT::type>(_mesh, _property_name);}
void create_mesh_property (BaseKernel& _mesh, const std::string& _property_name) override { create_prop<MeshHandle , typename PropertyCreatorT::type>(_mesh, _property_name);}
~PropertyCreatorImpl() override {}
protected: