Use kernel split function on trianlge meshes instead of polymesh split

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@398 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2011-07-07 07:46:02 +00:00
parent 6bffef55a8
commit 7528d961e3

View File

@@ -177,11 +177,12 @@ public:
{ return PolyMesh::vertex_split(_v0, _v1, _vl, _vr); }
/// Edge split (= 2-to-4 split)
/// Do not call PolyMeshT function below as this does the wrong operation
inline void split(EdgeHandle _eh, const Point& _p)
{ PolyMesh::split(_eh, add_vertex(_p)); }
{ Kernel::split(_eh, add_vertex(_p)); }
inline void split(EdgeHandle _eh, VertexHandle _vh)
{ PolyMesh::split(_eh, _vh); }
{ Kernel::split(_eh, _vh); }
/// Face split (= 1-to-3 split, calls corresponding PolyMeshT function).
inline void split(FaceHandle _fh, const Point& _p)