Unittests now use the Point/Normal types related to the mesh type, instead of relying on them being OpenMesh vectors.

This commit is contained in:
Christian Mattes
2018-04-12 15:18:11 +02:00
parent 377562d11a
commit 5a2f426d8c
4 changed files with 25 additions and 24 deletions

View File

@@ -622,14 +622,14 @@ TEST_F(OpenMeshTutorials, deleting_geometry_elements) {
MyMeshWithStatus::VertexHandle vhandle[8];
MyMeshWithStatus::FaceHandle fhandle[6];
vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, -1, 1));
vhandle[1] = mesh.add_vertex(MyMesh::Point( 1, -1, 1));
vhandle[2] = mesh.add_vertex(MyMesh::Point( 1, 1, 1));
vhandle[3] = mesh.add_vertex(MyMesh::Point(-1, 1, 1));
vhandle[4] = mesh.add_vertex(MyMesh::Point(-1, -1, -1));
vhandle[5] = mesh.add_vertex(MyMesh::Point( 1, -1, -1));
vhandle[6] = mesh.add_vertex(MyMesh::Point( 1, 1, -1));
vhandle[7] = mesh.add_vertex(MyMesh::Point(-1, 1, -1));
vhandle[0] = mesh.add_vertex(Mesh::Point(-1, -1, 1));
vhandle[1] = mesh.add_vertex(Mesh::Point( 1, -1, 1));
vhandle[2] = mesh.add_vertex(Mesh::Point( 1, 1, 1));
vhandle[3] = mesh.add_vertex(Mesh::Point(-1, 1, 1));
vhandle[4] = mesh.add_vertex(Mesh::Point(-1, -1, -1));
vhandle[5] = mesh.add_vertex(Mesh::Point( 1, -1, -1));
vhandle[6] = mesh.add_vertex(Mesh::Point( 1, 1, -1));
vhandle[7] = mesh.add_vertex(Mesh::Point(-1, 1, -1));
// generate (quadrilateral) faces
std::vector<MyMesh::VertexHandle> tmp_face_vhandles;
@@ -807,10 +807,10 @@ TEST_F(OpenMeshTutorials, flipping_edges) {
Mesh mesh;
// Add some vertices
Mesh::VertexHandle vhandle[4];
vhandle[0] = mesh.add_vertex(MyMesh::Point(0, 0, 0));
vhandle[1] = mesh.add_vertex(MyMesh::Point(0, 1, 0));
vhandle[2] = mesh.add_vertex(MyMesh::Point(1, 1, 0));
vhandle[3] = mesh.add_vertex(MyMesh::Point(1, 0, 0));
vhandle[0] = mesh.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh.add_vertex(Mesh::Point(1, 1, 0));
vhandle[3] = mesh.add_vertex(Mesh::Point(1, 0, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[2]);
@@ -846,13 +846,13 @@ TEST_F(OpenMeshTutorials, collapsing_edges) {
mesh.request_edge_status();
// Add some vertices as in the illustration above
PolyMesh::VertexHandle vhandle[7];
vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, 1, 0));
vhandle[1] = mesh.add_vertex(MyMesh::Point(-1, 3, 0));
vhandle[2] = mesh.add_vertex(MyMesh::Point(0, 0, 0));
vhandle[3] = mesh.add_vertex(MyMesh::Point(0, 2, 0));
vhandle[4] = mesh.add_vertex(MyMesh::Point(0, 4, 0));
vhandle[5] = mesh.add_vertex(MyMesh::Point(1, 1, 0));
vhandle[6] = mesh.add_vertex(MyMesh::Point(1, 3, 0));
vhandle[0] = mesh.add_vertex(PolyMesh::Point(-1, 1, 0));
vhandle[1] = mesh.add_vertex(PolyMesh::Point(-1, 3, 0));
vhandle[2] = mesh.add_vertex(PolyMesh::Point(0, 0, 0));
vhandle[3] = mesh.add_vertex(PolyMesh::Point(0, 2, 0));
vhandle[4] = mesh.add_vertex(PolyMesh::Point(0, 4, 0));
vhandle[5] = mesh.add_vertex(PolyMesh::Point(1, 1, 0));
vhandle[6] = mesh.add_vertex(PolyMesh::Point(1, 3, 0));
// Add three quad faces
std::vector<PolyMesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[1]);