Updated Documentation for halfedge normals and texcoords

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@513 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2012-01-20 07:40:27 +00:00
parent 222e55b9e9
commit 6ba04b6ca7
2 changed files with 17 additions and 8 deletions

View File

@@ -308,6 +308,9 @@ public: // Standard Property Management
const Normal& normal(VertexHandle _vh) const; ///< Get normal
void set_normal(VertexHandle _vh, const Normal& _n); ///< Set normal
const Normal& normal(HalfedgeHandle _heh) const; ///< Get normal of the to vertex for the current face (per face per vertex normals)
void set_normal(HalfedgeHandle _heh, const Normal& _n); ///< Set normal of the to vertex for the current face (per face per vertex normals)
const Color& color(VertexHandle _vh) const; ///< Get color
void set_color(VertexHandle _vh, const Color& _c); ///< Set color
@@ -320,14 +323,14 @@ public: // Standard Property Management
const TexCoord3D& texcoord3D(VertexHandle _vh) const; ///< Get texture coordinate.
void set_texcoord3D(VertexHandle _vh, const TexCoord3D& _t); ///< Set texture coordinate.
const TexCoord1D& texcoord1D(HalfedgeHandle _hh) const; ///< Get texture coordinate.
void set_texcoord1D(HalfedgeHandle _hh, const TexCoord1D& _t); ///< Set texture coordinate.
const TexCoord1D& texcoord1D(HalfedgeHandle _hh) const; ///< Get texture coordinate of the to vertex for the current face (per face per vertex texcoords)
void set_texcoord1D(HalfedgeHandle _hh, const TexCoord1D& _t); ///< Set texture coordinate of the to vertex for the current face (per face per vertex texcoords)
const TexCoord2D& texcoord2D(HalfedgeHandle _hh) const; ///< Get texture coordinate.
void set_texcoord2D(HalfedgeHandle _hh, const TexCoord2D& _t); ///< Set texture coordinate.
const TexCoord2D& texcoord2D(HalfedgeHandle _hh) const; ///< Get texture coordinate of the to vertex for the current face (per face per vertex texcoords)
void set_texcoord2D(HalfedgeHandle _hh, const TexCoord2D& _t); ///< Set texture coordinate of the to vertex for the current face (per face per vertex texcoords)
const TexCoord3D& texcoord3D(HalfedgeHandle _hh) const; ///< Get texture coordinate.
void set_texcoord3D(HalfedgeHandle _hh, const TexCoord3D& _t); ///< Set texture coordinate.
const TexCoord3D& texcoord3D(HalfedgeHandle _hh) const; ///< Get texture coordinate of the to vertex for the current face (per face per vertex texcoords)
void set_texcoord3D(HalfedgeHandle _hh, const TexCoord3D& _t); ///< Set texture coordinate of the to vertex for the current face (per face per vertex texcoords)
const StatusInfo& status(VertexHandle _vh) const; ///< Get status
StatusInfo& status(VertexHandle _vh); ///< Get status
@@ -363,6 +366,7 @@ public: // Standard Property Management
void request_vertex_status();
void request_halfedge_status();
void request_halfedge_normals();
void request_halfedge_texcoords1D();
void request_halfedge_texcoords2D();
void request_halfedge_texcoords3D();
@@ -387,6 +391,7 @@ public: // Standard Property Management
void release_vertex_status();
void release_halfedge_status();
void release_halfedge_normals();
void release_halfedge_texcoords1D();
void release_halfedge_texcoords2D();
void release_halfedge_texcoords3D();
@@ -411,6 +416,7 @@ public: // Standard Property Management
bool has_vertex_status() const;
bool has_halfedge_status() const;
bool has_halfedge_normals(); const;
bool has_halfedge_texcoords1D() const;
bool has_halfedge_texcoords2D() const;
bool has_halfedge_texcoords3D() const;