- added the set_error_tolerance_factor function to ModBaseT and implemented it in inherited classes as necessary
- added the set_error_tolerance_factor function to BaseDecimaterT, which calls set_error_tolerance_factor for all loaded Mods - implemented a decimate_constraints_only function for the McDecimater (and adjusted the MixedDecimater accordingly) - implemented stop criterions for the McDecimater - added some OpenMP loops for the sample generation to the McDecimater git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@685 fdac6126-5c0c-442c-9429-916003d36597
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@@ -4,10 +4,10 @@
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* Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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* This file is part of OpenMesh. *
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* *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* OpenMesh is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version with the *
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@@ -30,17 +30,17 @@
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* License along with OpenMesh. If not, *
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* see <http://www.gnu.org/licenses/>. *
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* *
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\*===========================================================================*/
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* *
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* $Revision$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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/** \file ModNormalFlippingT.hh
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*/
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//=============================================================================
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@@ -67,44 +67,44 @@ namespace Decimater { // BEGIN_NS_DECIMATER
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//== CLASS DEFINITION =========================================================
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/** Decimating module to avoid flipping of faces.
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*
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*
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* This module can be used only as a binary module. The criterion
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* of allowing/disallowing the collapse is the angular deviation between
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* the face normal of the original faces and normals of the faces after the
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* collapse. The collapse will pass the test, if the deviation is below
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* a given threshold.
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*/
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*/
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template <typename MeshT>
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class ModNormalFlippingT : public ModBaseT< MeshT >
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{
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{
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public:
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DECIMATING_MODULE( ModNormalFlippingT, MeshT, NormalFlipping );
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public:
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/// Constructor
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ModNormalFlippingT( MeshT &_mesh) : Base(_mesh, true)
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{
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set_max_normal_deviation( 90.0f );
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}
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~ModNormalFlippingT()
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~ModNormalFlippingT()
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{ }
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public:
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/** Compute collapse priority due to angular deviation of face normals
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* before and after a collapse.
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*
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* -# Compute for each adjacent face of \c _ci.v0 the face
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* normal if the collpase would be executed.
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* normal if the collpase would be executed.
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*
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* -# Prevent the collapse, if the cosine of the angle between the
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* original and the new normal is below a given threshold.
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*
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*
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* \param _ci The collapse description
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* \return LEGAL_COLLAPSE or ILLEGAL_COLLAPSE
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*
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@@ -114,13 +114,13 @@ public:
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{
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// simulate collapse
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Base::mesh().set_point(_ci.v0, _ci.p1);
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// check for flipping normals
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typename Mesh::ConstVertexFaceIter vf_it(Base::mesh(), _ci.v0);
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typename Mesh::FaceHandle fh;
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typename Mesh::Scalar c(1.0);
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for (; vf_it; ++vf_it)
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for (; vf_it; ++vf_it)
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{
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fh = vf_it.handle();
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if (fh != _ci.fl && fh != _ci.fr)
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@@ -129,40 +129,51 @@ public:
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typename Mesh::Normal n2 = Base::mesh().calc_face_normal(fh);
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c = dot(n1, n2);
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if (c < min_cos_)
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break;
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}
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}
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// undo simulation changes
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Base::mesh().set_point(_ci.v0, _ci.p0);
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return float( (c < min_cos_) ? Base::ILLEGAL_COLLAPSE : Base::LEGAL_COLLAPSE );
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}
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/// set the percentage of maximum normal deviation
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void set_error_tolerance_factor(double _factor) {
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if (_factor >= 0.0 && _factor <= 1.0) {
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// the smaller the factor, the smaller max_deviation_ gets
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// thus creating a stricter constraint
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// division by error_tolerance_factor_ is for normalization
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float max_normal_deviation = (max_deviation_ * 180.0/M_PI) * _factor / this->error_tolerance_factor_;
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set_max_normal_deviation(max_normal_deviation);
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this->error_tolerance_factor_ = _factor;
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}
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}
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public:
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/// get normal deviation
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float max_normal_deviation() const { return max_deviation_ / M_PI * 180.0; }
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/** Set normal deviation
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*
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*
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* Set the maximum angular deviation of the orignal normal and the new
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* normal in degrees.
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*/
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void set_max_normal_deviation(float _f) {
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max_deviation_ = _f / 180.0 * M_PI;
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void set_max_normal_deviation(float _f) {
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max_deviation_ = _f / 180.0 * M_PI;
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min_cos_ = cos(max_deviation_);
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}
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private:
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// hide this method
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void set_binary(bool _b) {}
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private:
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// maximum normal deviation
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