- read_mesh now throws a compile error if an Options::Flag enum is passed as an argument instead of an Options object
- added a unit test for writing and reading vertex colors to and from an OFF file. The default color type Vec3uc from DefaultTraits in Traits.hh is used. refs #1404 git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@809 fdac6126-5c0c-442c-9429-916003d36597
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@@ -89,19 +89,16 @@ namespace IO {
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@param _mesh The target mesh that will be filled with the read data
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@param _mesh The target mesh that will be filled with the read data
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@param _filename fill to load
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@param _filename fill to load
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@param _clear Clear the target data before filling it (allows to
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load multiple files into one Mesh)
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@return Successful?
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@return Successful?
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*/
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*/
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template <class Mesh>
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template <class Mesh>
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bool
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bool
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read_mesh(Mesh& _mesh,
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read_mesh(Mesh& _mesh,
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const std::string& _filename,
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const std::string& _filename)
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bool _clear = true)
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{
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{
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Options opt;
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Options opt;
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return read_mesh(_mesh, _filename, opt, _clear);
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return read_mesh(_mesh, _filename, opt, true);
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}
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}
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@@ -116,9 +113,12 @@ read_mesh(Mesh& _mesh,
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@param _mesh The target mesh that will be filled with the read data
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@param _mesh The target mesh that will be filled with the read data
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@param _filename fill to load
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@param _filename fill to load
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@param _opt Reader options (e.g. skip loading of normals ... depends
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@param _opt Reader options (e.g. skip loading of normals ... depends
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on the reader capabilities)
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on the reader capabilities). Note that simply passing an
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Options::Flag enum is not sufficient.
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@param _clear Clear the target data before filling it (allows to
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@param _clear Clear the target data before filling it (allows to
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load multiple files into one Mesh)
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load multiple files into one Mesh). If you only want to read a mesh
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without clearing set _clear to false. Providing a default Options
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object is sufficient in this case.
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@return Successful?
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@return Successful?
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*/
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*/
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@@ -49,6 +49,51 @@ TEST_F(OpenMeshLoader, LoadSimpleOFFFile) {
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}
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}
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TEST_F(OpenMeshLoader, WriteAndReadVertexColorsToAndFromOFFFile) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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mesh_.add_vertex( Mesh::Point(0,0,1) );
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mesh_.add_vertex( Mesh::Point(0,1,0) );
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mesh_.add_vertex( Mesh::Point(0,1,1) );
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mesh_.add_vertex( Mesh::Point(1,0,1) );
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// using the default color type Vec3uc from DefaultTraits in Traits.hh
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Mesh::Color testColor(255, 128, 64);
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// setting colors (different from black)
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit)
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mesh_.set_color(vit, testColor);
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// check if the colors are correctly setted
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int count = 0;
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
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Mesh::Color color = mesh_.color(vit);
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if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
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++ count;
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}
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EXPECT_EQ(0, count) << "Vertices have the wrong color!";
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// write the mesh_
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OpenMesh::IO::Options opt(OpenMesh::IO::Options::VertexColor);
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OpenMesh::IO::write_mesh(mesh_, "temp.off", opt);
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OpenMesh::IO::read_mesh(mesh_, "temp.off", opt);
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// check if vertices still have the same color
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count = 0;
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for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
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Mesh::Color color = mesh_.color(vit);
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if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
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++ count;
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}
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EXPECT_EQ(0, count) << "Vertices should have the same color after writing and reading the OFF file!";
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mesh_.release_vertex_colors();
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}
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/*
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/*
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* Just load a simple mesh file in stla format and count whether
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* Just load a simple mesh file in stla format and count whether
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