PLY writer: Added option to choose if we want to write texture coordinates as uv or ply (Thanks to Ossi Saukko for the patch)
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@@ -33,6 +33,7 @@
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<li>OM Writer: Removed debug output</li>
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<li>OM Writer/Reader: Added support for (re)storing properties of type vector<T></li>
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<li>OM Reader: Properties can now be restored from files without the need to create the properties beforehand. Custom types need to be registered for this to work using the OM_REGISTER_PROPERTY_TYPE macro.</li>
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<li>PLY writer: Added option to choose if we want to write texture coordinates as uv or ply</li>
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</ul>
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<b>Tools</b>
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@@ -111,7 +111,8 @@ public:
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ColorAlpha = 0x0800, ///< Has (r) / store (w) alpha values for colors
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ColorFloat = 0x1000, ///< Has (r) / store (w) float values for colors (currently only implemented for PLY and OFF files)
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Custom = 0x2000, ///< Has (r) custom properties (currently only implemented in PLY Reader ASCII version)
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Status = 0x4000 ///< Has (r) / store (w) status properties
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Status = 0x4000, ///< Has (r) / store (w) status properties
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TexCoordST = 0x8000 ///< Write texture coordinates as ST instead of UV
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};
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public:
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@@ -212,6 +213,7 @@ public:
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bool face_has_status() const { return check(Status); }
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bool color_has_alpha() const { return check(ColorAlpha); }
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bool color_is_float() const { return check(ColorFloat); }
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bool use_st_coordinates() const { return check(TexCoordST); }
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/// Returns true if _rhs has the same options enabled.
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@@ -278,9 +278,14 @@ void _PLYWriter_::write_header(std::ostream& _out, BaseExporter& _be, Options& _
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}
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if ( _opt.vertex_has_texcoord() ){
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if ( _opt.use_st_coordinates() ){
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_out << "property float s" << '\n';
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_out << "property float t" << '\n';
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} else {
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_out << "property float u" << '\n';
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_out << "property float v" << '\n';
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}
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}
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if ( _opt.vertex_has_color() ){
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if ( _opt.color_is_float() ) {
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