Edge colors are now supported as standard property.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@260 fdac6126-5c0c-442c-9429-916003d36597
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@@ -101,6 +101,10 @@ public:
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virtual Vec3f normal(FaceHandle _fh) const = 0;
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virtual Vec3uc color (FaceHandle _fh) const = 0;
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virtual Vec4uc colorA(FaceHandle _fh) const = 0;
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// get edge data
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virtual Vec3uc color(EdgeHandle _eh) const = 0;
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virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
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// get reference to base kernel
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virtual const BaseKernel* kernel() { return 0; }
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@@ -116,7 +120,8 @@ public:
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virtual bool is_triangle_mesh() const { return false; }
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virtual bool has_vertex_normals() const { return false; }
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virtual bool has_vertex_colors() const { return false; }
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virtual bool has_vertex_texcoords() const { return false; }
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virtual bool has_vertex_texcoords() const { return false; }
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virtual bool has_edge_colors() const { return false; }
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virtual bool has_face_normals() const { return false; }
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virtual bool has_face_colors() const { return false; }
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};
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@@ -128,6 +128,22 @@ public:
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: Vec2f(0.0f, 0.0f));
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#endif
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}
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// get edge data
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Vec3uc color(EdgeHandle _eh) const
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{
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return (mesh_.has_edge_colors()
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? color_cast<Vec3uc>(mesh_.color(_eh))
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: Vec3uc(0, 0, 0));
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}
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Vec4uc colorA(EdgeHandle _eh) const
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{
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return (mesh_.has_edge_colors()
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? color_cast<Vec4uc>(mesh_.color(_eh))
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: Vec4uc(0, 0, 0, 0));
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}
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// get face data
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@@ -182,6 +198,7 @@ public:
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bool has_vertex_normals() const { return mesh_.has_vertex_normals(); }
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bool has_vertex_colors() const { return mesh_.has_vertex_colors(); }
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bool has_vertex_texcoords() const { return mesh_.has_vertex_texcoords2D(); }
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bool has_edge_colors() const { return mesh_.has_edge_colors(); }
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bool has_face_normals() const { return mesh_.has_face_normals(); }
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bool has_face_colors() const { return mesh_.has_face_colors(); }
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