for better backwards compatibility add retain function which does nothing to property manager
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@@ -299,6 +299,15 @@ class PropertyManager {
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const MeshT& getMesh() const { return dynamic_cast<MeshT&>(mesh_); }
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/**
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* @deprecated This method no longer has any effect. Instead, named properties are always retained, while unnamed ones are not
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*
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* Tells the PropertyManager whether lifetime should be managed or not.
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*/
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OM_DEPRECATED("retain no longer has any effect. Instead, named properties are always retained, while unnamed ones are not.")
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void retain(bool = true) {}
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/**
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* Move constructor. Transfers ownership (delete responsibility).
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*/
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