fixes #50 by setting refcounters to 0 if the property is not present
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@@ -744,48 +744,34 @@ private:
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{
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//mesh has no points?
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}
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if(this->get_property_handle(vertex_normals_,
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"v:normals"))
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refcount_vnormals_ = 1;
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if(this->get_property_handle(vertex_colors_,
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"v:colors"))
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refcount_vcolors_ = 1;
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if(this->get_property_handle(vertex_texcoords1D_,
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"v:texcoords1D"))
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refcount_vtexcoords1D_ = 1;
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if(this->get_property_handle(vertex_texcoords2D_,
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"v:texcoords2D"))
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refcount_vtexcoords2D_ = 1;
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if(this->get_property_handle(vertex_texcoords3D_,
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"v:texcoords3D"))
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refcount_vtexcoords3D_ = 1;
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if(this->get_property_handle(halfedge_texcoords1D_,
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"h:texcoords1D"))
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refcount_htexcoords1D_ = 1;
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if(this->get_property_handle(halfedge_texcoords2D_,
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"h:texcoords2D"))
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refcount_htexcoords2D_ = 1;
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if(this->get_property_handle(halfedge_texcoords3D_,
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"h:texcoords3D"))
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refcount_htexcoords3D_ = 1;
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if(this->get_property_handle(halfedge_normals_,
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"h:normals"))
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refcount_henormals_ = 1;
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if(this->get_property_handle(halfedge_colors_,
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"h:colors"))
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refcount_hecolors_ = 1;
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if(this->get_property_handle(edge_colors_,
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"e:colors"))
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refcount_ecolors_ = 1;
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if(this->get_property_handle(face_normals_,
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"f:normals"))
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refcount_fnormals_ = 1;
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if(this->get_property_handle(face_colors_,
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"f:colors"))
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refcount_fcolors_ = 1;
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if(this->get_property_handle(face_texture_index_,
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"f:textureindex"))
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refcount_ftextureIndex_ = 1;
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refcount_vnormals_ = this->get_property_handle(vertex_normals_,
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"v:normals") ? 1 : 0 ;
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refcount_vcolors_ = this->get_property_handle(vertex_colors_,
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"v:colors") ? 1 : 0 ;
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refcount_vtexcoords1D_ = this->get_property_handle(vertex_texcoords1D_,
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"v:texcoords1D") ? 1 : 0 ;
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refcount_vtexcoords2D_ = this->get_property_handle(vertex_texcoords2D_,
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"v:texcoords2D") ? 1 : 0 ;
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refcount_vtexcoords3D_ = this->get_property_handle(vertex_texcoords3D_,
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"v:texcoords3D") ? 1 : 0 ;
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refcount_htexcoords1D_ = this->get_property_handle(halfedge_texcoords1D_,
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"h:texcoords1D") ? 1 : 0 ;
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refcount_htexcoords2D_ = this->get_property_handle(halfedge_texcoords2D_,
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"h:texcoords2D") ? 1 : 0 ;
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refcount_htexcoords3D_ = this->get_property_handle(halfedge_texcoords3D_,
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"h:texcoords3D") ? 1 : 0 ;
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refcount_henormals_ = this->get_property_handle(halfedge_normals_,
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"h:normals") ? 1 : 0 ;
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refcount_hecolors_ = this->get_property_handle(halfedge_colors_,
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"h:colors") ? 1 : 0 ;
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refcount_ecolors_ = this->get_property_handle(edge_colors_,
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"e:colors") ? 1 : 0 ;
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refcount_fnormals_ = this->get_property_handle(face_normals_,
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"f:normals") ? 1 : 0 ;
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refcount_fcolors_ = this->get_property_handle(face_colors_,
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"f:colors") ? 1 : 0 ;
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refcount_ftextureIndex_ = this->get_property_handle(face_texture_index_,
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"f:textureindex") ? 1 : 0 ;
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}
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};
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