Changed directory names of unsupported examples
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@58 fdac6126-5c0c-442c-9429-916003d36597
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370
Apps/Unsupported/IvViewer/SoOpenMeshNodeT.cc
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370
Apps/Unsupported/IvViewer/SoOpenMeshNodeT.cc
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 1800 $
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// $Date: 2008-05-19 11:51:23 +0200 (Mo, 19. Mai 2008) $
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//
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//=============================================================================
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//=============================================================================
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//
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// Class SoOpenMeshNodeT - implementation
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//
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//=============================================================================
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#define OPENMESH_SOOPENMESHNODE_CC
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//== INCLUDES =================================================================
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#include <GL/gl.h>
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#include <Inventor/SbBox.h>
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#include <Inventor/SoPrimitiveVertex.h>
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#include <Inventor/actions/SoGLRenderAction.h>
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#include <Inventor/misc/SoState.h>
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#include <Inventor/elements/SoLightModelElement.h>
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#include <Inventor/bundles/SoMaterialBundle.h>
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#include "SoOpenMeshNodeT.hh"
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// Attention must be included after SoOpenMeshNodeT.hh
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// as it redefines several macros!
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#include "SoOpenMeshSupport.hh"
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#include <OpenMesh/Core/Math/VectorT.hh>
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//== NAMESPACES ==============================================================
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namespace OpenMesh {
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//== IMPLEMENTATION ==========================================================
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// Helper functions: draw vertices
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inline void glVertex(const OpenMesh::Vec3f& _v) { glVertex3fv(_v); }
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inline void glVertex(const OpenMesh::Vec3d& _v) { glVertex3dv(_v); }
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// Helper functions: draw normal
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inline void glNormal(const OpenMesh::Vec3f& _n) { glNormal3fv(_n); }
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inline void glNormal(const OpenMesh::Vec3d& _n) { glNormal3dv(_n); }
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// Helper function: convert Vec to SbVec3f
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template <class Vec> inline SbVec3f sbvec3f(const Vec& _v) {
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return SbVec3f(_v[0], _v[1], _v[2]);
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::initClass()
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{
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SO_NODE_INIT_CLASS(SoOpenMeshNodeT<Mesh>, SoShape, "Shape");
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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SoOpenMeshNodeT<Mesh>::SoOpenMeshNodeT(const Mesh* _mesh) :
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mesh_(_mesh)
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{
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SO_NODE_CONSTRUCTOR(SoOpenMeshNodeT<Mesh>);
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::GLRender(SoGLRenderAction *action)
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{
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if (mesh_ && shouldGLRender(action))
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{
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SoState* state = action->getState();
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SbBool send_normals = (SoLightModelElement::get(state) !=
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SoLightModelElement::BASE_COLOR);
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SoMaterialBundle mb(action);
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mb.sendFirst();
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drawFaces(send_normals);
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}
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}
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//----------------------------------------------------------------------------
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template<class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::
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drawFaces(bool _send_normals, OpenMesh::GenProg::Bool2Type<true>)
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{
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typename Mesh::ConstFaceIter f_it(mesh_->faces_begin()),
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f_end(mesh_->faces_end());
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typename Mesh::ConstFaceVertexIter fv_it;
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if (_send_normals)
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{
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glBegin(GL_TRIANGLES);
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for (; f_it!=f_end; ++f_it)
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{
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glNormal(mesh_->normal(f_it));
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fv_it = mesh_->cfv_iter(f_it.handle());
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glVertex(mesh_->point(fv_it));
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++fv_it;
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glVertex(mesh_->point(fv_it));
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++fv_it;
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glVertex(mesh_->point(fv_it));
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}
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glEnd();
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}
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else
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{
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glBegin(GL_TRIANGLES);
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for (; f_it!=f_end; ++f_it)
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{
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fv_it = mesh_->cfv_iter(f_it.handle());
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glVertex(mesh_->point(fv_it));
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++fv_it;
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glVertex(mesh_->point(fv_it));
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++fv_it;
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glVertex(mesh_->point(fv_it));
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}
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glEnd();
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}
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}
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//----------------------------------------------------------------------------
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template<class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::
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drawFaces(bool _send_normals, OpenMesh::GenProg::Bool2Type<false>)
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{
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typename Mesh::ConstFaceIter f_it(mesh_->faces_begin()),
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f_end(mesh_->faces_end());
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typename Mesh::ConstFaceVertexIter fv_it;
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if (_send_normals)
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{
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for (; f_it!=f_end; ++f_it)
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{
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glBegin(GL_POLYGON);
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glNormal(mesh_->normal(f_it));
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for (fv_it=mesh_->cfv_iter(f_it.handle()); fv_it; ++fv_it)
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glVertex(mesh_->point(fv_it));
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glEnd();
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}
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}
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else
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{
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for (; f_it!=f_end; ++f_it)
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{
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glBegin(GL_POLYGON);
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for (fv_it=mesh_->cfv_iter(f_it.handle()); fv_it; ++fv_it)
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glVertex(mesh_->point(fv_it));
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glEnd();
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}
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}
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::generatePrimitives(SoAction* _action)
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{
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if (mesh_)
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genPrimitives(_action);
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}
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//----------------------------------------------------------------------------
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template<class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::
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genPrimitives(SoAction* _action, OpenMesh::GenProg::Bool2Type<true>)
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{
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typename Mesh::ConstFaceIter f_it(mesh_->faces_begin()),
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f_end(mesh_->faces_end());
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typename Mesh::ConstFaceVertexIter fv_it;
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SoPrimitiveVertex pv;
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beginShape(_action, TRIANGLES);
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for (; f_it!=f_end; ++f_it)
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{
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pv.setNormal(sbvec3f(mesh_->normal(f_it)));
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fv_it = mesh_->cfv_iter(f_it.handle());
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pv.setPoint(sbvec3f(mesh_->point(fv_it)));
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shapeVertex(&pv);
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++fv_it;
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pv.setPoint(sbvec3f(mesh_->point(fv_it)));
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shapeVertex(&pv);
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++fv_it;
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pv.setPoint(sbvec3f(mesh_->point(fv_it)));
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shapeVertex(&pv);
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}
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endShape();
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}
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//----------------------------------------------------------------------------
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template<class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::
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genPrimitives(SoAction* _action, OpenMesh::GenProg::Bool2Type<false>)
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{
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typename Mesh::ConstFaceIter f_it(mesh_->faces_begin()),
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f_end(mesh_->faces_end());
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typename Mesh::ConstFaceVertexIter fv_it;
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SoPrimitiveVertex pv;
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for (; f_it!=f_end; ++f_it)
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{
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beginShape(_action, POLYGON);
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pv.setNormal(sbvec3f(mesh_->normal(f_it)));
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for (fv_it=mesh_->cfv_iter(f_it.handle()); fv_it; ++fv_it)
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{
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pv.setPoint(sbvec3f(mesh_->point(fv_it)));
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shapeVertex(&pv);
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}
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endShape();
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}
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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SoOpenMeshNodeT<Mesh>::computeBBox(SoAction *action,
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SbBox3f &box,
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SbVec3f ¢er)
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{
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if (mesh_ && mesh_->n_vertices())
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{
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typename Mesh::ConstVertexIter vIt(mesh_->vertices_begin());
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typename Mesh::ConstVertexIter vEnd(mesh_->vertices_end());
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typename Mesh::Point min(mesh_->point(vIt));
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typename Mesh::Point max(mesh_->point(vIt));
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for (++vIt; vIt != vEnd; ++vIt)
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{
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max.maximize(mesh_->point(vIt));
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min.minimize(mesh_->point(vIt));
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}
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box.setBounds(SbVec3f(min[0],min[1],min[2]),
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SbVec3f(max[0],max[1],max[2]));
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}
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else box.setBounds(SbVec3f(0,0,0), SbVec3f(0,0,0));
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}
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//-----------------------------------------------------------------------------
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#if 0
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/* As we are using templates, we cannot use the predefined macro
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SO_NODE_SOURCE to automatically generate the following piece of
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code. Ugly, but necessary.
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*/
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template <class Mesh>
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SoType SoOpenMeshNodeT<Mesh>::classTypeId;
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template <class Mesh>
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SoFieldData *SoOpenMeshNodeT<Mesh>::fieldData;
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template <class Mesh>
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const SoFieldData **SoOpenMeshNodeT<Mesh>::parentFieldData;
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template <class Mesh>
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SbBool SoOpenMeshNodeT<Mesh>::firstInstance = TRUE;
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template <class Mesh>
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SoType SoOpenMeshNodeT<Mesh>::getTypeId() const {
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return classTypeId;
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}
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template <class Mesh>
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const SoFieldData*
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SoOpenMeshNodeT<Mesh>::getFieldData() const {
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SO__NODE_CHECK_CONSTRUCT("SoOpenMeshNodeT");
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return fieldData;
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}
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template <class Mesh>
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void* SoOpenMeshNodeT<Mesh>::createInstance() {
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return (void *)(new SoOpenMeshNodeT<Mesh>);
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}
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#else
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SO_NODE_SOURCE(SoOpenMeshNodeT<Mesh>);
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#endif
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//=============================================================================
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} // namespace OpenMesh
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//=============================================================================
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