From 6578d0da9cdb0a3335d311ebae80bc2c6a562f5d Mon Sep 17 00:00:00 2001 From: Janis Born Date: Sat, 1 Dec 2018 12:52:37 +0100 Subject: [PATCH] link to PropertyManager class in property tutorial --- Doc/tutorial_03.docu | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Doc/tutorial_03.docu b/Doc/tutorial_03.docu index 9333b210..9125dc93 100644 --- a/Doc/tutorial_03.docu +++ b/Doc/tutorial_03.docu @@ -20,7 +20,7 @@ All three functions take two template arguments: - First, the type of the mesh element that the property is attached to (i.e. OpenMesh::VertexHandle, OpenMesh::HalfedgeHandle, OpenMesh::EdgeHandle, or OpenMesh::FaceHandle). - Second, the type of the property value that is attached to each element (e.g., \p int, \p double, etc.). -All three functions return a handle object (of type PropertyManager) that manages the lifetime of the property and provides read / write access to its values. +All three functions return a handle object (of type OpenMesh::PropertyManager) that manages the lifetime of the property and provides read / write access to its values. In this example, we will store the \c cog value (see previous example) in a vertex property instead of keeping it in a separate array. To do so, we first add a (temporary) property of the desired element type (OpenMesh::VertexHandle) and value type (\c %MyMesh::Point) to the mesh: